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Add test scene
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@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Catch.UI
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CatcherSprite current;
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switch (currentState)
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switch (CurrentState)
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{
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default:
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current = catcherIdle;
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@ -274,7 +274,7 @@ namespace osu.Game.Rulesets.Catch.UI
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return additive;
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}
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private Drawable createCatcherSprite() => new CatcherSprite(currentState);
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private Drawable createCatcherSprite() => new CatcherSprite(CurrentState);
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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@ -355,14 +355,14 @@ namespace osu.Game.Rulesets.Catch.UI
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private void updateState(CatcherAnimationState state)
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{
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if (currentState == state)
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if (CurrentState == state)
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return;
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currentState = state;
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CurrentState = state;
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updateCatcher();
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}
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private CatcherAnimationState currentState;
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public CatcherAnimationState CurrentState;
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private double hyperDashModifier = 1;
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private int hyperDashDirection;
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