mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Rename EasingTypes to Easing
This commit is contained in:
@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps.Drawables
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new PanelBackground(beatmap)
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{
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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}
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)
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{
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@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps.Drawables
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}
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if (state == PanelSelectedState.Hidden)
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this.FadeOut(300, EasingTypes.OutQuint);
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this.FadeOut(300, Easing.OutQuint);
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else
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this.FadeIn(250);
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Graphics.Containers
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{
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if (!parallaxEnabled)
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{
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content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
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content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
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content.Scale = new Vector2(1 + ParallaxAmount);
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}
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};
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@ -57,7 +57,7 @@ namespace osu.Game.Graphics.Containers
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if (parallaxEnabled)
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{
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Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
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content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
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content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, Easing.OutQuint);
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content.Scale = new Vector2(1 + ParallaxAmount);
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}
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@ -29,14 +29,14 @@ namespace osu.Game.Graphics.Cursor
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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ActiveCursor.ScaleTo(1.2f, 100, EasingTypes.OutQuad);
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ActiveCursor.ScaleTo(1.2f, 100, Easing.OutQuad);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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if (!state.Mouse.HasMainButtonPressed)
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ActiveCursor.ScaleTo(1, 200, EasingTypes.OutQuad);
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ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
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return base.OnMouseUp(state, args);
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.Cursor
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if (diff > 180) diff -= 360;
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degrees = ActiveCursor.Rotation + diff;
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ActiveCursor.RotateTo(degrees, 600, EasingTypes.OutQuint);
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ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint);
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}
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return base.OnMouseMove(state);
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@ -49,10 +49,10 @@ namespace osu.Game.Graphics.Cursor
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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ActiveCursor.Scale = new Vector2(1);
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ActiveCursor.ScaleTo(0.90f, 800, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
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((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0;
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((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, EasingTypes.OutQuint);
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((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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@ -62,9 +62,9 @@ namespace osu.Game.Graphics.Cursor
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{
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dragging = false;
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((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
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ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
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ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
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((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint);
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ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf);
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ActiveCursor.ScaleTo(1, 500, Easing.OutElastic);
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}
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return base.OnMouseUp(state, args);
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@ -72,21 +72,21 @@ namespace osu.Game.Graphics.Cursor
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protected override bool OnClick(InputState state)
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{
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((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, EasingTypes.OutQuint);
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((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override void PopIn()
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{
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ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
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ActiveCursor.FadeTo(1, 250, Easing.OutQuint);
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ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
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ActiveCursor.FadeTo(0, 900, Easing.OutQuint);
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ActiveCursor.ScaleTo(0, 500, Easing.In);
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}
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public class Cursor : Container
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@ -37,7 +37,7 @@ namespace osu.Game.Graphics.Cursor
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if (IsPresent)
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{
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AutoSizeDuration = 250;
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background.FlashColour(OsuColour.Gray(0.4f), 1000, EasingTypes.OutQuint);
