From e40cb6797df3896d6179dc0f85edef8168c5ee09 Mon Sep 17 00:00:00 2001 From: Christine Chen Date: Sat, 17 Apr 2021 15:27:22 -0400 Subject: [PATCH] Use GetEndTime() to get storyboard endtime --- osu.Game/Storyboards/IStoryboardElement.cs | 13 +++++++++++++ .../Storyboards/IStoryboardElementHasDuration.cs | 3 +++ osu.Game/Storyboards/Storyboard.cs | 2 +- 3 files changed, 17 insertions(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/IStoryboardElement.cs b/osu.Game/Storyboards/IStoryboardElement.cs index c4c150a8a4..377ad57ab2 100644 --- a/osu.Game/Storyboards/IStoryboardElement.cs +++ b/osu.Game/Storyboards/IStoryboardElement.cs @@ -14,4 +14,17 @@ namespace osu.Game.Storyboards Drawable CreateDrawable(); } + + public static class StoryboardElementExtensions + { + /// + /// Returns the end time of this object. + /// + /// + /// This returns the where available, falling back to otherwise. + /// + /// The object. + /// The end time of this object. + public static double GetEndTime(this IStoryboardElement storyboardElement) => (storyboardElement as IStoryboardElementHasDuration)?.EndTime ?? storyboardElement.StartTime; + } } diff --git a/osu.Game/Storyboards/IStoryboardElementHasDuration.cs b/osu.Game/Storyboards/IStoryboardElementHasDuration.cs index e6ee373812..daa0c55704 100644 --- a/osu.Game/Storyboards/IStoryboardElementHasDuration.cs +++ b/osu.Game/Storyboards/IStoryboardElementHasDuration.cs @@ -3,6 +3,9 @@ namespace osu.Game.Storyboards { + /// + /// A StoryboardElement that ends at a different time than its start time. + /// public interface IStoryboardElementHasDuration { double EndTime { get; } diff --git a/osu.Game/Storyboards/Storyboard.cs b/osu.Game/Storyboards/Storyboard.cs index 0b02a4921b..bc61f704dd 100644 --- a/osu.Game/Storyboards/Storyboard.cs +++ b/osu.Game/Storyboards/Storyboard.cs @@ -44,7 +44,7 @@ namespace osu.Game.Storyboards /// This iterates all elements and as such should be used sparingly or stored locally. /// Videos and samples return StartTime as their EndTIme. /// - public double? LatestEventTime => Layers.SelectMany(l => l.Elements.OfType()).OrderByDescending(e => e.EndTime).FirstOrDefault()?.EndTime; + public double? LatestEventTime => Layers.SelectMany(l => l.Elements).OrderBy(e => e.GetEndTime()).LastOrDefault()?.GetEndTime(); /// /// Depth of the currently front-most storyboard layer, excluding the overlay layer.