Fix user pause not being cancelled when playing audio

This commit is contained in:
Dean Herbert
2019-10-10 16:52:51 +09:00
parent f74c79c2b8
commit e66f9adb86
2 changed files with 32 additions and 20 deletions

View File

@ -597,12 +597,7 @@ namespace osu.Game.Screens.Select
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
{
if (fromPreviewPoint)
track.Restart();
else
track.Start();
}
music?.Play(fromPreviewPoint);
lastTrack.SetTarget(track);
}