Merge branch 'master' into dialog-overlay-thread-woes

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Dan Balasescu 2022-05-05 20:57:51 +09:00 committed by GitHub
commit e46f99bdba
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43 changed files with 589 additions and 213 deletions

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@ -89,9 +89,9 @@ namespace osu.Game.Rulesets.Catch.Edit
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }) new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
}); });
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
{ {
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition); var result = base.FindSnappedPositionAndTime(screenSpacePosition);
result.ScreenSpacePosition.X = screenSpacePosition.X; result.ScreenSpacePosition.X = screenSpacePosition.X;
if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult && if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&

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@ -97,12 +97,12 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
set => InternalChild = value; set => InternalChild = value;
} }
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
{ {
throw new System.NotImplementedException(); throw new System.NotImplementedException();
} }

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@ -56,9 +56,9 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
Playfield.GetColumnByPosition(screenSpacePosition); Playfield.GetColumnByPosition(screenSpacePosition);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
{ {
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition); var result = base.FindSnappedPositionAndTime(screenSpacePosition);
switch (ScrollingInfo.Direction.Value) switch (ScrollingInfo.Direction.Value)
{ {
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Edit
} }
else else
{ {
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position); var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time) if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time); beatSnapGrid.SelectionTimeRange = (time, time);
else else

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@ -182,10 +182,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class SnapProvider : IDistanceSnapProvider private class SnapProvider : IDistanceSnapProvider
{ {
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null); new SnapResult(screenSpacePosition, null);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0); public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1); public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
@ -195,9 +195,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public double DistanceToDuration(HitObject referenceObject, float distance) => distance; public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0; public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0; public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
} }
} }
} }

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@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
// Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account // Special handling for selections containing head control point - the position of the slider changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex])); Vector2 newHeadPosition = Parent.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
var result = snapProvider?.SnapScreenSpacePositionToValidTime(newHeadPosition); var result = snapProvider?.FindSnappedPositionAndTime(newHeadPosition);
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position; Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - slider.Position;

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@ -220,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateSlider() private void updateSlider()
{ {
HitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance; HitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject); bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle); headCirclePiece.UpdateFrom(HitObject.HeadCircle);

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@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Edit
} }
} }
public override SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
{ {
if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
return snapResult; return snapResult;
@ -131,9 +131,9 @@ namespace osu.Game.Rulesets.Osu.Edit
return new SnapResult(screenSpacePosition, null); return new SnapResult(screenSpacePosition, null);
} }
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
{ {
var positionSnap = SnapScreenSpacePositionToValidPosition(screenSpacePosition); var positionSnap = FindSnappedPosition(screenSpacePosition);
if (positionSnap.ScreenSpacePosition != screenSpacePosition) if (positionSnap.ScreenSpacePosition != screenSpacePosition)
return positionSnap; return positionSnap;
@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Edit
return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition)); return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
} }
return base.SnapScreenSpacePositionToValidTime(screenSpacePosition); return base.FindSnappedPositionAndTime(screenSpacePosition);
} }
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult) private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Acronym => @"AL"; public override string Acronym => @"AL";
public override string Description => @"Don't use the same key twice in a row!"; public override string Description => @"Don't use the same key twice in a row!";
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) }; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax) };
public override ModType Type => ModType.Conversion; public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => FontAwesome.Solid.Keyboard; public override IconUsage? Icon => FontAwesome.Solid.Keyboard;

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModAutoplay : ModAutoplay public class OsuModAutoplay : ModAutoplay
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods) public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" }); => new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModCinema : ModCinema<OsuHitObject> public class OsuModCinema : ModCinema<OsuHitObject>
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModMagnetised), typeof(OsuModAutopilot), typeof(OsuModSpunOut), typeof(OsuModAlternate) }).ToArray();
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods) public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" }); => new ModReplayData(new OsuAutoGenerator(beatmap, mods).Generate(), new ModCreatedUser { Username = "Autoplay" });

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
{ {
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModMagnetised), typeof(OsuModAlternate) }).ToArray();
/// <summary> /// <summary>
/// How early before a hitobject's start time to trigger a hit. /// How early before a hitobject's start time to trigger a hit.

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@ -4,7 +4,6 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading; using System.Threading;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -23,9 +22,8 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
public override string Name => @"Strict Tracking"; public override string Name => @"Strict Tracking";
public override string Acronym => @"ST"; public override string Acronym => @"ST";
public override IconUsage? Icon => FontAwesome.Solid.PenFancy;
public override ModType Type => ModType.DifficultyIncrease; public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Follow circles just got serious..."; public override string Description => @"Once you start a slider, follow precisely or get a miss.";
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) }; public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };

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@ -213,10 +213,10 @@ namespace osu.Game.Tests.Editing
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration); => AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
private void assertSnappedDuration(float distance, double expectedDuration) private void assertSnappedDuration(float distance, double expectedDuration)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.GetSnappedDurationFromDistance(new HitObject(), distance) == expectedDuration); => AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration);
private void assertSnappedDistance(float distance, float expectedDistance) private void assertSnappedDistance(float distance, float expectedDistance)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.GetSnappedDistanceFromDistance(new HitObject(), distance) == expectedDistance); => AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance);
private class TestHitObjectComposer : OsuHitObjectComposer private class TestHitObjectComposer : OsuHitObjectComposer
{ {

