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Remake OsuTabControl.AccentColour
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@ -21,19 +21,16 @@ namespace osu.Game.Graphics.UserInterface
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{
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public class OsuTabControl<T> : TabControl<T>
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{
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protected readonly Bindable<Color4> AccentColourBindable = new Bindable<Color4>();
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => AccentColourBindable.Value;
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get => accentColour;
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set
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{
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AccentColourBindable.Value = value;
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accentColour = value;
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if (Dropdown is IHasAccentColour dropdown)
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dropdown.AccentColour = value;
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foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
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i.AccentColour = value;
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OnAccentColourChanged(value);
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}
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}
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@ -93,6 +90,14 @@ namespace osu.Game.Graphics.UserInterface
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strip.Width = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth, 0, 500, Easing.OutQuint);
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}
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protected virtual void OnAccentColourChanged(Color4 colour)
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{
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if (Dropdown is IHasAccentColour dropdown)
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dropdown.AccentColour = colour;
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foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
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i.AccentColour = colour;
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}
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public class OsuTabItem : TabItem<T>, IHasAccentColour
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{
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protected readonly SpriteText Text;
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