Add romanised author & title fields

This commit is contained in:
Bartłomiej Dach 2021-06-10 15:38:56 +02:00
parent 252fe0a6cc
commit e41a5a0fcd
4 changed files with 136 additions and 24 deletions

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System.Linq;
using System.Text;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Groups utility methods used to handle beatmap metadata.
/// </summary>
public static class MetadataUtils
{
/// <summary>
/// Returns <see langword="true"/> if the character <paramref name="c"/> can be used in <see cref="BeatmapMetadata.Artist"/> and <see cref="BeatmapMetadata.Title"/> fields.
/// Characters not matched by this method can be placed in <see cref="BeatmapMetadata.ArtistUnicode"/> and <see cref="BeatmapMetadata.TitleUnicode"/>.
/// </summary>
public static bool IsRomanised(char c) => c <= 0xFF;
/// <summary>
/// Returns <see langword="true"/> if the string <paramref name="str"/> can be used in <see cref="BeatmapMetadata.Artist"/> and <see cref="BeatmapMetadata.Title"/> fields.
/// Strings not matched by this method can be placed in <see cref="BeatmapMetadata.ArtistUnicode"/> and <see cref="BeatmapMetadata.TitleUnicode"/>.
/// </summary>
public static bool IsRomanised(string? str) => str == null || str.All(IsRomanised);
/// <summary>
/// Returns a copy of <paramref name="str"/> with all characters that do not match <see cref="IsRomanised(char)"/> removed.
/// </summary>
public static string StripNonRomanisedCharacters(string? str)
{
if (string.IsNullOrEmpty(str))
return string.Empty;
var stringBuilder = new StringBuilder(str.Length);
foreach (var c in str)
{
if (IsRomanised(c))
stringBuilder.Append(c);
}
return stringBuilder.ToString().Trim();
}
}
}

View File

@ -45,14 +45,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
Component.BorderColour = colours.Blue; Component.BorderColour = colours.Blue;
} }
protected virtual OsuTextBox CreateTextBox() => new OsuTextBox protected virtual OsuTextBox CreateTextBox() => new OsuTextBox();
{
CommitOnFocusLost = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
CornerRadius = CORNER_RADIUS,
};
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;
@ -64,6 +57,12 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => protected override OsuTextBox CreateComponent() => CreateTextBox().With(t =>
{ {
t.CommitOnFocusLost = true;
t.Anchor = Anchor.Centre;
t.Origin = Anchor.Centre;
t.RelativeSizeAxes = Axes.X;
t.CornerRadius = CORNER_RADIUS;
t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText); t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText);
}); });
} }

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.Edit.Setup
{
internal class LabelledRomanisedTextBox : LabelledTextBox
{
protected override OsuTextBox CreateTextBox() => new RomanisedTextBox();
private class RomanisedTextBox : OsuTextBox
{
protected override bool CanAddCharacter(char character)
=> MetadataUtils.IsRomanised(character);
}
}
}

