Merge branch 'master' into use-normalised-precise-scrolling

This commit is contained in:
Bartłomiej Dach
2022-05-27 16:55:13 +02:00
91 changed files with 1230 additions and 630 deletions

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@ -5,6 +5,7 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
@ -100,6 +101,32 @@ namespace osu.Game.Screens.Edit
}
}
/// <summary>
/// Get a relative display size for the specified divisor.
/// </summary>
/// <param name="beatDivisor">The beat divisor.</param>
/// <returns>A relative size which can be used to display ticks.</returns>
public static Vector2 GetSize(int beatDivisor)
{
switch (beatDivisor)
{
case 1:
case 2:
return new Vector2(0.6f, 0.9f);
case 3:
case 4:
return new Vector2(0.5f, 0.8f);
case 6:
case 8:
return new Vector2(0.4f, 0.7f);
default:
return new Vector2(0.3f, 0.6f);
}
}
/// <summary>
/// Retrieves the applicable divisor for a specific beat index.
/// </summary>

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@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK;
namespace osu.Game.Screens.Edit
{
internal class BottomBar : CompositeDrawable
{
public TestGameplayButton TestGameplayButton { get; private set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, Editor editor)
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
RelativeSizeAxes = Axes.X;
Height = 60;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 170),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(GridSizeMode.Absolute, 120),
},
Content = new[]
{
new Drawable[]
{
new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
new SummaryTimeline { RelativeSizeAxes = Axes.Both },
new PlaybackControl { RelativeSizeAxes = Axes.Both },
TestGameplayButton = new TestGameplayButton
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Size = new Vector2(1),
Action = editor.TestGameplay,
}
},
}
},
}
};
}
}
}

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@ -8,20 +8,19 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components
{
public class BottomBarContainer : Container
{
private const float corner_radius = 5;
private const float contents_padding = 15;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<Track> Track = new Bindable<Track>();
private readonly Drawable background;
protected readonly Drawable Background;
private readonly Container content;
protected override Container<Drawable> Content => content;
@ -29,11 +28,14 @@ namespace osu.Game.Screens.Edit.Components
public BottomBarContainer()
{
Masking = true;
CornerRadius = corner_radius;
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
Background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent,
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
@ -43,12 +45,10 @@ namespace osu.Game.Screens.Edit.Components
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, EditorClock clock)
private void load(IBindable<WorkingBeatmap> beatmap, EditorClock clock)
{
Beatmap.BindTo(beatmap);
Track.BindTo(clock.Track);
background.Colour = colours.Gray1;
}
}
}

