Add popovers to adjust SV and samples from the timeline

This commit is contained in:
Dean Herbert
2021-09-14 18:51:22 +09:00
parent 9d17f84681
commit e4dd59aee2
3 changed files with 141 additions and 6 deletions

View File

@ -3,12 +3,20 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class SamplePointPiece : HitObjectPointPiece
public class SamplePointPiece : HitObjectPointPiece, IHasPopover
{
private readonly SampleControlPoint samplePoint;
@ -30,9 +38,64 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
bank.BindValueChanged(bank => updateText(), true);
}
protected override bool OnClick(ClickEvent e)
{
this.ShowPopover();
return true;
}
private void updateText()
{
Label.Text = $"{bank.Value} {volume.Value}";
}
public Popover GetPopover() => new SampleEditPopover(samplePoint);
public class SampleEditPopover : OsuPopover
{
private readonly SampleControlPoint point;
private LabelledTextBox bank;
private SliderWithTextBoxInput<int> volume;
[Resolved(canBeNull: true)]
protected IEditorChangeHandler ChangeHandler { get; private set; }
public SampleEditPopover(SampleControlPoint point)
{
this.point = point;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new FillFlowContainer
{
Width = 200,
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
bank = new LabelledTextBox
{
Label = "Bank Name",
},
volume = new SliderWithTextBoxInput<int>("Volume")
{
Current = new SampleControlPoint().SampleVolumeBindable,
}
}
}
};
bank.Current = point.SampleBankBindable;
bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
volume.Current = point.SampleVolumeBindable;
volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}
}
}