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@ -162,10 +162,10 @@ namespace osu.Game.Tests.Visual.Editing
private class SnapProvider : IDistanceSnapProvider private class SnapProvider : IDistanceSnapProvider
{ {
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null); new SnapResult(screenSpacePosition, null);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0); public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1); public IBindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
@ -175,9 +175,9 @@ namespace osu.Game.Tests.Visual.Editing
public double DistanceToDuration(HitObject referenceObject, float distance) => distance; public double DistanceToDuration(HitObject referenceObject, float distance) => distance;
public double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) => 0; public double FindSnappedDuration(HitObject referenceObject, float distance) => 0;
public float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) => 0; public float FindSnappedDistance(HitObject referenceObject, float distance) => 0;
} }
} }
} }

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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons; using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
using osuTK.Input; using osuTK.Input;
@ -70,6 +71,11 @@ namespace osu.Game.Tests.Visual.Editing
Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value) Child = editorBeatmapContainer = new EditorBeatmapContainer(Beatmap.Value)
{ {
Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset()) Child = hitObjectComposer = new OsuHitObjectComposer(new OsuRuleset())
{
// force the composer to fully overlap the playfield area by setting a 4:3 aspect ratio.
FillMode = FillMode.Fit,
FillAspectRatio = 4 / 3f
}
}; };
}); });
} }
@ -87,6 +93,65 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool); AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
} }
[Test]
public void TestPlacementFailsWhenClickingButton()
{
AddStep("clear all control points and hitobjects", () =>
{
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.Clear();
});
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
AddStep("move mouse to overlapping toggle button", () =>
{
var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad;
var button = hitObjectComposer
.ChildrenOfType<ExpandingToolboxContainer>().First()
.ChildrenOfType<DrawableTernaryButton>().First(b => playfield.Contains(b.ScreenSpaceDrawQuad.Centre));
InputManager.MoveMouseTo(button);
});
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
AddStep("attempt place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestPlacementWithinToolboxScrollArea()
{
AddStep("clear all control points and hitobjects", () =>
{
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.Clear();
});
AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").TriggerClick());
AddStep("move mouse to scroll area", () =>
{
// Specifically wanting to test the area of overlap between the left expanding toolbox container
// and the playfield/composer.
var scrollArea = hitObjectComposer.ChildrenOfType<ExpandingToolboxContainer>().First().ScreenSpaceDrawQuad;
var playfield = hitObjectComposer.Playfield.ScreenSpaceDrawQuad;
InputManager.MoveMouseTo(new Vector2(scrollArea.TopLeft.X + 1, playfield.Centre.Y));
});
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
}
[Test] [Test]
public void TestDistanceSpacingHotkeys() public void TestDistanceSpacingHotkeys()
{ {

