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Make ModSelectOverlay abstract
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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
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}
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private class TestModSelectOverlay : ModSelectOverlay
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private class TestModSelectOverlay : SoloModSelectOverlay
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{
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public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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