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https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Cleanup project files with common props
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@ -1,19 +0,0 @@
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Any raw assets you want to be deployed with your application can be placed in
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this directory (and child directories) and given a Build Action of "AndroidAsset".
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These files will be deployed with you package and will be accessible using Android's
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AssetManager, like this:
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public class ReadAsset : Activity
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{
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protected override void OnCreate (Bundle bundle)
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{
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base.OnCreate (bundle);
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InputStream input = Assets.Open ("my_asset.txt");
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}
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}
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Additionally, some Android functions will automatically load asset files:
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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@ -24,43 +24,7 @@
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<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
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<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>False</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
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<AndroidLinkMode>None</AndroidLinkMode>
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<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
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<AotAssemblies>false</AotAssemblies>
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<EnableLLVM>false</EnableLLVM>
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<BundleAssemblies>false</BundleAssemblies>
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<MandroidI18n>CJK;Mideast;Rare;West;Other</MandroidI18n>
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<AndroidSupportedAbis />
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugSymbols>True</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>True</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AndroidManagedSymbols>true</AndroidManagedSymbols>
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<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
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<AndroidLinkMode>SdkOnly</AndroidLinkMode>
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<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="Mono.Android" />
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</ItemGroup>
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<Import Project="..\osu.Android.props" />
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<ItemGroup>
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<Compile Include="OsuGameActivity.cs" />
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<Compile Include="Resources\Resource.designer.cs" />
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@ -83,7 +47,6 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</AndroidNativeLibrary>
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<None Include="Properties\AndroidManifest.xml" />
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<None Include="Assets\AboutAssets.txt" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\values\colors.xml" />
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@ -106,27 +69,6 @@
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<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
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<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework">
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<Version>0.0.7879</Version>
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</PackageReference>
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<PackageReference Include="ppy.osu.Framework.Android">
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<Version>0.0.7879</Version>
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</PackageReference>
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<PackageReference Include="SharpCompress">
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<Version>0.22.0</Version>
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</PackageReference>
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<PackageReference Include="SharpFNT">
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<Version>1.1.0</Version>
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</PackageReference>
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<PackageReference Include="SixLabors.Core">
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<Version>1.0.0-dev000094</Version>
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</PackageReference>
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<PackageReference Include="SixLabors.ImageSharp">
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<Version>1.0.0-dev002278</Version>
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</PackageReference>
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<PackageReference Include="Xamarin.Android.Support.Design" Version="27.0.2.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
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<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
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@ -157,11 +99,4 @@
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<Content Include="bass.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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