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https://github.com/osukey/osukey.git
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Use console IPC
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@ -3,13 +3,22 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Development;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IPC;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Tournament;
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namespace osu.Desktop
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@ -19,7 +28,7 @@ namespace osu.Desktop
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private const string base_game_name = @"osu";
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[STAThread]
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public static int Main(string[] args)
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public static void Main(string[] args)
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{
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// Back up the cwd before DesktopGameHost changes it
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string cwd = Environment.CurrentDirectory;
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@ -49,6 +58,34 @@ namespace osu.Desktop
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gameName = $"{base_game_name}-{clientID}";
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break;
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case "--osu-stable-difficulty-stream":
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while (true)
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{
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try
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{
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string beatmapFile = Console.ReadLine() ?? string.Empty;
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int rulesetId = int.Parse(Console.ReadLine() ?? string.Empty);
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LegacyMods legacyMods = (LegacyMods)int.Parse(Console.ReadLine() ?? string.Empty);
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Ruleset ruleset = rulesetId switch
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{
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0 => new OsuRuleset(),
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1 => new TaikoRuleset(),
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2 => new CatchRuleset(),
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3 => new ManiaRuleset(),
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_ => throw new ArgumentException("Invalid ruleset id")
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};
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Mod[] mods = ruleset.ConvertFromLegacyMods(legacyMods).ToArray();
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WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(beatmapFile, _ => ruleset);
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Console.WriteLine(ruleset.CreateDifficultyCalculator(beatmap).Calculate(mods).StarRating);
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}
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catch
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{
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Console.WriteLine(0);
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}
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}
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}
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}
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@ -69,14 +106,14 @@ namespace osu.Desktop
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throw new TimeoutException(@"IPC took too long to send");
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}
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return 0;
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return;
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}
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// we want to allow multiple instances to be started when in debug.
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if (!DebugUtils.IsDebugBuild)
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{
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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return 0;
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return;
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}
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}
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@ -84,8 +121,6 @@ namespace osu.Desktop
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host.Run(new TournamentGame());
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else
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host.Run(new OsuGameDesktop(args));
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return 0;
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}
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}
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@ -107,4 +142,12 @@ namespace osu.Desktop
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return continueExecution;
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}
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}
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// Note: Keep in osu.Desktop namespace, or update osu!stable also.
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public class DifficultyCalculationMessage
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{
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public string BeatmapFile { get; set; }
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public int RulesetId { get; set; }
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public int Mods { get; set; }
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}
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}
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