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Centralise osu! circle radius specification
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@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
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{
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private const float width = 128;
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private Color4 accentColour = Color4.Black;
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public Func<OsuAction?> GetInitialHitAction;
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@ -57,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = width,
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Height = width,
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Width = OsuHitObject.OBJECT_RADIUS * 2,
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Height = OsuHitObject.OBJECT_RADIUS * 2,
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Alpha = 0,
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Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new CircularContainer
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{
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@ -84,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Alpha = 1,
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Child = new Container
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{
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Width = width,
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Height = width,
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Width = OsuHitObject.OBJECT_RADIUS * 2,
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Height = OsuHitObject.OBJECT_RADIUS * 2,
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// TODO: support skin filename animation (sliderb0, sliderb1...)
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Child = new SkinnableDrawable("Play/osu/sliderb", _ => new CircularContainer
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{
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