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@ -2,16 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.Menus
{
@ -24,7 +21,12 @@ namespace osu.Game.Screens.Edit.Components.Menus
MaskingContainer.CornerRadius = 0;
ItemsContainer.Padding = new MarginPadding { Left = 100 };
BackgroundColour = Color4Extensions.FromHex("111");
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundColour = colourProvider.Background3;
}
protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();
@ -33,29 +35,26 @@ namespace osu.Game.Screens.Edit.Components.Menus
private class DrawableEditorBarMenuItem : DrawableOsuMenuItem
{
private BackgroundBox background;
public DrawableEditorBarMenuItem(MenuItem item)
: base(item)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
StateChanged += stateChanged;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
ForegroundColour = colours.BlueLight;
BackgroundColour = Color4.Transparent;
ForegroundColourHover = Color4.White;
BackgroundColourHover = colours.Gray3;
ForegroundColour = colourProvider.Light3;
BackgroundColour = colourProvider.Background2;
ForegroundColourHover = colourProvider.Content1;
BackgroundColourHover = colourProvider.Background1;
}
public override void SetFlowDirection(Direction direction)
protected override void LoadComplete()
{
AutoSizeAxes = Axes.Both;
base.LoadComplete();
Foreground.Anchor = Anchor.CentreLeft;
Foreground.Origin = Anchor.CentreLeft;
}
protected override void UpdateBackgroundColour()
@ -74,54 +73,16 @@ namespace osu.Game.Screens.Edit.Components.Menus
base.UpdateForegroundColour();
}
private void stateChanged(MenuItemState newState)
{
if (newState == MenuItemState.Selected)
background.Expand();
else
background.Contract();
}
protected override Drawable CreateBackground() => background = new BackgroundBox();
protected override DrawableOsuMenuItem.TextContainer CreateTextContainer() => new TextContainer();
private new class TextContainer : DrawableOsuMenuItem.TextContainer
{
public TextContainer()
{
NormalText.Font = NormalText.Font.With(size: 14);
BoldText.Font = BoldText.Font.With(size: 14);
NormalText.Margin = BoldText.Margin = new MarginPadding { Horizontal = 10, Vertical = MARGIN_VERTICAL };
NormalText.Font = OsuFont.TorusAlternate;
BoldText.Font = OsuFont.TorusAlternate.With(weight: FontWeight.Bold);
}
}
private class BackgroundBox : CompositeDrawable
{
private readonly Container innerBackground;
public BackgroundBox()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
InternalChild = innerBackground = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 4,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}
/// <summary>
/// Expands the background such that it doesn't show the bottom corners.
/// </summary>
public void Expand() => innerBackground.Height = 2;
/// <summary>
/// Contracts the background such that it shows the bottom corners.
/// </summary>
public void Contract() => innerBackground.Height = 1;
}
}
private class SubMenu : OsuMenu
@ -129,14 +90,15 @@ namespace osu.Game.Screens.Edit.Components.Menus
public SubMenu()
: base(Direction.Vertical)
{
OriginPosition = new Vector2(5, 1);
ItemsContainer.Padding = new MarginPadding { Top = 5, Bottom = 5 };
ItemsContainer.Padding = new MarginPadding();
MaskingContainer.CornerRadius = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
BackgroundColour = colours.Gray3;
BackgroundColour = colourProvider.Background2;
}
protected override Framework.Graphics.UserInterface.Menu CreateSubMenu() => new SubMenu();
@ -147,9 +109,47 @@ namespace osu.Game.Screens.Edit.Components.Menus
{
case EditorMenuItemSpacer spacer:
return new DrawableSpacer(spacer);
case StatefulMenuItem stateful:
return new EditorStatefulMenuItem(stateful);
default:
return new EditorMenuItem(item);
}
}
private class EditorStatefulMenuItem : DrawableStatefulMenuItem
{
public EditorStatefulMenuItem(StatefulMenuItem item)
: base(item)
{
}
return base.CreateDrawableMenuItem(item);
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundColour = colourProvider.Background2;
BackgroundColourHover = colourProvider.Background1;
Foreground.Padding = new MarginPadding { Vertical = 2 };
}
}
private class EditorMenuItem : DrawableOsuMenuItem
{
public EditorMenuItem(MenuItem item)
: base(item)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundColour = colourProvider.Background2;
BackgroundColourHover = colourProvider.Background1;
Foreground.Padding = new MarginPadding { Vertical = 2 };
}
}
private class DrawableSpacer : DrawableOsuMenuItem
@ -157,6 +157,7 @@ namespace osu.Game.Screens.Edit.Components.Menus
public DrawableSpacer(MenuItem item)
: base(item)
{
Scale = new Vector2(1, 0.3f);
}
protected override bool OnHover(HoverEvent e) => true;

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@ -2,42 +2,38 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Components.Menus
{
public class ScreenSelectionTabControl : OsuTabControl<EditorScreenMode>
public class EditorScreenSwitcherControl : OsuTabControl<EditorScreenMode>
{
public ScreenSelectionTabControl()
public EditorScreenSwitcherControl()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
TabContainer.RelativeSizeAxes &= ~Axes.X;
TabContainer.AutoSizeAxes = Axes.X;
TabContainer.Padding = new MarginPadding();
AddInternal(new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = Color4.White.Opacity(0.2f),
});
TabContainer.Padding = new MarginPadding(10);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
AccentColour = colours.Yellow;
AccentColour = colourProvider.Light3;
AddInternal(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2,
});
}
protected override Dropdown<EditorScreenMode> CreateDropdown() => null;
@ -54,6 +50,15 @@ namespace osu.Game.Screens.Edit.Components.Menus
Text.Margin = new MarginPadding();
Text.Anchor = Anchor.CentreLeft;
Text.Origin = Anchor.CentreLeft;
Text.Font = OsuFont.TorusAlternate;
Bar.Expire();
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
}
protected override void OnActivated()

