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Adjust scale out effect
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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break;
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case ArmedState.Hit:
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case ArmedState.Hit:
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this.FadeOut(animDuration, Easing.OutQuint)
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this.FadeOut(animDuration, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
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.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
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break;
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break;
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}
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}
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}
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}
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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break;
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case ArmedState.Hit:
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case ArmedState.Hit:
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this.FadeOut(anim_duration, Easing.OutQuint)
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this.FadeOut(anim_duration, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, anim_duration, Easing.OutQuint);
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.ScaleTo(Scale * 1.5f, anim_duration, Easing.Out);
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break;
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break;
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}
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}
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}
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}
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