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background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
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}
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else
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AutoSizeDuration = 0;
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@ -48,7 +48,7 @@ namespace osu.Game.Graphics.Cursor
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public OsuTooltip()
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{
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AutoSizeEasing = EasingTypes.OutQuint;
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AutoSizeEasing = Easing.OutQuint;
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CornerRadius = 5;
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Masking = true;
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@ -83,10 +83,10 @@ namespace osu.Game.Graphics.Cursor
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protected override void PopIn()
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{
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instantMovement |= !IsPresent;
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this.FadeIn(500, EasingTypes.OutQuint);
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this.FadeIn(500, Easing.OutQuint);
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}
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protected override void PopOut() => this.Delay(150).FadeOut(500, EasingTypes.OutQuint);
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protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
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public override void Move(Vector2 pos)
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{
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@ -97,7 +97,7 @@ namespace osu.Game.Graphics.Cursor
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}
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else
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{
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this.MoveTo(pos, 200, EasingTypes.OutQuint);
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this.MoveTo(pos, 200, Easing.OutQuint);
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}
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}
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Graphics
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/// <param name="newColour">The new accent colour.</param>
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/// <param name="duration">The tween duration.</param>
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/// <param name="easing">The tween easing.</param>
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public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
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public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, Easing easing = Easing.None)
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where T : IHasAccentColour
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=> accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
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}
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@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
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private const int resize_duration = 250;
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private const EasingTypes easing = EasingTypes.InOutCubic;
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private const Easing easing = Easing.InOutCubic;
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private float length;
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/// <summary>
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@ -28,7 +28,7 @@ namespace osu.Game.Graphics.UserInterface
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var tabIndex = TabContainer.IndexOf(TabMap[tab]);
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t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
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t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, EasingTypes.OutQuint);
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t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
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}
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};
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}
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@ -54,13 +54,13 @@ namespace osu.Game.Graphics.UserInterface
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if (State == Visibility.Visible)
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{
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this.FadeIn(transition_duration, EasingTypes.OutQuint);
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this.ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
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this.FadeIn(transition_duration, Easing.OutQuint);
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this.ScaleTo(new Vector2(1f), transition_duration, Easing.OutQuint);
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}
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else
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{
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this.FadeOut(transition_duration, EasingTypes.OutQuint);
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this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
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this.FadeOut(transition_duration, Easing.OutQuint);
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this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, Easing.OutQuint);
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}
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnClick(Framework.Input.InputState state)
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{
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didClick = true;
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
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colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
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flash();
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this.Delay(click_duration).Schedule(delegate {
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@ -110,10 +110,10 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnHover(Framework.Input.InputState state)
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, EasingTypes.OutElastic);
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, EasingTypes.OutElastic);
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glowContainer.FadeIn(glow_fade_duration, EasingTypes.Out);
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colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
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glowContainer.FadeIn(glow_fade_duration, Easing.Out);
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base.OnHover(state);
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return true;
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}
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@ -122,9 +122,9 @@ namespace osu.Game.Graphics.UserInterface