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@ -16,6 +16,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Components
@ -155,10 +156,10 @@ namespace osu.Game.Screens.Edit.Components
private Color4 normalColour;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
text.Colour = normalColour = colours.YellowDarker;
textBold.Colour = hoveredColour = colours.Yellow;
text.Colour = normalColour = colourProvider.Light3;
textBold.Colour = hoveredColour = colourProvider.Content1;
}
protected override bool OnHover(HoverEvent e)

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@ -6,28 +6,43 @@ using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Components
{
public class TimeInfoContainer : BottomBarContainer
{
private readonly OsuSpriteText trackTimer;
private OsuSpriteText trackTimer;
private OsuSpriteText bpm;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved]
private EditorClock editorClock { get; set; }
public TimeInfoContainer()
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
Background.Colour = colourProvider.Background5;
Children = new Drawable[]
{
trackTimer = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
// intentionally fudged centre to avoid movement of the number portion when
// going negative.
X = -35,
Font = OsuFont.GetFont(size: 25, fixedWidth: true),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Spacing = new Vector2(-2, 0),
Font = OsuFont.Torus.With(size: 36, fixedWidth: true, weight: FontWeight.Light),
Y = -10,
},
bpm = new OsuSpriteText
{
Colour = colours.Orange1,
Anchor = Anchor.CentreLeft,
Font = OsuFont.Torus.With(size: 18, weight: FontWeight.SemiBold),
Position = new Vector2(2, 5),
}
};
}
@ -36,6 +51,7 @@ namespace osu.Game.Screens.Edit.Components
{
base.Update();
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
bpm.Text = @$"{editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM:0} BPM";
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osuTK;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary
{
@ -17,8 +17,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
public class SummaryTimeline : BottomBarContainer
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
Background.Colour = colourProvider.Background6;
Children = new Drawable[]
{
new MarkerPart { RelativeSizeAxes = Axes.Both },
@ -41,7 +43,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
{
Name = "centre line",
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray5,
Colour = colourProvider.Background2,
Children = new Drawable[]
{
new Circle

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@ -28,6 +28,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
BackgroundColour = colours.Orange1;
SpriteText.Colour = colourProvider.Background6;
Content.CornerRadius = 0;
Text = "Test!";
}
}

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@ -8,9 +8,7 @@ using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
@ -22,6 +20,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -38,18 +37,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Name = "Gray Background",
Name = "Main background",
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
Colour = colourProvider.Background3,
},
new GridContainer
{
@ -65,9 +63,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
new Box
{
Name = "Black Background",
Name = "Tick area background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
Colour = colourProvider.Background5,
},
new TickSliderBar(beatDivisor)
{
@ -86,7 +84,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
Colour = colourProvider.Background3
},
new Container
{
@ -139,11 +137,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4
},
new Container
{
RelativeSizeAxes = Axes.Both,
@ -402,15 +395,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
ClearInternal();
CurrentNumber.ValueChanged -= moveMarker;
foreach (int t in beatDivisor.ValidDivisors.Value.Presets)
foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
{
AddInternal(new Tick
AddInternal(new Tick(divisor)
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Colour = BindableBeatDivisor.GetColourFor(t, colours),
X = getMappedPosition(t)
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
X = getMappedPosition(divisor),
});
}
@ -422,7 +415,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void moveMarker(ValueChangedEvent<int> divisor)
{
marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
marker.Flash();
}
protected override void UpdateValue(float value)
@ -453,6 +445,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
marker.Active = true;
handleMouseInput(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
@ -489,52 +482,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (beatDivisor.ValidDivisors.Value.Presets.Last() - 1), 0.90f);
private class Tick : CompositeDrawable
private class Tick : Circle
{
public Tick()
public Tick(int divisor)
{
Size = new Vector2(2.5f, 10);
Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
CornerRadius = 0.5f;
Masking = true;
}
}
private class Marker : CompositeDrawable
{
private Color4 defaultColour;
private const float size = 7;
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
Colour = defaultColour = colours.Gray4;
Anchor = Anchor.TopLeft;
Origin = Anchor.TopCentre;
Colour = colourProvider.Background3;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomCentre;
Size = new Vector2(8, 6.5f);
Width = size;
RelativeSizeAxes = Axes.Y;
RelativePositionAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Box
new Triangle
{
Width = 2,
RelativeSizeAxes = Axes.Y,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
Blending = BlendingParameters.Additive,
},
new EquilateralTriangle
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = size,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1),
Colour = Color4.White,
}
@ -548,22 +525,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
get => active;
set
{
this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
this.FadeColour(value ? colourProvider.Background1 : colourProvider.Background3, 500, Easing.OutQuint);
active = value;
}
}
public void Flash()
{
bool wasActive = active;
Active = true;
if (wasActive) return;
using (BeginDelayedSequence(50))
Active = false;
}
}
}
}

