From e4ebab92c6792253adf14d5aa0dd08b3c6bca44b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Jul 2022 18:36:46 +0900 Subject: [PATCH] Rename lots of weird variables --- osu.Game/Screens/Play/FailOverlay.cs | 1 + osu.Game/Screens/Play/SaveFailedScoreButton.cs | 15 ++++++++------- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 75b06f859d..2af5102369 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -21,6 +21,7 @@ namespace osu.Game.Screens.Play public class FailOverlay : GameplayMenuOverlay { public Func> SaveReplay; + public override string Header => "failed"; public override string Description => "you're dead, try again?"; diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index 9a30e23ddd..29d2d0df24 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -20,8 +20,8 @@ namespace osu.Game.Screens.Play { public class SaveFailedScoreButton : CompositeDrawable { - public Func> SaveReplay; - private Task saveReplayAsync; + public Func> ImportFailedScore; + private Task saveFailedScoreTask; private ScoreInfo score; private ScheduledDelegate saveScoreDelegate; @@ -31,10 +31,10 @@ namespace osu.Game.Screens.Play private DownloadButton button; private ShakeContainer shakeContainer; - public SaveFailedScoreButton(Func> sr) + public SaveFailedScoreButton(Func> requestImportFailedScore) { Size = new Vector2(50, 30); - SaveReplay = sr; + ImportFailedScore = requestImportFailedScore; } [BackgroundDependencyLoader(true)] @@ -89,17 +89,18 @@ namespace osu.Game.Screens.Play private void saveScore() { State.Value = ImportState.Importing; - saveReplayAsync = Task.Run(SaveReplay); + + saveFailedScoreTask = Task.Run(ImportFailedScore); saveScoreDelegate = new ScheduledDelegate(() => { - if (saveReplayAsync?.IsCompleted != true) + if (saveFailedScoreTask?.IsCompleted != true) // If the asynchronous preparation has not completed, keep repeating this delegate. return; saveScoreDelegate?.Cancel(); - score = saveReplayAsync.GetAwaiter().GetResult(); + score = saveFailedScoreTask.GetAwaiter().GetResult(); State.Value = score != null ? ImportState.Imported : ImportState.Failed; }, Time.Current, 50);