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{
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if (!didClick)
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{
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, EasingTypes.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, EasingTypes.OutElastic);
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glowContainer.FadeOut(glow_fade_duration, EasingTypes.Out);
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colourContainer.ResizeTo(new Vector2(0.8f, 1f), hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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glowContainer.FadeOut(glow_fade_duration, Easing.Out);
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}
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didClick = false;
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@ -84,31 +84,31 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnHover(InputState state)
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{
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hover.FadeIn(500, EasingTypes.OutQuint);
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hover.FadeIn(500, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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hover.FadeOut(500, EasingTypes.OutQuint);
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hover.FadeOut(500, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override bool OnClick(InputState state)
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{
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hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
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hover.FlashColour(flashColour, 800, Easing.OutQuint);
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return base.OnClick(state);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
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content.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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content.ScaleTo(1, 1000, EasingTypes.OutElastic);
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content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
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values = value.ToArray();
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applyPath();
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maskingContainer.Width = 0;
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maskingContainer.ResizeWidthTo(1, transform_duration, EasingTypes.OutQuint);
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maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint);
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}
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}
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@ -39,8 +39,8 @@ namespace osu.Game.Graphics.UserInterface
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private const float transition_duration = 500;
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protected override void PopIn() => this.FadeIn(transition_duration * 5, EasingTypes.OutQuint);
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protected override void PopIn() => this.FadeIn(transition_duration * 5, Easing.OutQuint);
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protected override void PopOut() => this.FadeOut(transition_duration, EasingTypes.OutQuint);
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protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
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}
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}
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@ -43,9 +43,9 @@ namespace osu.Game.Graphics.UserInterface
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Current.ValueChanged += newValue =>
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{
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if (newValue)
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fill.FadeIn(200, EasingTypes.OutQuint);
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fill.FadeIn(200, Easing.OutQuint);
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else
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fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
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fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
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};
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}
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@ -80,8 +80,8 @@ namespace osu.Game.Graphics.UserInterface
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if (value)
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{
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this.FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
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FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
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this.FadeColour(GlowingAccentColour, 500, Easing.OutQuint);
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FadeEdgeEffectTo(1, 500, Easing.OutQuint);
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}
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else
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{
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@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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set
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{
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this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
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this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, Easing.OutQuint);
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}
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}
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|
@ -91,13 +91,13 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Content.ScaleTo(0.9f, 4000, EasingTypes.OutQuint);
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Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Content.ScaleTo(1, 1000, EasingTypes.OutElastic);
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Content.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
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}
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}
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|
@ -39,13 +39,13 @@ namespace osu.Game.Graphics.UserInterface
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Background.Colour = colours.ContextMenuGray;
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}
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protected override void AnimateOpen() => this.FadeIn(fade_duration, EasingTypes.OutQuint);
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protected override void AnimateClose() => this.FadeOut(fade_duration, EasingTypes.OutQuint);
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protected override void AnimateOpen() => this.FadeIn(fade_duration, Easing.OutQuint);
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protected override void AnimateClose() => this.FadeOut(fade_duration, Easing.OutQuint);