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@ -163,10 +163,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
base.LoadComplete();
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
ControlPointsVisible.BindValueChanged(visible =>
{
if (visible.NewValue)

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@ -27,10 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load()
private void load(OverlayColourProvider colourProvider)
{
Masking = true;
CornerRadius = 5;
OsuCheckbox waveformCheckbox;
OsuCheckbox controlPointsCheckbox;
@ -41,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("111")
Colour = colourProvider.Background5
},
new GridContainer
{
@ -55,12 +54,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Name = @"Toggle controls",
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("222")
Colour = colourProvider.Background2,
},
new FillFlowContainer
{
@ -94,12 +94,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Name = @"Zoom controls",
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("333")
Colour = colourProvider.Background3,
},
new Container<TimelineButton>
{

View File

@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
@ -132,10 +133,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// even though "bar lines" take up the full vertical space, we render them in two pieces because it allows for less anchor/origin churn.
Vector2 size = Vector2.One;
if (indexInBar != 1)
size = BindableBeatDivisor.GetSize(divisor);
var line = getNextUsableLine();
line.X = xPos;
line.Width = PointVisualisation.MAX_WIDTH * getWidth(indexInBar, divisor);
line.Height = 0.9f * getHeight(indexInBar, divisor);
line.Width = PointVisualisation.MAX_WIDTH * size.X;
line.Height = 0.9f * size.Y;
line.Colour = colour;
}
@ -170,54 +176,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
private static float getWidth(int indexInBar, int divisor)
{
if (indexInBar == 0)
return 1;
switch (divisor)
{
case 1:
case 2:
return 0.6f;
case 3:
case 4:
return 0.5f;
case 6:
case 8:
return 0.4f;
default:
return 0.3f;
}
}
private static float getHeight(int indexInBar, int divisor)
{
if (indexInBar == 0)
return 1;
switch (divisor)
{
case 1:
case 2:
return 0.9f;
case 3:
case 4:
return 0.8f;
case 6:
case 8:
return 0.7f;
default:
return 0.6f;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

