Fix not removing queued hit objects.

This commit is contained in:
smoogipooo
2017-08-08 13:23:46 +09:00
parent a95aa90adc
commit e54abe8d0a
2 changed files with 14 additions and 16 deletions

View File

@ -87,7 +87,10 @@ namespace osu.Game.Rulesets.Timing
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
}
else
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
RelativeChildOffset = Vector2.Zero;
}
}
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;