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Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
# Conflicts: # osu.Game.Rulesets.Catch/CatchRuleset.cs # osu.Game.Rulesets.Osu/OsuRuleset.cs # osu.Game.Rulesets.Taiko/TaikoRuleset.cs # osu.Game/Rulesets/Ruleset.cs
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@ -5,30 +5,31 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.IO.Stores;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Users;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Filter;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Rulesets
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{
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@ -39,6 +40,24 @@ namespace osu.Game.Rulesets
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private static readonly ConcurrentDictionary<string, IMod[]> mod_reference_cache = new ConcurrentDictionary<string, IMod[]>();
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/// <summary>
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/// Version history:
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/// 2022.205.0 FramedReplayInputHandler.CollectPendingInputs renamed to FramedReplayHandler.CollectReplayInputs.
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/// 2022.822.0 All strings return values have been converted to LocalisableString to allow for localisation support.
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/// </summary>
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public const string CURRENT_RULESET_API_VERSION = "2022.822.0";
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/// <summary>
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/// Define the ruleset API version supported by this ruleset.
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/// Ruleset implementations should be updated to support the latest version to ensure they can still be loaded.
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/// </summary>
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/// <remarks>
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/// Generally, all ruleset implementations should point this directly to <see cref="CURRENT_RULESET_API_VERSION"/>.
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/// This will ensure that each time you compile a new release, it will pull in the most recent version.
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/// See https://github.com/ppy/osu/wiki/Breaking-Changes for full details on required ongoing changes.
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/// </remarks>
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public virtual string RulesetAPIVersionSupported => string.Empty;
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/// <summary>
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/// A queryable source containing all available mods.
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/// Call <see cref="IMod.CreateInstance"/> for consumption purposes.
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@ -281,7 +300,7 @@ namespace osu.Game.Rulesets
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/// </summary>
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/// <param name="variant">The variant.</param>
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/// <returns>A descriptive name of the variant.</returns>
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public virtual string GetVariantName(int variant) => string.Empty;
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public virtual LocalisableString GetVariantName(int variant) => string.Empty;
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/// <summary>
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/// Creates the statistics for a <see cref="ScoreInfo"/> to be displayed in the results screen.
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@ -298,7 +317,7 @@ namespace osu.Game.Rulesets
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/// <returns>
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/// All valid <see cref="HitResult"/>s along with a display-friendly name.
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/// </returns>
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public IEnumerable<(HitResult result, string displayName)> GetHitResults()
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public IEnumerable<(HitResult result, LocalisableString displayName)> GetHitResults()
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{
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var validResults = GetValidHitResults();
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@ -336,7 +355,7 @@ namespace osu.Game.Rulesets
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/// </summary>
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/// <param name="result">The result type to get the name for.</param>
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/// <returns>The display name.</returns>
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public virtual string GetDisplayNameForHitResult(HitResult result) => result.GetDescription();
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public virtual LocalisableString GetDisplayNameForHitResult(HitResult result) => result.GetLocalisableDescription();
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/// <summary>
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/// Creates ruleset-specific beatmap filter criteria to be used on the song select screen.
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