View File

@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
@ -26,7 +25,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -37,9 +35,7 @@ using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
using osu.Game.Screens.Edit.GameplayTest;
@ -48,7 +44,6 @@ using osu.Game.Screens.Edit.Timing;
using osu.Game.Screens.Edit.Verify;
using osu.Game.Screens.Play;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -119,13 +114,13 @@ namespace osu.Game.Screens.Edit
private IBeatmap playableBeatmap;
private EditorBeatmap editorBeatmap;
private BottomBar bottomBar;
[CanBeNull] // Should be non-null once it can support custom rulesets.
private EditorChangeHandler changeHandler;
private DependencyContainer dependencies;
private TestGameplayButton testGameplayButton;
private bool isNewBeatmap;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
@ -140,7 +135,7 @@ namespace osu.Game.Screens.Edit
public readonly EditorClipboard Clipboard = new EditorClipboard();
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public Editor(EditorLoader loader = null)
{
@ -148,7 +143,7 @@ namespace osu.Game.Screens.Edit
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuConfigManager config)
private void load(OsuConfigManager config)
{
var loadableBeatmap = Beatmap.Value;
@ -226,7 +221,7 @@ namespace osu.Game.Screens.Edit
AddInternal(new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
Children = new Drawable[]
{
new Container
{
@ -278,7 +273,7 @@ namespace osu.Game.Screens.Edit
}
}
},
new ScreenSelectionTabControl
new EditorScreenSwitcherControl
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
@ -287,67 +282,7 @@ namespace osu.Game.Screens.Edit
},
},
},
new Container
{
Name = "Bottom bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 60,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray2
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(GridSizeMode.Absolute, 120),
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
},
new SummaryTimeline
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
},
testGameplayButton = new TestGameplayButton
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Size = new Vector2(1),
Action = testGameplay
}
},
}
},
}
}
},
bottomBar = new BottomBar(),
}
});
@ -392,6 +327,24 @@ namespace osu.Game.Screens.Edit
Clipboard.Content.Value = state.ClipboardContent;
});
public void TestGameplay()
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
{
Save();
pushEditorPlayer();
}));
}
else
{
pushEditorPlayer();
}
void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
}
/// <summary>
/// Saves the currently edited beatmap.
/// </summary>
@ -589,7 +542,7 @@ namespace osu.Game.Screens.Edit
return true;
case GlobalAction.EditorTestGameplay:
testGameplayButton.TriggerClick();
bottomBar.TestGameplayButton.TriggerClick();
return true;
default:
@ -777,6 +730,7 @@ namespace osu.Game.Screens.Edit
if ((currentScreen = screenContainer.SingleOrDefault(s => s.Type == e.NewValue)) != null)
{
screenContainer.ChangeChildDepth(currentScreen, lastScreen?.Depth + 1 ?? 0);
currentScreen.Show();
return;
}
@ -934,24 +888,6 @@ namespace osu.Game.Screens.Edit
loader?.CancelPendingDifficultySwitch();
}
private void testGameplay()
{
if (HasUnsavedChanges)
{
dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
{
Save();
pushEditorPlayer();
}));
}
else
{
pushEditorPlayer();
}
void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this));
}
public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);

View File

@ -1,53 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class EditorRoundedScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
private Container roundedContent;
protected override Container<Drawable> Content => roundedContent;
public EditorRoundedScreen(EditorScreenMode mode)
: base(mode)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
},
roundedContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
}
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit
{
@ -22,7 +23,7 @@ namespace osu.Game.Screens.Edit
{
new Box
{
Colour = colours.Background4,
Colour = colours.Background6,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
@ -33,6 +34,8 @@ namespace osu.Game.Screens.Edit
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Spacing = new Vector2(10),
Children = CreateSections()
},
}

View File

@ -33,17 +33,9 @@ namespace osu.Game.Screens.Edit
InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
}
protected override void PopIn()
{
this.ScaleTo(1f, 200, Easing.OutQuint)
.FadeIn(200, Easing.OutQuint);
}
protected override void PopIn() => this.FadeIn();
protected override void PopOut()
{
this.ScaleTo(0.98f, 200, Easing.OutQuint)
.FadeOut(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut();
#region Clipboard operations

View File

@ -3,21 +3,19 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
{
public abstract class EditorScreenWithTimeline : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
private const float padding = 10;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Edit
private LoadingSpinner spinner;
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
private void load(OverlayColourProvider colourProvider, [CanBeNull] BindableBeatDivisor beatDivisor)
{
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
@ -60,14 +58,14 @@ namespace osu.Game.Screens.Edit
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.5f)
Colour = colourProvider.Background4
},
new Container
{
Name = "Timeline content",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = horizontal_margins, Vertical = vertical_margins },
Padding = new MarginPadding { Horizontal = padding, Top = padding },
Child = new GridContainer
{
RelativeSizeAxes = Axes.X,
@ -106,12 +104,6 @@ namespace osu.Game.Screens.Edit
Name = "Main content",
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Padding = new MarginPadding
{
Horizontal = horizontal_margins,
Top = vertical_margins,
Bottom = vertical_margins
},
Child = spinner = new LoadingSpinner(true)
{
State = { Value = Visibility.Visible },
@ -133,18 +125,10 @@ namespace osu.Game.Screens.Edit
mainContent.Add(content);
content.FadeInFromZero(300, Easing.OutQuint);
LoadComponentAsync(new TimelineArea(CreateTimelineContent()), t =>
{
timelineContainer.Add(t);
OnTimelineLoaded(t);
});
LoadComponentAsync(new TimelineArea(CreateTimelineContent()), timelineContainer.Add);
});
}
protected virtual void OnTimelineLoaded(TimelineArea timelineArea)
{
}
protected abstract Drawable CreateMainContent();
protected virtual Drawable CreateTimelineContent() => new Container();

