Use pattern matching.

This commit is contained in:
Huo Yaoyuan
2019-11-12 18:16:51 +08:00
parent 7d7b9e36b2
commit e5e8e70704
13 changed files with 348 additions and 348 deletions

View File

@ -474,15 +474,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (HitObject is IHasCurve curveData)
{
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
if (curveData == null)
return HitObject.Samples;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
}
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
return HitObject.Samples;
}
/// <summary>