Add test scene

This commit is contained in:
Andrei Zavatski
2020-03-11 23:09:29 +03:00
parent 09b9983286
commit e46c070d95
2 changed files with 48 additions and 15 deletions

View File

@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableCatchRuleset drawableRuleset;
private double playfieldTime => drawableRuleset.Playfield.Time.Current;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public void Setup() => Schedule(() =>
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint());
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
ControlPointInfo = controlPointInfo
});
Add(new Container
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
{
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
}
});
};
});
[Test]
public void TestFruits()
{
AddStep("hit fruits", () => spawnFruits(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss fruits", () => spawnFruits());
AddStep("hit fruits", () => spawnFruits(true));
AddStep("miss juicestream", () => spawnJuiceStream());
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddStep("miss bananas", () => spawnBananas());
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestJuicestream()
{
AddStep("hit juicestream", () => spawnJuiceStream(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss juicestream", () => spawnJuiceStream());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
}
[Test]
public void TestBananas()
{
AddStep("hit bananas", () => spawnBananas(true));
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
AddStep("miss bananas", () => spawnBananas());
AddUntilStep("wait for completion", () => playfieldIsEmpty);
AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
}
private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
private void spawnFruits(bool hit = false)
{
for (int i = 1; i <= 4; i++)