View File

@ -4,11 +4,13 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : EditorRoundedScreen
public class SetupScreen : EditorScreen
{
[Cached]
private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
@ -22,7 +24,7 @@ namespace osu.Game.Screens.Edit.Setup
}
[BackgroundDependencyLoader]
private void load(EditorBeatmap beatmap)
private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
{
var sectionsEnumerable = new List<SetupSection>
{
@ -37,6 +39,12 @@ namespace osu.Game.Screens.Edit.Setup
if (rulesetSpecificSection != null)
sectionsEnumerable.Add(rulesetSpecificSection);
Add(new Box
{
Colour = colourProvider.Background2,
RelativeSizeAxes = Axes.Both,
});
Add(sections.With(s =>
{
s.RelativeSizeAxes = Axes.Both;

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
TabContainer.Margin = new MarginPadding { Horizontal = 100 };
AddInternal(background = new Box
{

View File

@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
Horizontal = 100
};
InternalChild = new FillFlowContainer

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Timing
{
private LabelledTextBox textBox;
private TriangleButton button;
private OsuButton button;
[Resolved]
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Timing
{
Label = "Time"
},
button = new TriangleButton
button = new RoundedButton
{
Text = "Use current time",
RelativeSizeAxes = Axes.X,

View File

@ -44,9 +44,15 @@ namespace osu.Game.Screens.Edit.Timing
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.X,
@ -69,11 +75,6 @@ namespace osu.Game.Screens.Edit.Timing
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
Colour = colours.Background3,
RelativeSizeAxes = Axes.Both,
},
Flow = new FillFlowContainer
{
Padding = new MarginPadding(20),

View File

@ -11,6 +11,7 @@ using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays.Settings;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
@ -33,6 +34,7 @@ namespace osu.Game.Screens.Edit.Timing
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(20),
Children = new Drawable[]
{
textBox = new LabelledTextBox

View File

@ -24,8 +24,8 @@ namespace osu.Game.Screens.Edit.Timing
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
Height = 200;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
CornerRadius = LabelledDrawable<Drawable>.CORNER_RADIUS;
Masking = true;
@ -39,20 +39,44 @@ namespace osu.Game.Screens.Edit.Timing
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
new Dimension(GridSizeMode.Absolute, 60),
},
Content = new[]
{
new Drawable[]
{
new MetronomeDisplay
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
new MetronomeDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new WaveformComparisonDisplay(),
}
},
}
}
}
},
new Drawable[]

View File

@ -10,12 +10,13 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TimingScreen : EditorRoundedScreen
public class TimingScreen : EditorScreenWithTimeline
{
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
@ -25,27 +26,23 @@ namespace osu.Game.Screens.Edit.Timing
{
}
[BackgroundDependencyLoader]
private void load()
protected override Drawable CreateMainContent() => new GridContainer
{
Add(new GridContainer
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
new Dimension(),
new Dimension(GridSizeMode.Absolute, 350),
},
Content = new[]
{
new Drawable[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 350),
new ControlPointList(),
new ControlPointSettings(),
},
Content = new[]
{
new Drawable[]
{
new ControlPointList(),
new ControlPointSettings(),
},
}
});
}
}
};
public class ControlPointList : CompositeDrawable
{
@ -76,12 +73,12 @@ namespace osu.Game.Screens.Edit.Timing
{
new Box
{
Colour = colours.Background3,
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new Box
{
Colour = colours.Background2,
Colour = colours.Background3,
RelativeSizeAxes = Axes.Y,
Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins,
},
@ -100,7 +97,7 @@ namespace osu.Game.Screens.Edit.Timing
Spacing = new Vector2(5),
Children = new Drawable[]
{
deleteButton = new OsuButton
deleteButton = new RoundedButton
{
Text = "-",
Size = new Vector2(30, 30),
@ -108,7 +105,7 @@ namespace osu.Game.Screens.Edit.Timing
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
new OsuButton
new RoundedButton
{
Text = "+ Add at current time",
Action = addNew,

