diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
index 44732f490b..6740fcf03d 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
@@ -147,7 +147,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
}
}
- private void onHitObjectUsageBegin(DrawableHitObject hitObject)
+ ///
+ /// Make this lifetime and layout computed in next update.
+ ///
+ internal void InvalidateHitObject(DrawableHitObject hitObject)
{
// Lifetime computation is delayed until next update because
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 9dac3f4de1..8aba896b34 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
protected readonly IBindable Direction = new Bindable();
+ public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer;
+
[Resolved]
protected IScrollingInfo ScrollingInfo { get; private set; }
@@ -24,17 +26,20 @@ namespace osu.Game.Rulesets.UI.Scrolling
Direction.BindTo(ScrollingInfo.Direction);
}
+ protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
+ {
+ drawableHitObject.HitObjectApplied += d => HitObjectContainer.InvalidateHitObject(d);
+ }
+
///
/// Given a position in screen space, return the time within this column.
///
- public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) =>
- ((ScrollingHitObjectContainer)HitObjectContainer).TimeAtScreenSpacePosition(screenSpacePosition);
+ public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
///
/// Given a time, return the screen space position within this column.
///
- public virtual Vector2 ScreenSpacePositionAtTime(double time)
- => ((ScrollingHitObjectContainer)HitObjectContainer).ScreenSpacePositionAtTime(time);
+ public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time);
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
}