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Rename Filter
-> AudioFilter
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@ -9,7 +9,7 @@ using osu.Framework.Graphics;
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namespace osu.Game.Audio.Effects
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{
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public class Filter : Component, ITransformableFilter
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public class AudioFilter : Component, ITransformableFilter
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{
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/// <summary>
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/// The maximum cutoff frequency that can be used with a low-pass filter.
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@ -31,7 +31,7 @@ namespace osu.Game.Audio.Effects
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/// </summary>
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/// <param name="mixer">The mixer this effect should be applied to.</param>
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/// <param name="type">The type of filter (e.g. LowPass, HighPass, etc)</param>
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public Filter(AudioMixer mixer, BQFType type = BQFType.LowPass)
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public AudioFilter(AudioMixer mixer, BQFType type = BQFType.LowPass)
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{
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this.mixer = mixer;
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this.type = type;
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