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Fix one more case of referencing old mod select overlay in tests
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@ -633,7 +633,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
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AddAssert("mod overlay is hidden", () => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay.State.Value == Visibility.Hidden);
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AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
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