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Add test scene
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@ -4,7 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -34,8 +34,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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private DrawableCatchRuleset drawableRuleset;
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private double playfieldTime => drawableRuleset.Playfield.Time.Current;
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[BackgroundDependencyLoader]
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private void load()
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.Add(0, new TimingControlPoint());
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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ControlPointInfo = controlPointInfo
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});
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Add(new Container
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -66,16 +66,49 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
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}
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});
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};
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});
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[Test]
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public void TestFruits()
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{
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AddStep("hit fruits", () => spawnFruits(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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AddStep("miss fruits", () => spawnFruits());
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AddStep("hit fruits", () => spawnFruits(true));
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AddStep("miss juicestream", () => spawnJuiceStream());
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AddStep("hit juicestream", () => spawnJuiceStream(true));
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AddStep("miss bananas", () => spawnBananas());
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AddStep("hit bananas", () => spawnBananas(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
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}
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[Test]
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public void TestJuicestream()
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{
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AddStep("hit juicestream", () => spawnJuiceStream(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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AddStep("miss juicestream", () => spawnJuiceStream());
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is failed", () => catcherState == CatcherAnimationState.Fail);
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}
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[Test]
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public void TestBananas()
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{
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AddStep("hit bananas", () => spawnBananas(true));
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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AddStep("miss bananas", () => spawnBananas());
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AddUntilStep("wait for completion", () => playfieldIsEmpty);
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AddAssert("catcher state is idle", () => catcherState == CatcherAnimationState.Idle);
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}
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private bool playfieldIsEmpty => !((CatchPlayfield)drawableRuleset.Playfield).AllHitObjects.Any(h => h.IsAlive);
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private CatcherAnimationState catcherState => ((CatchPlayfield)drawableRuleset.Playfield).CatcherArea.MovableCatcher.CurrentState;
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private void spawnFruits(bool hit = false)
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{
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for (int i = 1; i <= 4; i++)
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