Setup all multiplayer model classes for MessagePack support

This commit is contained in:
Dean Herbert
2021-01-26 16:26:03 +09:00
parent 60ae87ec38
commit e4fc604163
5 changed files with 34 additions and 4 deletions

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
@ -13,35 +14,42 @@ namespace osu.Game.Online.Multiplayer
/// A multiplayer room.
/// </summary>
[Serializable]
[MessagePackObject]
public class MultiplayerRoom
{
/// <summary>
/// The ID of the room, used for database persistence.
/// </summary>
[Key(0)]
public readonly long RoomID;
/// <summary>
/// The current state of the room (ie. whether it is in progress or otherwise).
/// </summary>
[Key(1)]
public MultiplayerRoomState State { get; set; }
/// <summary>
/// All currently enforced game settings for this room.
/// </summary>
[Key(2)]
public MultiplayerRoomSettings Settings { get; set; } = new MultiplayerRoomSettings();
/// <summary>
/// All users currently in this room.
/// </summary>
[Key(3)]
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
/// <summary>
/// The host of this room, in control of changing room settings.
/// </summary>
[Key(4)]
public MultiplayerRoomUser? Host { get; set; }
[JsonConstructor]
public MultiplayerRoom(in long roomId)
[SerializationConstructor]
public MultiplayerRoom(long roomId)
{
RoomID = roomId;
}