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Ensure the Track for the selected beatmap is added to the TrackManager. Fixes the problem where a beatmap would be stuck at 100% if it is replayed.
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@ -372,6 +372,7 @@ namespace osu.Game.Screens.Select
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if (!track.IsRunning)
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if (!track.IsRunning)
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{
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{
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Game.Audio.Track.AddItemToList(track);
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if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
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if (preview) track.Seek(Beatmap.Value.Metadata.PreviewTime);
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track.Start();
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track.Start();
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}
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}
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