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Move colour parsing to LegacyDecoder
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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{
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public override void PostProcess(Beatmap<CatchHitObject> beatmap)
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{
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if (beatmap.ComboColors.Count == 0)
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if (beatmap.ComboColours.Count == 0)
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return;
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int index = 0;
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@ -31,11 +31,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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if (obj.NewCombo)
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{
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if (lastObj != null) lastObj.LastInCombo = true;
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colourIndex = (colourIndex + 1) % beatmap.ComboColors.Count;
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colourIndex = (colourIndex + 1) % beatmap.ComboColours.Count;
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}
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obj.IndexInBeatmap = index++;
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obj.ComboColour = beatmap.ComboColors[colourIndex];
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obj.ComboColour = beatmap.ComboColours[colourIndex];
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lastObj = obj;
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}
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