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CI fixes.
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@ -49,10 +49,10 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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private double acceleration => 1 / timeSpan;
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private double acceleration => 1 / timeSpan;
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/// <summary>
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/// <summary>
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/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="travelTime"/>.
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/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="timeSpan"/>.
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/// </summary>
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/// </summary>
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/// <param name="time">The non-offset time.</param>
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/// <param name="time">The non-offset time.</param>
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/// <returns>The current time relative to <paramref name="time"/> - <see cref="travelTime"/>. </returns>
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/// <returns>The current time relative to <paramref name="time"/> - <see cref="timeSpan"/>. </returns>
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private double relativeTimeAt(double time) => Time.Current - time + timeSpan;
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private double relativeTimeAt(double time) => Time.Current - time + timeSpan;
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}
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}
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}
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}
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@ -4,11 +4,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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{
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@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1,
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Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1,
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(scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
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(scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
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RelativeCoordinateSpace = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)parent.TimeSpan.X : 1,
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RelativeCoordinateSpace = new Vector2((scrollingAxes & Axes.X) > 0 ? parent.TimeSpan.X : 1,
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(scrollingAxes & Axes.Y) > 0 ? (float)parent.TimeSpan.Y : 1);
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(scrollingAxes & Axes.Y) > 0 ? parent.TimeSpan.Y : 1);
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}
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}
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public override void Add(DrawableHitObject hitObject)
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public override void Add(DrawableHitObject hitObject)
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@ -96,8 +96,8 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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/// <summary>
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/// <summary>
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/// The axes which this container should calculate its size from its children on.
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/// The axes which this container should calculate its size from its children on.
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/// Note that this is not the same as <see cref="AutoSizeAxes"/>, because that would not allow this container
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/// Note that this is not the same as <see cref="Container{T}.AutoSizeAxes"/>, because that would not allow this container
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/// to be relatively sized - desired in the case where the playfield re-defines <see cref="RelativeCoordinateSpace"/>.
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/// to be relatively sized - desired in the case where the playfield re-defines <see cref="Container{T}.RelativeCoordinateSpace"/>.
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/// </summary>
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/// </summary>
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/// <param name="autoSizingAxes"></param>
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/// <param name="autoSizingAxes"></param>
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public RelativeCoordinateAutoSizingContainer(Axes autoSizingAxes)
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public RelativeCoordinateAutoSizingContainer(Axes autoSizingAxes)
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@ -120,8 +120,8 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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float height = Children.Select(child => child.Y + child.Height).Max();
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float height = Children.Select(child => child.Y + child.Height).Max();
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float width = Children.Select(child => child.X + child.Width).Max();
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float width = Children.Select(child => child.X + child.Width).Max();
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Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : base.Size.X,
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Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X,
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(autoSizingAxes & Axes.Y) > 0 ? height : base.Size.Y);
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(autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
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RelativeCoordinateSpace = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : 1,
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RelativeCoordinateSpace = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : 1,
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(autoSizingAxes & Axes.Y) > 0 ? height : 1);
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(autoSizingAxes & Axes.Y) > 0 ? height : 1);
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