View File

@ -5,6 +5,7 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Screens.Edit.Setup namespace osu.Game.Screens.Edit.Setup
@ -12,7 +13,10 @@ namespace osu.Game.Screens.Edit.Setup
internal class MetadataSection : SetupSection internal class MetadataSection : SetupSection
{ {
private LabelledTextBox artistTextBox; private LabelledTextBox artistTextBox;
private LabelledTextBox romanisedArtistTextBox;
private LabelledTextBox titleTextBox; private LabelledTextBox titleTextBox;
private LabelledTextBox romanisedTitleTextBox;
private LabelledTextBox creatorTextBox; private LabelledTextBox creatorTextBox;
private LabelledTextBox difficultyTextBox; private LabelledTextBox difficultyTextBox;
@ -24,28 +28,43 @@ namespace osu.Game.Screens.Edit.Setup
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
var metadata = Beatmap.Metadata;
Children = new[] Children = new[]
{ {
artistTextBox = createTextBox("Artist", Beatmap.Metadata.Artist), artistTextBox = createTextBox<LabelledTextBox>("Artist",
titleTextBox = createTextBox("Title", Beatmap.Metadata.Title), !string.IsNullOrEmpty(metadata.ArtistUnicode) ? metadata.ArtistUnicode : metadata.Artist),
romanisedArtistTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Artist",
!string.IsNullOrEmpty(metadata.Artist) ? metadata.Artist : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
Empty(), Empty(),
creatorTextBox = createTextBox("Creator", Beatmap.Metadata.AuthorString),
difficultyTextBox = createTextBox("Difficulty Name", Beatmap.BeatmapInfo.Version), titleTextBox = createTextBox<LabelledTextBox>("Title",
sourceTextBox = createTextBox("Source", Beatmap.Metadata.Source), !string.IsNullOrEmpty(metadata.TitleUnicode) ? metadata.TitleUnicode : metadata.Title),
tagsTextBox = createTextBox("Tags", Beatmap.Metadata.Tags) romanisedTitleTextBox = createTextBox<LabelledRomanisedTextBox>("Romanised Title",
!string.IsNullOrEmpty(metadata.Title) ? metadata.Title : MetadataUtils.StripNonRomanisedCharacters(metadata.ArtistUnicode)),
Empty(),
creatorTextBox = createTextBox<LabelledTextBox>("Creator", metadata.AuthorString),
difficultyTextBox = createTextBox<LabelledTextBox>("Difficulty Name", Beatmap.BeatmapInfo.Version),
sourceTextBox = createTextBox<LabelledTextBox>("Source", metadata.Source),
tagsTextBox = createTextBox<LabelledTextBox>("Tags", metadata.Tags)
}; };
foreach (var item in Children.OfType<LabelledTextBox>()) foreach (var item in Children.OfType<LabelledTextBox>())
item.OnCommit += onCommit; item.OnCommit += onCommit;
} }
private LabelledTextBox createTextBox(string label, string initialValue) => new LabelledTextBox private TTextBox createTextBox<TTextBox>(string label, string initialValue)
{ where TTextBox : LabelledTextBox, new()
Label = label, => new TTextBox
FixedLabelWidth = LABEL_WIDTH, {
Current = { Value = initialValue }, Label = label,
TabbableContentContainer = this FixedLabelWidth = LABEL_WIDTH,
}; Current = { Value = initialValue },
TabbableContentContainer = this
};
protected override void LoadComplete() protected override void LoadComplete()
{ {
@ -53,16 +72,43 @@ namespace osu.Game.Screens.Edit.Setup
if (string.IsNullOrEmpty(artistTextBox.Current.Value)) if (string.IsNullOrEmpty(artistTextBox.Current.Value))
GetContainingInputManager().ChangeFocus(artistTextBox); GetContainingInputManager().ChangeFocus(artistTextBox);
artistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, romanisedArtistTextBox));
titleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, romanisedTitleTextBox));
updateReadOnlyState();
}
private void transferIfRomanised(string value, LabelledTextBox target)
{
if (MetadataUtils.IsRomanised(value))
target.Current.Value = value;
updateReadOnlyState();
updateMetadata();
}
private void updateReadOnlyState()
{
romanisedArtistTextBox.ReadOnly = MetadataUtils.IsRomanised(artistTextBox.Current.Value);
romanisedTitleTextBox.ReadOnly = MetadataUtils.IsRomanised(titleTextBox.Current.Value);
} }
private void onCommit(TextBox sender, bool newText) private void onCommit(TextBox sender, bool newText)
{ {
if (!newText) return; if (!newText) return;
// for now, update these on commit rather than making BeatmapMetadata bindables. // for now, update on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction. // after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Metadata.Artist = artistTextBox.Current.Value; updateMetadata();
Beatmap.Metadata.Title = titleTextBox.Current.Value; }
private void updateMetadata()
{
Beatmap.Metadata.ArtistUnicode = artistTextBox.Current.Value;
Beatmap.Metadata.Artist = romanisedArtistTextBox.Current.Value;
Beatmap.Metadata.TitleUnicode = titleTextBox.Current.Value;
Beatmap.Metadata.Title = romanisedTitleTextBox.Current.Value;
Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value; Beatmap.Metadata.AuthorString = creatorTextBox.Current.Value;
Beatmap.BeatmapInfo.Version = difficultyTextBox.Current.Value; Beatmap.BeatmapInfo.Version = difficultyTextBox.Current.Value;