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Use pattern matching.
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@ -43,76 +43,83 @@ namespace osu.Game.Rulesets.Taiko.Replays
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IHasEndTime endTimeData = h as IHasEndTime;
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double endTime = endTimeData?.EndTime ?? h.StartTime;
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Swell swell = h as Swell;
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DrumRoll drumRoll = h as DrumRoll;
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Hit hit = h as Hit;
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if (swell != null)
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switch (h)
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{
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int d = 0;
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int count = 0;
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int req = swell.RequiredHits;
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double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
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for (double j = h.StartTime; j < endTime; j += hitRate)
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case Swell swell:
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{
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TaikoAction action;
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int d = 0;
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int count = 0;
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int req = swell.RequiredHits;
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double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
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switch (d)
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for (double j = h.StartTime; j < endTime; j += hitRate)
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{
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default:
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case 0:
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action = TaikoAction.LeftCentre;
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break;
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TaikoAction action;
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case 1:
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action = TaikoAction.LeftRim;
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break;
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switch (d)
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{
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default:
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case 0:
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action = TaikoAction.LeftCentre;
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break;
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case 2:
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action = TaikoAction.RightCentre;
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break;
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case 1:
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action = TaikoAction.LeftRim;
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break;
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case 3:
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action = TaikoAction.RightRim;
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case 2:
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action = TaikoAction.RightCentre;
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break;
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case 3:
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action = TaikoAction.RightRim;
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break;
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}
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Frames.Add(new TaikoReplayFrame(j, action));
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d = (d + 1) % 4;
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if (++count == req)
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break;
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}
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Frames.Add(new TaikoReplayFrame(j, action));
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d = (d + 1) % 4;
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if (++count == req)
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break;
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}
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}
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else if (drumRoll != null)
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{
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
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hitButton = !hitButton;
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}
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}
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else if (hit != null)
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{
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TaikoAction[] actions;
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if (hit is CentreHit)
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{
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actions = h.IsStrong
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? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
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: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
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}
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else
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{
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actions = h.IsStrong
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? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
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: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
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break;
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}
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Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
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case DrumRoll drumRoll:
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{
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
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hitButton = !hitButton;
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}
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break;
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}
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case Hit hit:
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{
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TaikoAction[] actions;
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if (hit is CentreHit)
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{
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actions = h.IsStrong
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? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
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: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
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}
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else
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{
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actions = h.IsStrong
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? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
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: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
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}
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Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
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break;
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}
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default:
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throw new InvalidOperationException("Unknown hit object type.");
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}
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else
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throw new InvalidOperationException("Unknown hit object type.");
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var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
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