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protected override void UpdateContentHeight()
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{
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var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
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this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
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this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
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}
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}
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}
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|
@ -93,15 +93,15 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnHover(InputState state)
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{
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sampleHover.Play();
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textBold.FadeIn(transition_length, EasingTypes.OutQuint);
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text.FadeOut(transition_length, EasingTypes.OutQuint);
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textBold.FadeIn(transition_length, Easing.OutQuint);
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text.FadeOut(transition_length, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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textBold.FadeOut(transition_length, EasingTypes.OutQuint);
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text.FadeIn(transition_length, EasingTypes.OutQuint);
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textBold.FadeOut(transition_length, Easing.OutQuint);
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text.FadeIn(transition_length, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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@ -19,14 +19,14 @@ namespace osu.Game.Graphics.UserInterface
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ItemsContainer.Padding = new MarginPadding(5);
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}
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protected override void AnimateOpen() => this.FadeIn(300, EasingTypes.OutQuint);
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protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
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protected override void AnimateClose() => this.FadeOut(300, EasingTypes.OutQuint);
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protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
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protected override void UpdateContentHeight()
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{
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var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
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this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
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this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, Easing.OutQuint);
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}
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}
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}
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|
@ -47,8 +47,8 @@ namespace osu.Game.Graphics.UserInterface
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protected override void LoadComplete()
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{
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base.LoadComplete();
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circle.FadeIn(500, EasingTypes.OutQuint);
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circle.ResizeTo(new Vector2(0.8f), 500, EasingTypes.OutQuint);
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circle.FadeIn(500, Easing.OutQuint);
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circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint);
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}
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||||
}
|
||||
}
|
||||
|
@ -166,7 +166,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, EasingTypes.OutQuint);
|
||||
Nub.MoveToX(RangePadding + UsableWidth * value, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,14 +77,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -49,14 +49,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private void fadeIn()
|
||||
{
|
||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeOut()
|
||||
{
|
||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected virtual EasingTypes RollingEasing => EasingTypes.OutQuint;
|
||||
protected virtual Easing RollingEasing => Easing.OutQuint;
|
||||
|
||||
private T displayedCount;
|
||||
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
public class ScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private double animationDelay => 80;
|
||||
|
||||
private double scalingDuration => 1000;
|
||||
private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
|
||||
private Easing scalingEasing => Easing.OutElasticHalf;
|
||||
private float minStarScale => 0.4f;
|
||||
|
||||
private double fadingDuration => 100;
|
||||
|
@ -173,20 +173,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
|
||||
bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
|
||||
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -205,7 +205,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Add(flash);
|
||||
|
||||
flash.Alpha = 1;
|
||||
flash.FadeOut(500, EasingTypes.OutQuint);
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
@ -245,9 +245,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (beatIndex < 0) return;
|
||||
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out)
|
||||
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -82,6 +82,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, EasingTypes.OutQuint);
|
||||
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
@ -234,10 +234,10 @@ namespace osu.Game
|
||||
switch (settings.State)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Chat
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, EasingTypes.OutQuint);
|
||||
name.FadeColour(hoverColour, 50, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Chat
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Spacing = new Vector2(0f, 20f),
|
||||
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
|
||||
},
|
||||
@ -160,8 +160,8 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
if (Alpha == 0) this.MoveToY(DrawHeight);
|
||||
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.MoveToY(0, transition_duration, Easing.OutQuint);
|
||||
|
||||
search.HoldFocus = true;
|
||||
base.PopIn();
|
||||
@ -169,8 +169,8 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, EasingTypes.InSine);
|
||||
this.MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
|
||||
this.FadeOut(transition_duration, Easing.InSine);
|
||||
this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
|
||||
|
||||
search.HoldFocus = false;
|
||||
base.PopOut();
|
||||
|
@ -86,30 +86,30 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
private void fadeActive()
|
||||
{
|
||||
this.ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(Width, 1.1f), transition_length, Easing.OutQuint);
|
||||
|
||||
box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
|
||||
highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundActive, transition_length, Easing.OutQuint);
|
||||
highlightBox.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
text.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeOut(transition_length, Easing.OutQuint);
|
||||
textBold.FadeIn(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void fadeInactive()
|
||||
{
|
||||
this.ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(Width, 1), transition_length, Easing.OutQuint);
|
||||
|
||||
box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
|
||||
highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundInactive, transition_length, Easing.OutQuint);
|
||||
highlightBox.FadeOut(transition_length, Easing.OutQuint);
|
||||
|
||||
text.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
textBold.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
text.FadeIn(transition_length, Easing.OutQuint);
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
if (!Active)
|
||||
box.FadeColour(backgroundHover, transition_length, EasingTypes.OutQuint);
|
||||
box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -177,8 +177,8 @@ namespace osu.Game.Overlays
|
||||
inputTextBox.HoldFocus = false;
|
||||
if (1f - chatHeight.Value < channel_selection_min_height)
|
||||
{
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, EasingTypes.OutQuint);
|
||||
chatContainer.ResizeHeightTo(1f - channel_selection_min_height, 800, Easing.OutQuint);
|
||||
channelSelectionContainer.ResizeHeightTo(channel_selection_min_height, 800, Easing.OutQuint);
|
||||
channelSelection.Show();
|
||||
chatHeight.Value = 1f - channel_selection_min_height;
|
||||
}
|
||||
@ -235,8 +235,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, transition_length, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_length, Easing.OutQuint);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
inputTextBox.HoldFocus = true;
|
||||
base.PopIn();
|
||||
@ -244,8 +244,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToY(Height, transition_length, EasingTypes.InSine);
|
||||
this.FadeOut(transition_length, EasingTypes.InSine);
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
inputTextBox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
@ -328,7 +328,7 @@ namespace osu.Game.Overlays
|
||||
var loaded = loadedChannels.Find(d => d.Channel == value);
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, EasingTypes.OutQuint);
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(currentChannel);
|
||||
@ -340,7 +340,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
currentChannelContainer.FadeIn(500, EasingTypes.OutQuint);
|
||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -115,17 +115,17 @@ namespace osu.Game.Overlays.Dialog
|
||||
ring.ResizeTo(ringMinifiedSize);
|
||||
}
|
||||
|
||||
content.FadeIn(ENTER_DURATION, EasingTypes.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, EasingTypes.OutQuint);
|
||||
content.FadeIn(ENTER_DURATION, Easing.OutQuint);
|
||||
ring.ResizeTo(ringSize, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, ENTER_DURATION, Easing.OutQuint);
|
||||
buttonsContainer.MoveToY(0, ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
content.FadeOut(EXIT_DURATION, EasingTypes.InSine);
|
||||
content.FadeOut(EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public PopupDialog()
|
||||
|
@ -44,13 +44,13 @@ namespace osu.Game.Overlays
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
this.FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
|
||||
this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
|
||||
this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
|
||||
}
|
||||
|
||||
public DialogOverlay()
|
||||
|
@ -41,9 +41,9 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200, EasingTypes.Out);
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
bottomPanel.LayoutDuration = 200;
|
||||
bottomPanel.LayoutEasing = EasingTypes.Out;
|
||||
bottomPanel.LayoutEasing = Easing.Out;
|
||||
bottomPanel.Origin = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200, EasingTypes.Out);
|
||||
this.FadeInFromZero(200, Easing.Out);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -171,25 +171,25 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||
icon.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
icon.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Direct
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateResultCounts()
|
||||
{
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, EasingTypes.OutQuint);
|
||||
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, Easing.OutQuint);
|
||||
if (ResultAmounts == null) return;
|
||||
|
||||
resultCountsText.Text = pluralize("Artist", ResultAmounts.Artists) + ", " +
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Masking = true,
|
||||
AutoSizeDuration = transition_time,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
settingsSection = new LoginSettings
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Overlays
|
||||
base.PopIn();
|
||||
|
||||
settingsSection.Bounding = true;
|
||||
this.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
InputManager.ChangeFocus(settingsSection);
|
||||
}
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Overlays
|
||||
using (BeginDelayedSequence(200, true))
|
||||
{
|
||||
disc.FadeIn(initial_duration)
|
||||
.ScaleTo(1f, initial_duration * 2, EasingTypes.OutElastic);
|
||||
.ScaleTo(1f, initial_duration * 2, Easing.OutElastic);
|
||||
|
||||
particleContainer.FadeIn(initial_duration);
|
||||
outerSpin.FadeTo(0.1f, initial_duration * 2);
|
||||
@ -213,8 +213,8 @@ namespace osu.Game.Overlays
|
||||
using (BeginDelayedSequence(initial_duration + 200, true))
|
||||
{
|
||||
backgroundStrip.FadeIn(step_duration);
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
|
||||
leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint);
|
||||
|
||||
this.Animate().Schedule(() =>
|
||||
{
|
||||
|
@ -149,15 +149,15 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
case DisplayState.Icon:
|
||||
medalContainer
|
||||
.FadeIn(duration)
|
||||
.ScaleTo(1, duration, EasingTypes.OutElastic);
|
||||
.ScaleTo(1, duration, Easing.OutElastic);
|
||||
break;
|
||||
case DisplayState.MedalUnlocked:
|
||||
medalContainer
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
this.ScaleTo(scale_when_unlocked, duration, EasingTypes.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, EasingTypes.OutExpo);
|
||||
this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo);
|
||||
unlocked.FadeInFromZero(duration);
|
||||
break;
|
||||
case DisplayState.Full:
|
||||
@ -165,8 +165,8 @@ namespace osu.Game.Overlays.MedalSplash
|
||||
.FadeTo(1)
|
||||
.ScaleTo(1);
|
||||
|
||||
this.ScaleTo(scale_when_full, duration, EasingTypes.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, EasingTypes.OutExpo);
|
||||
this.ScaleTo(scale_when_full, duration, Easing.OutExpo);
|
||||
this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo);
|
||||
name.FadeInFromZero(duration + 100);
|
||||
description.FadeInFromZero(duration * 2);
|
||||
break;
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
|
||||
|
||||
private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
|
||||
private const Easing mod_switch_easing = Easing.InOutSine;
|
||||
private const double mod_switch_duration = 120;
|
||||
|
||||
// A selected index of -1 means not selected.
