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Rename AllowDeselection
to better match use case
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
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=> blueprints.OrderBy(b => b.Item.StartTime);
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protected override bool AllowDeselection => !EditorClock.IsRunning;
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protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
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protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
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{
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