View File

@ -0,0 +1,218 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Timing
{
internal class WaveformComparisonDisplay : CompositeDrawable
{
private const int total_waveforms = 8;
private readonly BindableNumber<double> beatLength = new BindableDouble();
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved]
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
private TimingControlPoint timingPoint = TimingControlPoint.DEFAULT;
private int lastDisplayedBeatIndex;
private double selectedGroupStartTime;
private double selectedGroupEndTime;
private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
public WaveformComparisonDisplay()
{
RelativeSizeAxes = Axes.Both;
CornerRadius = LabelledDrawable<Drawable>.CORNER_RADIUS;
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < total_waveforms; i++)
{
AddInternal(new WaveformRow
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Height = 1f / total_waveforms,
Y = (float)i / total_waveforms,
});
}
AddInternal(new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White,
RelativeSizeAxes = Axes.Y,
Width = 3,
});
selectedGroup.BindValueChanged(_ => updateTimingGroup(), true);
controlPointGroups.BindTo(editorBeatmap.ControlPointInfo.Groups);
controlPointGroups.BindCollectionChanged((_, __) => updateTimingGroup());
beatLength.BindValueChanged(_ => showFrom(lastDisplayedBeatIndex), true);
}
private void updateTimingGroup()
{
beatLength.UnbindBindings();
selectedGroupStartTime = 0;
selectedGroupEndTime = beatmap.Value.Track.Length;
var tcp = selectedGroup.Value?.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
if (tcp == null)
{
timingPoint = new TimingControlPoint();
return;
}
timingPoint = tcp;
beatLength.BindTo(timingPoint.BeatLengthBindable);
selectedGroupStartTime = selectedGroup.Value?.Time ?? 0;
var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints
.SkipWhile(g => g != tcp)
.Skip(1)
.FirstOrDefault();
if (nextGroup != null)
selectedGroupEndTime = nextGroup.Time;
}
protected override bool OnHover(HoverEvent e) => true;
protected override bool OnMouseMove(MouseMoveEvent e)
{
float trackLength = (float)beatmap.Value.Track.Length;
int totalBeatsAvailable = (int)(trackLength / timingPoint.BeatLength);
Scheduler.AddOnce(showFrom, (int)(e.MousePosition.X / DrawWidth * totalBeatsAvailable));
return base.OnMouseMove(e);
}
protected override void Update()
{
base.Update();
if (!IsHovered)
{
int currentBeat = (int)Math.Floor((editorClock.CurrentTimeAccurate - selectedGroupStartTime) / timingPoint.BeatLength);
showFrom(currentBeat);
}
}
private void showFrom(int beatIndex)
{
if (lastDisplayedBeatIndex == beatIndex)
return;
// Chosen as a pretty usable number across all BPMs.
// Optimally we'd want this to scale with the BPM in question, but performing
// scaling of the display is both expensive in resampling, and decreases usability
// (as it is harder to track the waveform when making realtime adjustments).
const float visible_width = 300;
float trackLength = (float)beatmap.Value.Track.Length;
float scale = trackLength / visible_width;
// Start displaying from before the current beat
beatIndex -= total_waveforms / 2;
foreach (var row in InternalChildren.OfType<WaveformRow>())
{
// offset to the required beat index.
double time = selectedGroupStartTime + beatIndex * timingPoint.BeatLength;
float offset = (float)(time - visible_width / 2) / trackLength * scale;
row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1;
row.WaveformOffset = -offset;
row.WaveformScale = new Vector2(scale, 1);
row.BeatIndex = beatIndex++;
}
lastDisplayedBeatIndex = beatIndex;
}
internal class WaveformRow : CompositeDrawable
{
private OsuSpriteText beatIndexText = null!;
private WaveformGraph waveformGraph = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
InternalChildren = new Drawable[]
{
waveformGraph = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Waveform = beatmap.Value.Waveform,
Resolution = 1,
BaseColour = colourProvider.Colour0,
LowColour = colourProvider.Colour1,
MidColour = colourProvider.Colour2,
HighColour = colourProvider.Colour4,
},
beatIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(5),
Colour = colourProvider.Content2
}
};
}
public int BeatIndex { set => beatIndexText.Text = value.ToString(); }
public Vector2 WaveformScale { set => waveformGraph.Scale = value; }
public float WaveformOffset { set => waveformGraph.X = value; }
}
}
}

