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Merge branch 'master' into screen-under-timeline
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e4c7b9ebc1
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play
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// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
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// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
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// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
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// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
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platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 };
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platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
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// the final usable gameplay clock with user-set offsets applied.
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// the final usable gameplay clock with user-set offsets applied.
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userOffsetClock = new FramedOffsetClock(platformOffsetClock);
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userOffsetClock = new FramedOffsetClock(platformOffsetClock);
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