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@ -2,17 +2,21 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osuTK.Input; using osuTK.Input;
@ -64,6 +68,7 @@ namespace osu.Game.Tests.Visual.UserInterface
return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value); return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
}); });
assertCustomisationToggleState(disabled: false, active: false); assertCustomisationToggleState(disabled: false, active: false);
AddAssert("setting items created", () => modSelectScreen.ChildrenOfType<ISettingsItem>().Any());
} }
[Test] [Test]
@ -78,6 +83,7 @@ namespace osu.Game.Tests.Visual.UserInterface
return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value); return Precision.AlmostEquals(multiplier, modSelectScreen.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
}); });
assertCustomisationToggleState(disabled: false, active: false); assertCustomisationToggleState(disabled: false, active: false);
AddAssert("setting items created", () => modSelectScreen.ChildrenOfType<ISettingsItem>().Any());
} }
[Test] [Test]
@ -98,17 +104,25 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("activate DT", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick()); AddStep("activate DT", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
AddAssert("DT active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModDoubleTime)); AddAssert("DT active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModDoubleTime));
AddAssert("DT panel active", () => getPanelForMod(typeof(OsuModDoubleTime)).Active.Value);
AddStep("activate NC", () => getPanelForMod(typeof(OsuModNightcore)).TriggerClick()); AddStep("activate NC", () => getPanelForMod(typeof(OsuModNightcore)).TriggerClick());
AddAssert("only NC active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModNightcore)); AddAssert("only NC active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModNightcore));
AddAssert("DT panel not active", () => !getPanelForMod(typeof(OsuModDoubleTime)).Active.Value);
AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
AddStep("activate HR", () => getPanelForMod(typeof(OsuModHardRock)).TriggerClick()); AddStep("activate HR", () => getPanelForMod(typeof(OsuModHardRock)).TriggerClick());
AddAssert("NC+HR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore)) AddAssert("NC+HR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModHardRock))); && SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModHardRock)));
AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
AddAssert("HR panel active", () => getPanelForMod(typeof(OsuModHardRock)).Active.Value);
AddStep("activate MR", () => getPanelForMod(typeof(OsuModMirror)).TriggerClick()); AddStep("activate MR", () => getPanelForMod(typeof(OsuModMirror)).TriggerClick());
AddAssert("NC+MR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore)) AddAssert("NC+MR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModMirror))); && SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModMirror)));
AddAssert("NC panel active", () => getPanelForMod(typeof(OsuModNightcore)).Active.Value);
AddAssert("HR panel not active", () => !getPanelForMod(typeof(OsuModHardRock)).Active.Value);
AddAssert("MR panel active", () => getPanelForMod(typeof(OsuModMirror)).Active.Value);
} }
[Test] [Test]
@ -169,6 +183,206 @@ namespace osu.Game.Tests.Visual.UserInterface
assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action. assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
} }
/// <summary>
/// Ensure that two mod overlays are not cross polluting via central settings instances.
/// </summary>
[Test]
public void TestSettingsNotCrossPolluting()
{
Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
ModSelectScreen modSelectScreen2 = null;
createScreen();
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("set setting", () => modSelectScreen.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8);
AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
AddStep("create second bindable", () => selectedMods2 = new Bindable<IReadOnlyList<Mod>>(new Mod[] { new OsuModDifficultyAdjust() }));
AddStep("create second overlay", () =>
{
Add(modSelectScreen2 = new UserModSelectScreen().With(d =>
{
d.Origin = Anchor.TopCentre;
d.Anchor = Anchor.TopCentre;
d.SelectedMods.BindTarget = selectedMods2;
}));
});
AddStep("show", () => modSelectScreen2.Show());
AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == null);
}
[Test]
public void TestSettingsResetOnDeselection()
{
var osuModDoubleTime = new OsuModDoubleTime { SpeedChange = { Value = 1.2 } };
createScreen();
changeRuleset(0);
AddStep("set dt mod with custom rate", () => { SelectedMods.Value = new[] { osuModDoubleTime }; });
AddAssert("selected mod matches", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.Value == 1.2);
AddStep("deselect", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
AddAssert("selected mods empty", () => SelectedMods.Value.Count == 0);
AddStep("reselect", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
AddAssert("selected mod has default value", () => (SelectedMods.Value.Single() as OsuModDoubleTime)?.SpeedChange.IsDefault == true);
}
[Test]
public void TestAnimationFlushOnClose()
{
createScreen();
changeRuleset(0);
