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Setup all multiplayer model classes for MessagePack support
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Rooms
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@ -9,20 +10,23 @@ namespace osu.Game.Online.Rooms
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/// <summary>
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/// The local availability information about a certain beatmap for the client.
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/// </summary>
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[MessagePackObject]
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public class BeatmapAvailability : IEquatable<BeatmapAvailability>
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{
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/// <summary>
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/// The beatmap's availability state.
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/// </summary>
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[Key(0)]
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public readonly DownloadState State;
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/// <summary>
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/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
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/// </summary>
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[Key(1)]
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public readonly double? DownloadProgress;
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[JsonConstructor]
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private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
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public BeatmapAvailability(DownloadState state, double? downloadProgress = null)
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{
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State = state;
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DownloadProgress = downloadProgress;
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