Completely separate combo colours from DHOs

This commit is contained in:
smoogipoo
2020-11-26 18:14:25 +09:00
parent f562854feb
commit e53f849aa0
8 changed files with 103 additions and 86 deletions

View File

@ -2,13 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects
{
public class Banana : Fruit
public class Banana : Fruit, IHasComboInformation
{
/// <summary>
/// Index of banana in current shower.
@ -26,6 +29,29 @@ namespace osu.Game.Rulesets.Catch.Objects
Samples = samples;
}
private Color4? colour;
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours)
{
// override any external colour changes with banananana
return colour ??= getBananaColour();
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
private class BananaHitSampleInfo : HitSampleInfo
{
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };