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Centralise osu! circle radius specification
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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this.hitCircle = hitCircle;
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Origin = Anchor.Centre;
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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Scale = new Vector2(hitCircle.Scale);
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CornerRadius = Size.X / 2;
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