|
||||
@ -67,8 +67,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
if (beforeSelected != Selected)
|
||||
{
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, Easing.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (modBefore != modAfter)
|
||||
|
@ -66,14 +66,14 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, APPEAR_DURATION, Easing.InSine);
|
||||
rankedMultiplerContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), APPEAR_DURATION, Easing.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, APPEAR_DURATION, Easing.InSine);
|
||||
section.ButtonsContainer.FadeOut(APPEAR_DURATION, Easing.InSine);
|
||||
}
|
||||
}
|
||||
|
||||
@ -81,14 +81,14 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, Easing.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, Easing.OutQuint);
|
||||
|
||||
foreach (ModSection section in modSectionsContainer.Children)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, Easing.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, Easing.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Overlays.Music
|
||||
public ItemSearchContainer()
|
||||
{
|
||||
LayoutDuration = 200;
|
||||
LayoutEasing = EasingTypes.OutQuint;
|
||||
LayoutEasing = Easing.OutQuint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -101,15 +101,15 @@ namespace osu.Game.Overlays.Music
|
||||
filter.Search.HoldFocus = true;
|
||||
Schedule(() => inputManager.ChangeFocus(filter.Search));
|
||||
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, Easing.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
filter.Search.HoldFocus = false;
|
||||
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, Easing.OutQuint);
|
||||
this.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, EasingTypes.OutElastic);
|
||||
dragContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
}
|
||||
|
||||
@ -204,7 +204,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, EasingTypes.OutQuint);
|
||||
playlist.StateChanged += (c, s) => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -345,13 +345,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
d.Position = new Vector2(400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
|
||||
d.MoveToX(0, 500, Easing.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, Easing.OutCubic);
|
||||
break;
|
||||
case TransformDirection.Prev:
|
||||
d.Position = new Vector2(-400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
|
||||
d.MoveToX(0, 500, Easing.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, Easing.OutCubic);
|
||||
break;
|
||||
}
|
||||
currentBackground.Expire();
|
||||
@ -368,16 +368,16 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic);
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private enum TransformDirection
|
||||
|
@ -89,8 +89,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
this.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
}
|
||||
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
markAllRead();
|
||||
|
||||
this.MoveToX(width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
}
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
base.LoadComplete();
|
||||
this.FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
|
||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private bool wasClosed;
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
const float length = 1000;
|
||||
pulsateLayer.Loop(length / 2,
|
||||
p => p.FadeTo(0.4f, length, EasingTypes.In).Then().FadeTo(1, length, EasingTypes.Out)
|
||||
p => p.FadeTo(0.4f, length, Easing.In).Then().FadeTo(1, length, Easing.Out)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = EasingTypes.OutQuart,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
}
|
||||
});
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
switch (state)
|
||||
{
|
||||
case ProgressNotificationState.Completed:
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(d => Completed());
|
||||
break;
|
||||
}
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
if (progress == value) return;
|
||||
|
||||
progress = value;
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, EasingTypes.OutQuad);
|
||||
box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -155,11 +155,11 @@ namespace osu.Game.Overlays
|
||||
textLine3.Text = shortcut.ToUpper();
|
||||
|
||||
box.Animate(
|
||||
b => b.FadeIn(500, EasingTypes.OutQuint),
|
||||
b => b.ResizeHeightTo(height, 500, EasingTypes.OutQuint)
|
||||
b => b.FadeIn(500, Easing.OutQuint),
|
||||
b => b.ResizeHeightTo(height, 500, Easing.OutQuint)
|
||||
).Then(
|
||||
b => b.FadeOutFromOne(1500, EasingTypes.InQuint),
|
||||
b => b.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint)
|
||||
b => b.FadeOutFromOne(1500, Easing.InQuint),
|
||||
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint)
|
||||
);
|
||||
|
||||
int optionCount = 0;
|
||||
@ -231,13 +231,13 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (glowing)
|
||||
{
|
||||
fill.FadeColour(glowingColour, transition_speed, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, EasingTypes.OutQuint);
|
||||
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
|
||||
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeEdgeEffectTo(0, transition_speed, EasingTypes.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, EasingTypes.OutQuint);
|
||||
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
|
||||
