From e54f5e2d9206f49b387beda75f70e9fcfddc5a4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 5 May 2022 19:17:32 +0900 Subject: [PATCH] Adjust value change variables to avoid `e` usage --- osu.Game/Overlays/ChatOverlayV2.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/ChatOverlayV2.cs b/osu.Game/Overlays/ChatOverlayV2.cs index ae4e160de5..8a73eabed2 100644 --- a/osu.Game/Overlays/ChatOverlayV2.cs +++ b/osu.Game/Overlays/ChatOverlayV2.cs @@ -238,9 +238,9 @@ namespace osu.Game.Overlays base.OnFocus(e); } - private void currentChannelChanged(ValueChangedEvent e) + private void currentChannelChanged(ValueChangedEvent channel) { - Channel? newChannel = e.NewValue; + Channel? newChannel = channel.NewValue; loading.Show(); @@ -248,7 +248,7 @@ namespace osu.Game.Overlays if (newChannel == null) { // Find another channel to switch to - newChannel = channelManager.JoinedChannels.FirstOrDefault(chan => chan != e.OldValue); + newChannel = channelManager.JoinedChannels.FirstOrDefault(c => c != channel.OldValue); if (newChannel == null) selectorActive.Value = true;