AddStep("Select all fun mods", () =>
{
modSelectScreen.ChildrenOfType<ModColumn>()
.Single(c => c.ModType == ModType.DifficultyIncrease)
.SelectAll();
});
AddUntilStep("many mods selected", () => SelectedMods.Value.Count >= 5);
AddStep("trigger deselect and close overlay", () =>
{
modSelectScreen.ChildrenOfType<ModColumn>()
.Single(c => c.ModType == ModType.DifficultyIncrease)
.DeselectAll();
modSelectScreen.Hide();
});
AddAssert("all mods deselected", () => SelectedMods.Value.Count == 0);
}
[Test]
public void TestRulesetChanges()
{
createScreen();
changeRuleset(0);
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
changeRuleset(0);
AddAssert("ensure mods still selected", () => SelectedMods.Value.SingleOrDefault(m => m is OsuModNoFail) != null);
changeRuleset(3);
AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
changeRuleset(0);
AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
}
[Test]
public void TestExternallySetCustomizedMod()
{
createScreen();
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("ensure button is selected and customized accordingly", () =>
{
var button = getPanelForMod(SelectedMods.Value.Single().GetType());
return ((OsuModDoubleTime)button.Mod).SpeedChange.Value == 1.01;
});
}
[Test]
public void TestSettingsAreRetainedOnReload()
{
createScreen();
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
createScreen();
AddAssert("setting remains", () => (SelectedMods.Value.SingleOrDefault() as OsuModDoubleTime)?.SpeedChange.Value == 1.01);
}
[Test]
public void TestExternallySetModIsReplacedByOverlayInstance()
{
Mod external = new OsuModDoubleTime();
Mod overlayButtonMod = null;
createScreen();
changeRuleset(0);
AddStep("set mod externally", () => { SelectedMods.Value = new[] { external }; });
AddAssert("ensure button is selected", () =>
{
var button = getPanelForMod(SelectedMods.Value.Single().GetType());
overlayButtonMod = button.Mod;
return button.Active.Value;
});
// Right now, when an external change occurs, the ModSelectOverlay will replace the global instance with its own
AddAssert("mod instance doesn't match", () => external != overlayButtonMod);
AddAssert("one mod present in global selected", () => SelectedMods.Value.Count == 1);
AddAssert("globally selected matches button's mod instance", () => SelectedMods.Value.Any(mod => ReferenceEquals(mod, overlayButtonMod)));
AddAssert("globally selected doesn't contain original external change", () => !SelectedMods.Value.Any(mod => ReferenceEquals(mod, external)));
}
[Test]
public void TestChangeIsValidChangesButtonVisibility()
{
createScreen();
changeRuleset(0);
AddAssert("double time visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
AddStep("make double time invalid", () => modSelectScreen.IsValidMod = m => !(m is OsuModDoubleTime));
AddUntilStep("double time not visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => panel.Filtered.Value));
AddAssert("nightcore still visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
AddStep("make double time valid again", () => modSelectScreen.IsValidMod = m => true);
AddUntilStep("double time visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
AddAssert("nightcore still visible", () => modSelectScreen.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
}
[Test]
public void TestChangeIsValidPreservesSelection()
{
createScreen();
changeRuleset(0);
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddAssert("DT + HD selected", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
AddStep("make NF invalid", () => modSelectScreen.IsValidMod = m => !(m is ModNoFail));
AddAssert("DT + HD still selected", () => modSelectScreen.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
}
[Test]
public void TestUnimplementedModIsUnselectable()
{
var testRuleset = new TestUnimplementedModOsuRuleset();
createScreen();
AddStep("set ruleset", () => Ruleset.Value = testRuleset.RulesetInfo);
waitForColumnLoad();
AddAssert("unimplemented mod panel is filtered", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value);
}
private void waitForColumnLoad() => AddUntilStep("all column content loaded", private void waitForColumnLoad() => AddUntilStep("all column content loaded",
() => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded)); () => modSelectScreen.ChildrenOfType<ModColumn>().Any() && modSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
@ -188,5 +402,26 @@ namespace osu.Game.Tests.Visual.UserInterface
private ModPanel getPanelForMod(Type modType) private ModPanel getPanelForMod(Type modType)
=> modSelectScreen.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType); => modSelectScreen.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
private class TestUnimplementedMod : Mod
{
public override string Name => "Unimplemented mod";
public override string Acronym => "UM";
public override string Description => "A mod that is not implemented.";
public override double ScoreMultiplier => 1;
public override ModType Type => ModType.Conversion;
}
private class TestUnimplementedModOsuRuleset : OsuRuleset
{
public override string ShortName => "unimplemented";
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (type == ModType.Conversion) return base.GetModsFor(type).Concat(new[] { new TestUnimplementedMod() });
return base.GetModsFor(type);
}
}
} }
} }

