Move control panel logic to its own class

This commit is contained in:
Dean Herbert
2018-11-08 03:51:39 +09:00
parent 3eabac0e3d
commit e4a767d656
2 changed files with 97 additions and 82 deletions

View File

@ -9,7 +9,6 @@ using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
@ -147,93 +146,36 @@ namespace osu.Game.Tournament.Screens.Drawings
}
},
// Control panel container
new Container
new ControlPanel
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Width = 0.15f,
Anchor = Anchor.TopRight,
Children = new Drawable[]
new TriangleButton
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(54, 54, 54, 255)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Text = "Control Panel",
TextSize = 22f,
Font = "Exo2.0-Bold"
},
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Begin random",
Action = teamsContainer.StartScrolling,
},
new TriangleButton
{
RelativeSizeAxes = Axes.X,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Text = "Stop random",
Action = teamsContainer.StopScrolling,
},
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Position = new Vector2(0, 35f),
Text = "Reload",
Action = reloadTeams
},
new ControlPanel.Spacer(),
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
Children = new Drawable[]
{
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Begin random",
Action = teamsContainer.StartScrolling,
},
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Stop random",
Action = teamsContainer.StopScrolling,
},
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Reload",
Action = reloadTeams
}
}
},
new FillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.75f,
Position = new Vector2(0, -5f),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5f),
Children = new Drawable[]
{
new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = "Reset",
Action = () => reset()
}
}
}
Text = "Reset",
Action = () => reset()
}
}
};