diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs
index 036ac8a639..5b4d4d5c2c 100644
--- a/osu.Game/Tests/Visual/PlayerTestScene.cs
+++ b/osu.Game/Tests/Visual/PlayerTestScene.cs
@@ -8,6 +8,7 @@ using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
+using osu.Framework.Development;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@@ -26,8 +27,12 @@ namespace osu.Game.Tests.Visual
protected virtual bool HasCustomSteps => false;
///
- /// WARNING: ONLY WORKS IF RUN HEADLESS because reasons.
+ /// Import the beatmap to the database before starting gameplay. Handy for testing local score storage and the likes.
///
+ ///
+ /// Only works under headless operation currently due to realm isolation difficulties.
+ /// If this is ever needed to change, consideration needs to be given to the fact that BeatmapManager is attached to the global realm.
+ ///
protected virtual bool ImportBeatmapToDatabase => false;
protected TestPlayer Player;
@@ -77,6 +82,8 @@ namespace osu.Game.Tests.Visual
if (ImportBeatmapToDatabase)
{
+ Debug.Assert(DebugUtils.IsNUnitRunning, $@"Importing beatmaps in {nameof(PlayerTestScene)} requires headless environment.");
+
Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
var imported = beatmaps.Import(beatmap.BeatmapInfo.BeatmapSet);