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Rename Filter
-> AudioFilter
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@ -15,13 +15,15 @@ using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tests.Visual.Audio
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{
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public class TestSceneFilter : OsuTestScene
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public class TestSceneAudioFilter : OsuTestScene
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{
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private WorkingBeatmap testBeatmap;
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private OsuSpriteText lowpassText;
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private AudioFilter highpassFilter;
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private AudioFilter lowpassFilter;
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private OsuSpriteText highpassText;
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private Filter lowpassFilter;
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private Filter highpassFilter;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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@ -31,8 +33,8 @@ namespace osu.Game.Tests.Visual.Audio
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{
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Children = new Drawable[]
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{
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lowpassFilter = new Filter(audio.TrackMixer),
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highpassFilter = new Filter(audio.TrackMixer, BQFType.HighPass),
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lowpassFilter = new AudioFilter(audio.TrackMixer),
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highpassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass),
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lowpassText = new OsuSpriteText
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{
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Padding = new MarginPadding(20),
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@ -71,7 +73,7 @@ namespace osu.Game.Tests.Visual.Audio
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[Test]
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public void TestHighPass() => testFilter(highpassFilter, 0, AudioFilter.MAX_LOWPASS_CUTOFF);
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private void testFilter(Filter filter, int cutoffFrom, int cutoffTo)
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private void testFilter(AudioFilter filter, int cutoffFrom, int cutoffTo)
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{
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AddStep("Load Track", () => testBeatmap.LoadTrack());
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AddStep("Play Track", () => testBeatmap.Track.Start());
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