mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Fix playfield display
This commit is contained in:
@ -7,20 +7,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableStrongDrumRoll : DrawableStrongHitObject
|
||||
{
|
||||
private readonly DrawableDrumRoll drumRoll;
|
||||
|
||||
public DrawableStrongDrumRoll(StrongHitObject strong, DrawableDrumRoll drumRoll)
|
||||
: base(strong)
|
||||
: base(strong, drumRoll)
|
||||
{
|
||||
this.drumRoll = drumRoll;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!drumRoll.Judged)
|
||||
if (!MainObject.Judged)
|
||||
return;
|
||||
|
||||
ApplyResult(r => r.Type = drumRoll.IsHit ? HitResult.Great : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
@ -7,20 +7,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableStrongDrumRollTick : DrawableStrongHitObject
|
||||
{
|
||||
private readonly DrawableDrumRollTick tick;
|
||||
|
||||
public DrawableStrongDrumRollTick(StrongHitObject strong, DrawableDrumRollTick tick)
|
||||
: base(strong)
|
||||
: base(strong, tick)
|
||||
{
|
||||
this.tick = tick;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!tick.Judged)
|
||||
if (!MainObject.Judged)
|
||||
return;
|
||||
|
||||
ApplyResult(r => r.Type = tick.IsHit ? HitResult.Great : HitResult.Miss);
|
||||
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
|
@ -15,23 +15,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// </summary>
|
||||
private const double second_hit_window = 30;
|
||||
|
||||
private readonly DrawableHit hit;
|
||||
public DrawableHit MainObject => (DrawableHit)base.MainObject;
|
||||
|
||||
public DrawableStrongHit(StrongHitObject strong, DrawableHit hit)
|
||||
: base(strong)
|
||||
: base(strong, hit)
|
||||
{
|
||||
this.hit = hit;
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (!hit.Result.HasResult)
|
||||
if (!MainObject.Result.HasResult)
|
||||
{
|
||||
base.CheckForJudgements(userTriggered, timeOffset);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!hit.Result.IsHit)
|
||||
if (!MainObject.Result.IsHit)
|
||||
{
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
return;
|
||||
@ -44,22 +43,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(hit.Result.TimeOffset - timeOffset) < second_hit_window)
|
||||
if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window)
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
// Don't process actions until the main hitobject is hit
|
||||
if (!hit.IsHit)
|
||||
if (!MainObject.IsHit)
|
||||
return false;
|
||||
|
||||
// Don't process actions if the pressed button was released
|
||||
if (hit.HitAction == null)
|
||||
if (MainObject.HitAction == null)
|
||||
return false;
|
||||
|
||||
// Don't handle invalid hit action presses
|
||||
if (!hit.HitActions.Contains(action))
|
||||
if (!MainObject.HitActions.Contains(action))
|
||||
return false;
|
||||
|
||||
return UpdateJudgement(true);
|
||||
|
@ -7,9 +7,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableStrongHitObject : DrawableTaikoHitObject
|
||||
{
|
||||
protected DrawableStrongHitObject(StrongHitObject strong)
|
||||
public readonly DrawableHitObject MainObject;
|
||||
|
||||
protected DrawableStrongHitObject(StrongHitObject strong, DrawableHitObject mainObject)
|
||||
: base(strong)
|
||||
{
|
||||
MainObject = mainObject;
|
||||
|
||||
AlwaysPresent = true;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user