Rename Filter -> AudioFilter

This commit is contained in:
Dean Herbert
2021-10-07 18:49:30 +09:00
parent 0348c6c7e5
commit e578046b20
3 changed files with 14 additions and 12 deletions

View File

@ -15,13 +15,15 @@ using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.Audio
{
public class TestSceneFilter : OsuTestScene
public class TestSceneAudioFilter : OsuTestScene
{
private WorkingBeatmap testBeatmap;
private OsuSpriteText lowpassText;
private AudioFilter highpassFilter;
private AudioFilter lowpassFilter;
private OsuSpriteText highpassText;
private Filter lowpassFilter;
private Filter highpassFilter;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@ -31,8 +33,8 @@ namespace osu.Game.Tests.Visual.Audio
{
Children = new Drawable[]
{
lowpassFilter = new Filter(audio.TrackMixer),
highpassFilter = new Filter(audio.TrackMixer, BQFType.HighPass),
lowpassFilter = new AudioFilter(audio.TrackMixer),
highpassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
lowpassText = new OsuSpriteText
{
Padding = new MarginPadding(20),
@ -71,7 +73,7 @@ namespace osu.Game.Tests.Visual.Audio
[Test]
public void TestHighPass() => testFilter(highpassFilter, 0, AudioFilter.MAX_LOWPASS_CUTOFF);
private void testFilter(Filter filter, int cutoffFrom, int cutoffTo)
private void testFilter(AudioFilter filter, int cutoffFrom, int cutoffTo)
{
AddStep("Load Track", () => testBeatmap.LoadTrack());
AddStep("Play Track", () => testBeatmap.Track.Start());