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Separate out Leaderboard into BeatmapLeaderboard
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osuTK;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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@ -36,7 +37,7 @@ namespace osu.Game.Tests.Visual
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Size = new Vector2(550f, 450f),
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Scope = LeaderboardScope.Global,
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Scope = BeatmapLeaderboardScope.Global,
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});
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AddStep(@"New Scores", newScores);
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@ -275,7 +276,7 @@ namespace osu.Game.Tests.Visual
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};
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}
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private class FailableLeaderboard : Leaderboard
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private class FailableLeaderboard : BeatmapLeaderboard
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{
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public void SetRetrievalState(PlaceholderState state)
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{
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