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Completely separate combo colours from DHOs
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@ -1,10 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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@ -15,14 +13,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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}
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private Color4? colour;
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protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
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{
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// override any external colour changes with banananana
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return colour ??= getBananaColour();
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}
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protected override void UpdateInitialTransforms()
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{
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base.UpdateInitialTransforms();
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@ -46,20 +36,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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if (Samples != null)
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Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
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}
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private Color4 getBananaColour()
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{
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switch (RNG.Next(0, 3))
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{
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default:
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return new Color4(255, 240, 0, 255);
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case 1:
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return new Color4(255, 192, 0, 255);
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case 2:
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return new Color4(214, 221, 28, 255);
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}
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}
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}
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}
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