View File

@ -1,21 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable enable
using System; using System;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Models; using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Scoring; using osu.Game.Scoring;
using Realms; using Realms;
#nullable enable
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
/// <summary> /// <summary>
@ -109,6 +111,16 @@ namespace osu.Game.Beatmaps
public bool SamplesMatchPlaybackRate { get; set; } = true; public bool SamplesMatchPlaybackRate { get; set; } = true;
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
public double DistanceSpacing { get; set; } = 1.0; public double DistanceSpacing { get; set; } = 1.0;
public int BeatDivisor { get; set; } public int BeatDivisor { get; set; }

View File

@ -153,7 +153,7 @@ namespace osu.Game.Beatmaps
} }
}; };
cacheDownloadRequest.PerformAsync(); Task.Run(() => cacheDownloadRequest.PerformAsync());
} }
private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmapInfo) private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmapInfo)

View File

@ -59,6 +59,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext), new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
new KeyBinding(InputKey.Left, GlobalAction.SelectPreviousGroup),
new KeyBinding(InputKey.Right, GlobalAction.SelectNextGroup),
new KeyBinding(InputKey.Space, GlobalAction.Select), new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select), new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select), new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
@ -105,7 +108,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection), new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom), new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom),
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions) new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions),
}; };
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[] public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
@ -309,5 +312,11 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))] [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))]
EditorDecreaseDistanceSpacing, EditorDecreaseDistanceSpacing,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousGroup))]
SelectPreviousGroup,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextGroup))]
SelectNextGroup,
} }
} }

View File

@ -129,6 +129,16 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection"); public static LocalisableString SelectNext => new TranslatableString(getKey(@"select_next"), @"Next selection");
/// <summary>
/// "Select previous group"
/// </summary>
public static LocalisableString SelectPreviousGroup => new TranslatableString(getKey(@"select_previous_group"), @"Select previous group");
/// <summary>
/// "Select next group"
/// </summary>
public static LocalisableString SelectNextGroup => new TranslatableString(getKey(@"select_next_group"), @"Select next group");
/// <summary> /// <summary>
/// "Home" /// "Home"
/// </summary> /// </summary>

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable enable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -10,6 +12,7 @@ using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -25,8 +28,6 @@ using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
#nullable enable
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
public class ModColumn : CompositeDrawable public class ModColumn : CompositeDrawable
@ -52,9 +53,22 @@ namespace osu.Game.Overlays.Mods
} }
} }
public Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public Bindable<bool> Active = new BindableBool(true); public Bindable<bool> Active = new BindableBool(true);
/// <summary>
/// List of mods marked as selected in this column.
/// </summary>
/// <remarks>
/// Note that the mod instances returned by this property are owned solely by this column
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
/// </remarks>
public IReadOnlyList<Mod> SelectedMods { get; private set; } = Array.Empty<Mod>();
/// <summary>
/// Invoked when a mod panel has been selected interactively by the user.
/// </summary>
public event Action? SelectionChangedByUser;
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value;
protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod); protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod);
@ -63,6 +77,15 @@ namespace osu.Game.Overlays.Mods
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>(); private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
/// <summary>
/// All mods that are available for the current ruleset in this particular column.
/// </summary>
/// <remarks>
/// Note that the mod instances in this list are owned solely by this column
/// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances).
/// </remarks>
private IReadOnlyList<Mod> localAvailableMods = Array.Empty<Mod>();
private readonly TextFlowContainer headerText; private readonly TextFlowContainer headerText;
private readonly Box headerBackground; private readonly Box headerBackground;
private readonly Container contentContainer; private readonly Container contentContainer;
@ -226,6 +249,9 @@ namespace osu.Game.Overlays.Mods
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours) private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
{ {
availableMods.BindTo(game.AvailableMods); availableMods.BindTo(game.AvailableMods);
// this `BindValueChanged` callback is intentionally here, to ensure that local available mods are constructed as early as possible.
// this is needed to make sure no external changes to mods are dropped while mod panels are asynchronously loading.
availableMods.BindValueChanged(_ => updateLocalAvailableMods(), true);
headerBackground.Colour = accentColour = colours.ForModType(ModType); headerBackground.Colour = accentColour = colours.ForModType(ModType);
@ -239,31 +265,26 @@ namespace osu.Game.Overlays.Mods
contentBackground.Colour = colourProvider.Background4; contentBackground.Colour = colourProvider.Background4;
} }
protected override void LoadComplete() private void updateLocalAvailableMods()
{ {
base.LoadComplete(); var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>())
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods)); .Select(m => m.DeepClone())
SelectedMods.BindValueChanged(_ => .ToList();
{
// if a load is in progress, don't try to update the selection - the load flow will do so. if (newMods.SequenceEqual(localAvailableMods))
if (latestLoadTask == null) return;
updateActiveState();
}); localAvailableMods = newMods;
updateMods(); Scheduler.AddOnce(loadPanels);
} }
private CancellationTokenSource? cancellationTokenSource; private CancellationTokenSource? cancellationTokenSource;
private void updateMods() private void loadPanels()
{ {
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty<Mod>()).ToList();
if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod)))
return;
cancellationTokenSource?.Cancel(); cancellationTokenSource?.Cancel();
var panels = newMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0))); var panels = localAvailableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)));
Task? loadTask; Task? loadTask;
@ -277,13 +298,7 @@ namespace osu.Game.Overlays.Mods
foreach (var panel in panelFlow) foreach (var panel in panelFlow)
{ {
panel.Active.BindValueChanged(_ => panel.Active.BindValueChanged(_ => panelStateChanged(panel));
{
updateToggleAllState();
SelectedMods.Value = panel.Active.Value
? SelectedMods.Value.Append(panel.Mod).ToArray()
: SelectedMods.Value.Except(new[] { panel.Mod }).ToArray();
});
} }
}, (cancellationTokenSource = new CancellationTokenSource()).Token); }, (cancellationTokenSource = new CancellationTokenSource()).Token);
loadTask.ContinueWith(_ => loadTask.ContinueWith(_ =>
@ -296,7 +311,62 @@ namespace osu.Game.Overlays.Mods
private void updateActiveState() private void updateActiveState()
{ {
foreach (var panel in panelFlow) foreach (var panel in panelFlow)
panel.Active.Value = SelectedMods.Value.Contains(panel.Mod, EqualityComparer<Mod>.Default); panel.Active.Value = SelectedMods.Contains(panel.Mod);
}
/// <summary>
/// This flag helps to determine the source of changes to <see cref="SelectedMods"/>.
/// If the value is false, then <see cref="SelectedMods"/> are changing due to a user selection on the UI.
/// If the value is true, then <see cref="SelectedMods"/> are changing due to an external <see cref="SetSelection"/> call.
/// </summary>
private bool externalSelectionUpdateInProgress;
private void panelStateChanged(ModPanel panel)
{
updateToggleAllState();
var newSelectedMods = panel.Active.Value
? SelectedMods.Append(panel.Mod)
: SelectedMods.Except(panel.Mod.Yield());
SelectedMods = newSelectedMods.ToArray();
if (!externalSelectionUpdateInProgress)
SelectionChangedByUser?.Invoke();
}
/// <summary>
/// Adjusts the set of selected mods in this column to match the passed in <paramref name="mods"/>.
/// </summary>
/// <remarks>
/// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state.
/// <see cref="ModSelectScreen"/> uses this to substitute any external mod references in <see cref="ModSelectScreen.SelectedMods"/>
/// to references that are owned by this column.
/// </remarks>
internal void SetSelection(IReadOnlyList<Mod> mods)
{
externalSelectionUpdateInProgress = true;
var newSelection = new List<Mod>();
foreach (var mod in localAvailableMods)
{
var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == mod.GetType());
if (matchingSelectedMod != null)
{
mod.CopyFrom(matchingSelectedMod);
newSelection.Add(mod);
}
else
{
mod.ResetSettingsToDefaults();
}
}
SelectedMods = newSelection;
updateActiveState();
externalSelectionUpdateInProgress = false;
} }
#region Bulk select / deselect #region Bulk select / deselect
@ -364,6 +434,15 @@ namespace osu.Game.Overlays.Mods
pendingSelectionOperations.Enqueue(() => button.Active.Value = false); pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
} }
/// <summary>
/// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state.
/// </summary>
public void FlushPendingSelections()
{
while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
dequeuedAction();
}
private class ToggleAllCheckbox : OsuCheckbox private class ToggleAllCheckbox : OsuCheckbox
{ {
private Color4 accentColour; private Color4 accentColour;