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Verify
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
new RoundedButton
{
Text = "Refresh",
Action = refresh,

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
[Cached]
public class VerifyScreen : EditorRoundedScreen
public class VerifyScreen : EditorScreen
{
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
@ -32,7 +32,6 @@ namespace osu.Game.Screens.Edit.Verify
InterpretedDifficulty.Default = BeatmapDifficultyCache.GetDifficultyRating(EditorBeatmap.BeatmapInfo.StarRating);
InterpretedDifficulty.SetDefault();
IssueList = new IssueList();
Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -48,7 +47,7 @@ namespace osu.Game.Screens.Edit.Verify
{
new Drawable[]
{
IssueList,
IssueList = new IssueList(),
new IssueSettings(),
},
}

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@ -6,18 +6,14 @@ using osu.Game.Overlays;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osuTK.Input;
using osu.Game.Localisation;
namespace osu.Game.Screens.OnlinePlay
{
public class FreeModSelectOverlay : ModSelectOverlay, IKeyBindingHandler<PlatformAction>
public class FreeModSelectOverlay : ModSelectOverlay
{
protected override bool ShowTotalMultiplier => false;
@ -29,8 +25,6 @@ namespace osu.Game.Screens.OnlinePlay
set => base.IsValidMod = m => m.UserPlayable && value.Invoke(m);
}
private ShearedButton selectAllButton;
public FreeModSelectOverlay()
: base(OverlayColourScheme.Plum)
{
@ -40,31 +34,10 @@ namespace osu.Game.Screens.OnlinePlay
protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new ModColumn(modType, true, toggleKeys);
protected override IEnumerable<ShearedButton> CreateFooterButtons() => base.CreateFooterButtons().Prepend(
selectAllButton = new ShearedButton(BUTTON_WIDTH)
new SelectAllModsButton(this)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = CommonStrings.SelectAll,
Action = SelectAll
});
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case PlatformAction.SelectAll:
selectAllButton.TriggerClick();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
{
}
}
}

View File

@ -38,13 +38,13 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components
var req = new GetRoomLeaderboardRequest(roomId.Value ?? 0);
req.Success += r =>
req.Success += r => Schedule(() =>
{
if (cancellationToken.IsCancellationRequested)
return;
SetScores(r.Leaderboard, r.UserScore);
};
});
return req;
}

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@ -149,9 +149,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override void StartGameplay()
{
// We can enter this screen one of two ways:
// 1. Via the automatic natural progression of PlayerLoader into Player.
// We'll arrive here in a Loaded state, and we need to let the server know that we're ready to start.
// 2. Via the server forcefully starting gameplay because players have been hanging out in PlayerLoader for too long.
// We'll arrive here in a Playing state, and we should neither show the loading spinner nor tell the server that we're ready to start (gameplay has already started).
//
// The base call is blocked here because in both cases gameplay is started only when the server says so via onGameplayStarted().
if (client.LocalUser?.State == MultiplayerUserState.Loaded)
{
// block base call, but let the server know we are ready to start.
loadingDisplay.Show();
client.ChangeState(MultiplayerUserState.ReadyForGameplay);
}

View File

@ -26,8 +26,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
}
protected override bool ReadyForGameplay =>
base.ReadyForGameplay
// The server is forcefully starting gameplay.
(
// The user is ready to enter gameplay.
base.ReadyForGameplay
// And the server has received the message that we're loaded.
&& multiplayerClient.LocalUser?.State == MultiplayerUserState.Loaded
)
// Or the server is forcefully starting gameplay.
|| multiplayerClient.LocalUser?.State == MultiplayerUserState.Playing;
protected override void OnPlayerLoaded()