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Completely separate combo colours from DHOs
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@ -2,13 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class Banana : Fruit
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public class Banana : Fruit, IHasComboInformation
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{
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/// <summary>
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/// Index of banana in current shower.
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@ -26,6 +29,29 @@ namespace osu.Game.Rulesets.Catch.Objects
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Samples = samples;
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}
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private Color4? colour;
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Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours)
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{
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// override any external colour changes with banananana
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return colour ??= getBananaColour();
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}
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private Color4 getBananaColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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private class BananaHitSampleInfo : HitSampleInfo
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{
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private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
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