Fix crashes on some storyboards

This commit is contained in:
smoogipoo 2020-03-10 11:58:33 +09:00
parent 310e947add
commit e6858bf130

View File

@ -3,7 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization;
using System.IO; using System.IO;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -93,8 +92,8 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[1]); var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]); var origin = parseOrigin(split[2]);
var path = CleanFilename(split[3]); var path = CleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo); var x = Parsing.ParseFloat(split[4], Parsing.MAX_COORDINATE_VALUE);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo); var y = Parsing.ParseFloat(split[5], Parsing.MAX_COORDINATE_VALUE);
storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y)); storyboardSprite = new StoryboardSprite(path, origin, new Vector2(x, y));
storyboard.GetLayer(layer).Add(storyboardSprite); storyboard.GetLayer(layer).Add(storyboardSprite);
break; break;
@ -105,10 +104,10 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[1]); var layer = parseLayer(split[1]);
var origin = parseOrigin(split[2]); var origin = parseOrigin(split[2]);
var path = CleanFilename(split[3]); var path = CleanFilename(split[3]);
var x = float.Parse(split[4], NumberFormatInfo.InvariantInfo); var x = Parsing.ParseFloat(split[4], Parsing.MAX_COORDINATE_VALUE);
var y = float.Parse(split[5], NumberFormatInfo.InvariantInfo); var y = Parsing.ParseFloat(split[5], Parsing.MAX_COORDINATE_VALUE);
var frameCount = int.Parse(split[6]); var frameCount = Parsing.ParseInt(split[6]);
var frameDelay = double.Parse(split[7], NumberFormatInfo.InvariantInfo); var frameDelay = Parsing.ParseDouble(split[7]);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever; var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType); storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite); storyboard.GetLayer(layer).Add(storyboardSprite);
@ -117,10 +116,10 @@ namespace osu.Game.Beatmaps.Formats
case LegacyEventType.Sample: case LegacyEventType.Sample:
{ {
var time = double.Parse(split[1], CultureInfo.InvariantCulture); var time = Parsing.ParseDouble(split[1]);
var layer = parseLayer(split[2]); var layer = parseLayer(split[2]);
var path = CleanFilename(split[3]); var path = CleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100; var volume = split.Length > 4 ? Parsing.ParseFloat(split[4]) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume)); storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break; break;
} }
@ -138,17 +137,17 @@ namespace osu.Game.Beatmaps.Formats
case "T": case "T":
{ {
var triggerName = split[1]; var triggerName = split[1];
var startTime = split.Length > 2 ? double.Parse(split[2], CultureInfo.InvariantCulture) : double.MinValue; var startTime = split.Length > 2 ? Parsing.ParseDouble(split[2]) : double.MinValue;
var endTime = split.Length > 3 ? double.Parse(split[3], CultureInfo.InvariantCulture) : double.MaxValue; var endTime = split.Length > 3 ? Parsing.ParseDouble(split[3]) : double.MaxValue;
var groupNumber = split.Length > 4 ? int.Parse(split[4]) : 0; var groupNumber = split.Length > 4 ? Parsing.ParseInt(split[4]) : 0;
timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber); timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber);
break; break;
} }
case "L": case "L":
{ {
var startTime = double.Parse(split[1], CultureInfo.InvariantCulture); var startTime = Parsing.ParseDouble(split[1]);
var loopCount = int.Parse(split[2]); var loopCount = Parsing.ParseInt(split[2]);
timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount); timelineGroup = storyboardSprite?.AddLoop(startTime, loopCount);
break; break;
} }
@ -158,52 +157,52 @@ namespace osu.Game.Beatmaps.Formats
if (string.IsNullOrEmpty(split[3])) if (string.IsNullOrEmpty(split[3]))
split[3] = split[2]; split[3] = split[2];
var easing = (Easing)int.Parse(split[1]); var easing = (Easing)Parsing.ParseInt(split[1]);
var startTime = double.Parse(split[2], CultureInfo.InvariantCulture); var startTime = Parsing.ParseDouble(split[2]);
var endTime = double.Parse(split[3], CultureInfo.InvariantCulture); var endTime = Parsing.ParseDouble(split[3]);
switch (commandType) switch (commandType)
{ {
case "F": case "F":
{ {
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); var startValue = Parsing.ParseFloat(split[4]);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue); timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue);
break; break;
} }
case "S": case "S":
{ {
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); var startValue = Parsing.ParseFloat(split[4]);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
timelineGroup?.Scale.Add(easing, startTime, endTime, startValue, endValue); timelineGroup?.Scale.Add(easing, startTime, endTime, startValue, endValue);
break; break;
} }
case "V": case "V":
{ {
var startX = float.Parse(split[4], CultureInfo.InvariantCulture); var startX = Parsing.ParseFloat(split[4]);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture); var startY = Parsing.ParseFloat(split[5]);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX; var endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY; var endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY;
timelineGroup?.VectorScale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY)); timelineGroup?.VectorScale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY));
break; break;
} }
case "R": case "R":
{ {
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); var startValue = Parsing.ParseFloat(split[4]);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue)); timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue));
break; break;
} }
case "M": case "M":
{ {
var startX = float.Parse(split[4], CultureInfo.InvariantCulture); var startX = Parsing.ParseFloat(split[4]);
var startY = float.Parse(split[5], CultureInfo.InvariantCulture); var startY = Parsing.ParseFloat(split[5]);
var endX = split.Length > 6 ? float.Parse(split[6], CultureInfo.InvariantCulture) : startX; var endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX;
var endY = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startY; var endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY;
timelineGroup?.X.Add(easing, startTime, endTime, startX, endX); timelineGroup?.X.Add(easing, startTime, endTime, startX, endX);
timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY); timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY);
break; break;
@ -211,28 +210,28 @@ namespace osu.Game.Beatmaps.Formats
case "MX": case "MX":
{ {
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); var startValue = Parsing.ParseFloat(split[4]);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue); timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue);
break; break;
} }
case "MY": case "MY":
{ {
var startValue = float.Parse(split[4], CultureInfo.InvariantCulture); var startValue = Parsing.ParseFloat(split[4]);
var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue; var endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue;
timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue); timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue);
break; break;
} }
case "C": case "C":
{ {
var startRed = float.Parse(split[4], CultureInfo.InvariantCulture); var startRed = Parsing.ParseFloat(split[4]);
var startGreen = float.Parse(split[5], CultureInfo.InvariantCulture); var startGreen = Parsing.ParseFloat(split[5]);
var startBlue = float.Parse(split[6], CultureInfo.InvariantCulture); var startBlue = Parsing.ParseFloat(split[6]);
var endRed = split.Length > 7 ? float.Parse(split[7], CultureInfo.InvariantCulture) : startRed; var endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed;
var endGreen = split.Length > 8 ? float.Parse(split[8], CultureInfo.InvariantCulture) : startGreen; var endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen;
var endBlue = split.Length > 9 ? float.Parse(split[9], CultureInfo.InvariantCulture) : startBlue; var endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue;
timelineGroup?.Colour.Add(easing, startTime, endTime, timelineGroup?.Colour.Add(easing, startTime, endTime,
new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1),
new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1)); new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1));