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Optimise carousel memory usage by unloading off-screen panels
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@ -30,6 +30,7 @@ namespace osu.Game.Screens.Select.Carousel
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private DialogOverlay dialogOverlay;
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private readonly BeatmapSetInfo beatmapSet;
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private DelayedLoadUnloadWrapper delayed;
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public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
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: base(set)
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@ -37,6 +38,10 @@ namespace osu.Game.Screens.Select.Carousel
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beatmapSet = set.BeatmapSet;
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}
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public override bool CanBeRemoved => delayed?.DelayedLoadCompleted != true;
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protected override bool RequiresChildrenUpdate => true;
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[BackgroundDependencyLoader(true)]
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private void load(LocalisationEngine localisation, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
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{
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@ -50,12 +55,12 @@ namespace osu.Game.Screens.Select.Carousel
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Children = new Drawable[]
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{
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new DelayedLoadWrapper(
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delayed = new DelayedLoadUnloadWrapper(() =>
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new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
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}, 300
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}, 300, 5000
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),
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new FillFlowContainer
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{
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