View File

@ -250,9 +250,9 @@ namespace osu.Game.Overlays.Mods
protected virtual ModButton CreateModButton(Mod mod) => new ModButton(mod); protected virtual ModButton CreateModButton(Mod mod) => new ModButton(mod);
/// <summary> /// <summary>
/// Play out all remaining animations immediately to leave mods in a good (final) state. /// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state.
/// </summary> /// </summary>
public void FlushAnimation() public void FlushPendingSelections()
{ {
while (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
dequeuedAction(); dequeuedAction();

View File

@ -369,7 +369,7 @@ namespace osu.Game.Overlays.Mods
foreach (var section in ModSectionsContainer) foreach (var section in ModSectionsContainer)
{ {
section.FlushAnimation(); section.FlushPendingSelections();
} }
FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine); FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);

View File

@ -179,7 +179,7 @@ namespace osu.Game.Overlays.Mods
foreach (var column in columnFlow.Columns) foreach (var column in columnFlow.Columns)
{ {
column.SelectedMods.BindValueChanged(updateBindableFromSelection); column.SelectionChangedByUser += updateBindableFromSelection;
} }
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
@ -203,7 +203,7 @@ namespace osu.Game.Overlays.Mods
private void updateAvailableMods() private void updateAvailableMods()
{ {
foreach (var column in columnFlow.Columns) foreach (var column in columnFlow.Columns)
column.Filter = isValidMod; column.Filter = m => m.HasImplementation && isValidMod.Invoke(m);
} }
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent) private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
@ -250,33 +250,26 @@ namespace osu.Game.Overlays.Mods
private void updateSelectionFromBindable() private void updateSelectionFromBindable()
{ {
// note that selectionBindableSyncInProgress is purposefully not checked here. // `SelectedMods` may contain mod references that come from external sources.
// this is because in the case of mod selection in solo gameplay, a user selection of a mod can actually lead to deselection of other incompatible mods. // to ensure isolation, first pull in the potentially-external change into the mod columns...
// to synchronise state correctly, updateBindableFromSelection() computes the final mods (including incompatibility rules) and updates SelectedMods,
// and this method then runs unconditionally again to make sure the new visual selection accurately reflects the final set of selected mods.
// selectionBindableSyncInProgress ensures that mutual infinite recursion does not happen after that unconditional call.
foreach (var column in columnFlow.Columns) foreach (var column in columnFlow.Columns)
column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray(); column.SetSelection(SelectedMods.Value);
// and then, when done, replace the potentially-external mod references in `SelectedMods` with ones we own.
updateBindableFromSelection();
} }
private bool selectionBindableSyncInProgress; private void updateBindableFromSelection()
private void updateBindableFromSelection(ValueChangedEvent<IReadOnlyList<Mod>> modSelectionChange)
{ {
if (selectionBindableSyncInProgress) var candidateSelection = columnFlow.Columns.SelectMany(column => column.SelectedMods).ToArray();
if (candidateSelection.SequenceEqual(SelectedMods.Value))
return; return;
selectionBindableSyncInProgress = true; SelectedMods.Value = ComputeNewModsFromSelection(SelectedMods.Value, candidateSelection);
SelectedMods.Value = ComputeNewModsFromSelection(
modSelectionChange.NewValue.Except(modSelectionChange.OldValue),
modSelectionChange.OldValue.Except(modSelectionChange.NewValue));
selectionBindableSyncInProgress = false;
} }
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods) protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection) => newSelection;
=> columnFlow.Columns.SelectMany(column => column.SelectedMods.Value).ToArray();
protected override void PopIn() protected override void PopIn()
{ {
@ -313,10 +306,12 @@ namespace osu.Game.Overlays.Mods
{ {
const float distance = 700; const float distance = 700;
columnFlow[i].Column var column = columnFlow[i].Column;
.TopLevelContent
.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint) column.FlushPendingSelections();
.FadeOut(fade_out_duration, Easing.OutQuint); column.TopLevelContent
.MoveToY(i % 2 == 0 ? -distance : distance, fade_out_duration, Easing.OutQuint)
.FadeOut(fade_out_duration, Easing.OutQuint);
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -21,7 +22,7 @@ namespace osu.Game.Overlays.Mods
{ {
public class ModSettingsArea : CompositeDrawable public class ModSettingsArea : CompositeDrawable
{ {
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(); public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public const float HEIGHT = 250; public const float HEIGHT = 250;
@ -77,7 +78,7 @@ namespace osu.Game.Overlays.Mods
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
SelectedMods.BindValueChanged(_ => updateMods()); SelectedMods.BindValueChanged(_ => updateMods(), true);
} }
private void updateMods() private void updateMods()

View File

@ -14,9 +14,12 @@ namespace osu.Game.Overlays.Mods
{ {
protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys); protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods) protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection)
{ {
IEnumerable<Mod> modsAfterRemoval = SelectedMods.Value.Except(removedMods).ToList(); var addedMods = newSelection.Except(oldSelection);
var removedMods = oldSelection.Except(newSelection);
IEnumerable<Mod> modsAfterRemoval = newSelection.Except(removedMods).ToList();
// the preference is that all new mods should override potential incompatible old mods. // the preference is that all new mods should override potential incompatible old mods.
// in general that's a bit difficult to compute if more than one mod is added at a time, // in general that's a bit difficult to compute if more than one mod is added at a time,

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@ -372,12 +372,12 @@ namespace osu.Game.Overlays.Volume
switch (e.Action) switch (e.Action)
{ {
case GlobalAction.SelectPrevious: case GlobalAction.SelectPreviousGroup:
State = SelectionState.Selected; State = SelectionState.Selected;
adjust(1, false); adjust(1, false);
return true; return true;
case GlobalAction.SelectNext: case GlobalAction.SelectNextGroup:
State = SelectionState.Selected; State = SelectionState.Selected;
adjust(-1, false); adjust(-1, false);
return true; return true;

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@ -10,14 +10,12 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.OSD; using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Edit
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects. /// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
/// </summary> /// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam> /// <typeparam name="TObject">The base type of supported objects.</typeparam>
[Cached(typeof(IDistanceSnapProvider))]
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction> public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
where TObject : HitObject where TObject : HitObject
{ {
@ -53,8 +50,9 @@ namespace osu.Game.Rulesets.Edit
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
{ {
Padding = new MarginPadding { Right = 10 },
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1, Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
@ -147,10 +145,10 @@ namespace osu.Game.Rulesets.Edit
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength; return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
} }
public virtual double GetSnappedDurationFromDistance(HitObject referenceObject, float distance) public virtual double FindSnappedDuration(HitObject referenceObject, float distance)
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime; => BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
public virtual float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance) public virtual float FindSnappedDistance(HitObject referenceObject, float distance)
{ {
double startTime = referenceObject.StartTime; double startTime = referenceObject.StartTime;
@ -168,20 +166,6 @@ namespace osu.Game.Rulesets.Edit
return DurationToDistance(referenceObject, snappedEndTime - startTime); return DurationToDistance(referenceObject, snappedEndTime - startTime);
} }
protected class ExpandingToolboxContainer : ExpandingContainer
{
protected override double HoverExpansionDelay => 250;
public ExpandingToolboxContainer()
: base(130, 250)
{
RelativeSizeAxes = Axes.Y;
Padding = new MarginPadding { Left = 10 };
FillFlow.Spacing = new Vector2(10);
}
}
private class DistanceSpacingToast : Toast private class DistanceSpacingToast : Toast
{ {
private readonly ValueChangedEvent<double> change; private readonly ValueChangedEvent<double> change;

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Edit
{
public class ExpandingToolboxContainer : ExpandingContainer
{
protected override double HoverExpansionDelay => 250;
public ExpandingToolboxContainer(float contractedWidth, float expandedWidth)
: base(contractedWidth, expandedWidth)
{
RelativeSizeAxes = Axes.Y;
FillFlow.Spacing = new Vector2(10);
}
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && anyToolboxHovered(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && anyToolboxHovered(screenSpacePos);
private bool anyToolboxHovered(Vector2 screenSpacePos) => FillFlow.Children.Any(d => d.ScreenSpaceDrawQuad.Contains(screenSpacePos));
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
}
}

