Implement stateless colour evaluator and required encoding changes

This commit is contained in:
vun
2022-07-21 19:15:22 +08:00
parent 7917a60e3c
commit e4086b058b
7 changed files with 99 additions and 64 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data;
@ -18,19 +19,26 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// <param name="width">The radius of the sigmoid, outside of which values are near the minimum/maximum.</param>
/// <param name="middle">The middle of the sigmoid output.</param>
/// <param name="height">The height of the sigmoid output. This will be equal to max value - min value.</param>
public static double Sigmoid(double val, double center, double width, double middle, double height)
private static double sigmoid(double val, double center, double width, double middle, double height)
{
double sigmoid = Math.Tanh(Math.E * -(val - center) / width);
return sigmoid * (height / 2) + middle;
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/> or a <see cref="ColourEncoding"/>.
/// <param name="i">The index of either encoding within it's respective parent.</param>
/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/>.
/// </summary>
public static double EvaluateDifficultyOf(int i)
public static double EvaluateDifficultyOf(MonoEncoding encoding)
{
return Sigmoid(i, 2, 2, 0.5, 1);
return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!) * 0.5;
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="ColourEncoding"/>.
/// </summary>
public static double EvaluateDifficultyOf(ColourEncoding encoding)
{
return sigmoid(encoding.Index, 2, 2, 0.5, 1) * EvaluateDifficultyOf(encoding.Parent!);
}
/// <summary>
@ -38,31 +46,22 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
/// </summary>
public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
{
return 1 - Sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
return 2 * (1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1));
}
/// <summary>
/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a <see cref="CoupledColourEncoding"/>.
/// Difficulty values are assigned to <see cref="TaikoDifficultyHitObjectColour.EvaluatedDifficulty"/> of each
/// <see cref="TaikoDifficultyHitObject"/> encoded within.
/// </summary>
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
public static double EvaluateDifficultyOf(DifficultyHitObject hitObject)
{
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)hitObject).Colour;
double difficulty = 0.0d;
for (int i = 0; i < encoding.Payload.Count; i++)
{
ColourEncoding colourEncoding = encoding.Payload[i];
double colourEncodingDifficulty = EvaluateDifficultyOf(i) * coupledEncodingDifficulty;
colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
if (colour.MonoEncoding != null) // Difficulty for MonoEncoding
difficulty += EvaluateDifficultyOf(colour.MonoEncoding);
if (colour.ColourEncoding != null) // Difficulty for ColourEncoding
difficulty += EvaluateDifficultyOf(colour.ColourEncoding);
if (colour.CoupledColourEncoding != null) // Difficulty for CoupledColourEncoding
difficulty += EvaluateDifficultyOf(colour.CoupledColourEncoding);
for (int j = 0; j < colourEncoding.Payload.Count; j++)
{
MonoEncoding monoEncoding = colourEncoding.Payload[j];
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(j) * colourEncodingDifficulty * 0.5;
}
}
return difficulty;
}
}
}