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Fix not removing queued hit objects.
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@ -87,7 +87,10 @@ namespace osu.Game.Rulesets.Timing
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RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
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}
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else
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{
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RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
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RelativeChildOffset = Vector2.Zero;
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}
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}
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public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
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