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@ -13,7 +13,6 @@ using osu.Framework.Input;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -36,7 +35,6 @@ namespace osu.Game.Rulesets.Edit
/// Responsible for providing snapping and generally gluing components together. /// Responsible for providing snapping and generally gluing components together.
/// </summary> /// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam> /// <typeparam name="TObject">The base type of supported objects.</typeparam>
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject where TObject : HitObject
{ {
@ -115,8 +113,9 @@ namespace osu.Game.Rulesets.Edit
.WithChild(BlueprintContainer = CreateBlueprintContainer()) .WithChild(BlueprintContainer = CreateBlueprintContainer())
} }
}, },
new LeftToolboxFlow new ExpandingToolboxContainer(80, 200)
{ {
Padding = new MarginPadding { Left = 10 },
Children = new Drawable[] Children = new Drawable[]
{ {
new EditorToolboxGroup("toolbox (1-9)") new EditorToolboxGroup("toolbox (1-9)")
@ -362,7 +361,7 @@ namespace osu.Game.Rulesets.Edit
/// <returns>The most relevant <see cref="Playfield"/>.</returns> /// <returns>The most relevant <see cref="Playfield"/>.</returns>
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield; protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
{ {
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
double? targetTime = null; double? targetTime = null;
@ -382,26 +381,13 @@ namespace osu.Game.Rulesets.Edit
} }
#endregion #endregion
private class LeftToolboxFlow : ExpandingButtonContainer
{
public LeftToolboxFlow()
: base(80, 200)
{
RelativeSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = 10 };
FillFlow.Spacing = new Vector2(10);
}
}
} }
/// <summary> /// <summary>
/// A non-generic definition of a HitObject composer class. /// A non-generic definition of a HitObject composer class.
/// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />. /// Generally used to access certain methods without requiring a generic type for <see cref="HitObjectComposer{T}" />.
/// </summary> /// </summary>
[Cached(typeof(HitObjectComposer))] [Cached]
[Cached(typeof(IPositionSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{ {
protected HitObjectComposer() protected HitObjectComposer()
@ -428,9 +414,9 @@ namespace osu.Game.Rulesets.Edit
#region IPositionSnapProvider #region IPositionSnapProvider
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition); public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
public virtual SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => public virtual SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null); new SnapResult(screenSpacePosition, null);
#endregion #endregion

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@ -1,16 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
/// <summary>
/// A snap provider which given a reference hit object and proposed distance from it, offers a more correct duration or distance value.
/// </summary>
[Cached]
public interface IDistanceSnapProvider : IPositionSnapProvider public interface IDistanceSnapProvider : IPositionSnapProvider
{ {
/// <summary> /// <summary>
/// The spacing multiplier applied to beat snap distances. /// A multiplier which changes the ratio of distance travelled per time unit.
/// </summary> /// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/> /// <seealso cref="BeatmapInfo.DistanceSpacing"/>
IBindable<double> DistanceSpacingMultiplier { get; } IBindable<double> DistanceSpacingMultiplier { get; }
@ -23,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
float GetBeatSnapDistanceAt(HitObject referenceObject); float GetBeatSnapDistanceAt(HitObject referenceObject);
/// <summary> /// <summary>
/// Converts a duration to a distance. /// Converts a duration to a distance without applying any snapping.
/// </summary> /// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param> /// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="duration">The duration to convert.</param> /// <param name="duration">The duration to convert.</param>
@ -31,7 +36,7 @@ namespace osu.Game.Rulesets.Edit
float DurationToDistance(HitObject referenceObject, double duration); float DurationToDistance(HitObject referenceObject, double duration);
/// <summary> /// <summary>
/// Converts a distance to a duration. /// Converts a distance to a duration without applying any snapping.
/// </summary> /// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param> /// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="distance">The distance to convert.</param> /// <param name="distance">The distance to convert.</param>
@ -39,20 +44,22 @@ namespace osu.Game.Rulesets.Edit
double DistanceToDuration(HitObject referenceObject, float distance); double DistanceToDuration(HitObject referenceObject, float distance);
/// <summary> /// <summary>
/// Converts a distance to a snapped duration. /// Given a distance from the provided hit object, find the valid snapped duration.
/// </summary> /// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param> /// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="distance">The distance to convert.</param> /// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns> /// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
double GetSnappedDurationFromDistance(HitObject referenceObject, float distance); double FindSnappedDuration(HitObject referenceObject, float distance);
/// <summary> /// <summary>
/// Converts an unsnapped distance to a snapped distance. /// Given a distance from the provided hit object, find the valid snapped distance.
/// The returned distance will always be floored (as to never exceed the provided <paramref name="distance"/>.
/// </summary> /// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param> /// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="distance">The distance to convert.</param> /// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns> /// <returns>
float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance); /// A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.
/// The distance will always be less than or equal to the provided <paramref name="distance"/>.
/// </returns>
float FindSnappedDistance(HitObject referenceObject, float distance);
} }
} }

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@ -1,27 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
/// <summary>
/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
/// Provided values are inferred in an isolated context, without consideration of other nearby hit objects.
/// </summary>
[Cached]
public interface IPositionSnapProvider public interface IPositionSnapProvider
{ {
/// <summary> /// <summary>
/// Given a position, find a valid time and position snap. /// Given a position, find a valid time and position snap.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// This call should be equivalent to running <see cref="SnapScreenSpacePositionToValidPosition"/> with any additional logic that can be performed without the time immutability restriction. /// This call should be equivalent to running <see cref="FindSnappedPosition"/> with any additional logic that can be performed without the time immutability restriction.
/// </remarks> /// </remarks>
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param> /// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
/// <returns>The time and position post-snapping.</returns> /// <returns>The time and position post-snapping.</returns>
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition); SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
/// <summary> /// <summary>
/// Given a position, find a value position snap, restricting time to its input value. /// Given a position, find a valid position snap, without changing the time value.
/// </summary> /// </summary>
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param> /// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
/// <returns>The position post-snapping. Time will always be null.</returns> /// <returns>The position post-snapping. Time will always be null.</returns>
SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition); SnapResult FindSnappedPosition(Vector2 screenSpacePosition);
} }
} }

