Rename AllowDeselection to better match use case

This commit is contained in:
Dean Herbert
2021-04-28 12:02:55 +09:00
parent a9a5809e94
commit e4f2e0131c
2 changed files with 4 additions and 4 deletions

View File

@ -81,7 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
=> blueprints.OrderBy(b => b.Item.StartTime);
protected override bool AllowDeselection => !EditorClock.IsRunning;
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
{