View File

@ -1,34 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Edit
{
public class ScrollingToolboxGroup : EditorToolboxGroup
{
protected readonly OsuScrollContainer Scroll;
protected readonly FillFlowContainer FillFlow;
protected override Container<Drawable> Content { get; }
public ScrollingToolboxGroup(string title, float scrollAreaHeight)
: base(title)
{
base.Content.Add(Scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.X,
Height = scrollAreaHeight,
Child = Content = FillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
});
}
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Objects
public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider) public static void SnapTo<THitObject>(this THitObject hitObject, IDistanceSnapProvider? snapProvider)
where THitObject : HitObject, IHasPath where THitObject : HitObject, IHasPath
{ {
hitObject.Path.ExpectedDistance.Value = snapProvider?.GetSnappedDistanceFromDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance; hitObject.Path.ExpectedDistance.Value = snapProvider?.FindSnappedDistance(hitObject, (float)hitObject.Path.CalculatedDistance) ?? hitObject.Path.CalculatedDistance;
} }
/// <summary> /// <summary>

View File

@ -486,7 +486,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 originalPosition = movementBlueprintOriginalPositions[i]; Vector2 originalPosition = movementBlueprintOriginalPositions[i];
var testPosition = originalPosition + distanceTravelled; var testPosition = originalPosition + distanceTravelled;
var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition); var positionalResult = snapProvider.FindSnappedPosition(testPosition);
if (positionalResult.ScreenSpacePosition == testPosition) continue; if (positionalResult.ScreenSpacePosition == testPosition) continue;
@ -505,7 +505,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled; Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
// Retrieve a snapped position. // Retrieve a snapped position.
var result = snapProvider?.SnapScreenSpacePositionToValidTime(movePosition); var result = snapProvider?.FindSnappedPositionAndTime(movePosition);
if (result == null) if (result == null)
{ {

View File

@ -80,7 +80,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 normalisedDirection = direction * new Vector2(1f / distance); Vector2 normalisedDirection = direction * new Vector2(1f / distance);
Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius; Vector2 snappedPosition = StartPosition + normalisedDirection * radialCount * radius;
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(ReferenceObject, (snappedPosition - StartPosition).Length)); return (snappedPosition, StartTime + SnapProvider.FindSnappedDuration(ReferenceObject, (snappedPosition - StartPosition).Length));
} }
} }
} }

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@ -214,7 +214,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updatePlacementPosition() private void updatePlacementPosition()
{ {
var snapResult = Composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position); var snapResult = Composer.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
// if no time was found from positional snapping, we should still quantize to the beat. // if no time was found from positional snapping, we should still quantize to the beat.
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null); snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);

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@ -19,7 +19,6 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
[Cached(typeof(IPositionSnapProvider))]
[Cached] [Cached]
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{ {
@ -307,10 +306,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
/// </summary> /// </summary>
public double VisibleRange => track.Length / Zoom; public double VisibleRange => track.Length / Zoom;
public SnapResult SnapScreenSpacePositionToValidPosition(Vector2 screenSpacePosition) => public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, null); new SnapResult(screenSpacePosition, null);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) =>
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition)))); new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
private double getTimeFromPosition(Vector2 localPosition) => private double getTimeFromPosition(Vector2 localPosition) =>

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@ -382,7 +382,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
OnDragHandled?.Invoke(e); OnDragHandled?.Invoke(e);
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time) if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time)
{ {
switch (hitObject) switch (hitObject)
{ {

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit.Compose namespace osu.Game.Screens.Edit.Compose
{ {
[Cached]
public interface IPlacementHandler public interface IPlacementHandler
{ {
/// <summary> /// <summary>

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.OnlinePlay
public new Func<Mod, bool> IsValidMod public new Func<Mod, bool> IsValidMod
{ {
get => base.IsValidMod; get => base.IsValidMod;
set => base.IsValidMod = m => m.HasImplementation && m.UserPlayable && value.Invoke(m); set => base.IsValidMod = m => m.UserPlayable && value.Invoke(m);
} }
public FreeModSelectScreen() public FreeModSelectScreen()

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@ -604,34 +604,20 @@ namespace osu.Game.Screens.Select
public void ScrollToSelected(bool immediate = false) => public void ScrollToSelected(bool immediate = false) =>
pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard; pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard;
#region Key / button selection logic #region Button selection logic
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Left:
SelectNext(-1);
return true;
case Key.Right:
SelectNext();
return true;
}
return false;
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{ {
switch (e.Action) switch (e.Action)
{ {
case GlobalAction.SelectNext: case GlobalAction.SelectNext:
SelectNext(1, false); case GlobalAction.SelectNextGroup:
SelectNext(1, e.Action == GlobalAction.SelectNextGroup);
return true; return true;
case GlobalAction.SelectPrevious: case GlobalAction.SelectPrevious:
SelectNext(-1, false); case GlobalAction.SelectPreviousGroup:
SelectNext(-1, e.Action == GlobalAction.SelectPreviousGroup);
return true; return true;
} }

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@ -14,7 +14,6 @@ using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[Cached(Type = typeof(IPlacementHandler))]
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
{ {
protected readonly Container HitObjectContainer; protected readonly Container HitObjectContainer;