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -517,13 +517,13 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
this.FadeColour(hoverColour, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(hoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
this.FadeColour(Color4.White, 500, EasingTypes.OutQuint);
|
||||
this.FadeColour(Color4.White, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
public void ResetBall()
|
||||
{
|
||||
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, EasingTypes.OutQuint);
|
||||
ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, Easing.OutQuint);
|
||||
ball.Show();
|
||||
BallRelease();
|
||||
ballShown = true;
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Profile
|
||||
float y = GetYPosition(values[i]);
|
||||
if (Math.Abs(y * DrawHeight - position.Y) <= 8f)
|
||||
{
|
||||
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, EasingTypes.OutQuint);
|
||||
ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, Easing.OutQuint);
|
||||
BallMove(i);
|
||||
}
|
||||
}
|
||||
|
@ -291,7 +291,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
set
|
||||
{
|
||||
statusIcon.FadeColour(value, 500, EasingTypes.OutQuint);
|
||||
statusIcon.FadeColour(value, 500, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Masking = true,
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
|
||||
|
||||
if (!isVisible)
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
letterboxSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
};
|
||||
letterboxing.TriggerChange();
|
||||
}
|
||||
|
@ -94,10 +94,10 @@ namespace osu.Game.Overlays.Settings
|
||||
switch (state)
|
||||
{
|
||||
default:
|
||||
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, Easing.OutQuint);
|
||||
break;
|
||||
case ExpandedState.Expanded:
|
||||
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -125,8 +125,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
||||
|
||||
searchTextBox.HoldFocus = true;
|
||||
@ -136,8 +136,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
||||
|
||||
searchTextBox.HoldFocus = false;
|
||||
|
@ -107,29 +107,29 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToY(0, transition_time, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_time / 2, EasingTypes.OutQuint);
|
||||
this.MoveToY(0, transition_time, Easing.OutQuint);
|
||||
this.FadeIn(transition_time / 2, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
userArea?.LoginOverlay.Hide();
|
||||
|
||||
this.MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
|
||||
this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
|
||||
this.FadeOut(transition_time);
|
||||
}
|
||||
}
|
||||
|
@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, EasingTypes.OutQuint);
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
if (!activeMode.IsValid)
|
||||
{
|
||||
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, EasingTypes.OutQuint);
|
||||
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
|
||||
activeMode.Validate();
|
||||
}
|
||||
}
|
||||
|
@ -73,13 +73,13 @@ namespace osu.Game.Overlays
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
FadeEdgeEffectTo(0.5f, APPEAR_DURATION, EasingTypes.In);
|
||||
FadeEdgeEffectTo(0.5f, APPEAR_DURATION, Easing.In);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, EasingTypes.Out);
|
||||
FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out);
|
||||
}
|
||||
|
||||
public void ShowUser(User user, bool fetchOnline = true)
|
||||
|
@ -17,8 +17,8 @@ namespace osu.Game.Overlays
|
||||
protected const float APPEAR_DURATION = 800;
|
||||
protected const float DISAPPEAR_DURATION = 500;
|
||||
|
||||
private const EasingTypes easing_show = EasingTypes.OutSine;
|
||||
private const EasingTypes easing_hide = EasingTypes.InSine;
|
||||
private const Easing easing_show = Easing.OutSine;
|
||||
private const Easing easing_hide = Easing.InSine;
|
||||
|
||||
private readonly Wave firstWave;
|
||||
private readonly Wave secondWave;
|
||||
@ -137,23 +137,23 @@ namespace osu.Game.Overlays
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Visible;
|
||||
|
||||
this.FadeIn(100, EasingTypes.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, EasingTypes.OutQuint);
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
|
||||
|
||||
this.FadeIn(100, EasingTypes.OutQuint);
|
||||
this.FadeIn(100, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
|
||||
|
||||
foreach (var w in wavesContainer.Children)
|
||||
w.State = Visibility.Hidden;
|
||||
|
||||
this.FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint);
|
||||
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -64,22 +64,22 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(100, EasingTypes.OutQuint);
|
||||
this.FadeInFromZero(100, Easing.OutQuint);
|
||||
|
||||
switch (Judgement.Result)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
this.ScaleTo(1.6f);
|
||||
this.ScaleTo(1, 100, EasingTypes.In);
|
||||
this.ScaleTo(1, 100, Easing.In);
|
||||
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
|
||||
this.RotateTo(40, 800, EasingTypes.InQuint);
|
||||
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
||||
this.RotateTo(40, 800, Easing.InQuint);
|
||||
|
||||
this.Delay(600).FadeOut(200);
|
||||
break;
|
||||
case HitResult.Hit:
|
||||
this.ScaleTo(0.9f);
|
||||
this.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
this.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
this.Delay(100).FadeOut(400);
|
||||
break;
|
||||
|
@ -56,29 +56,29 @@ namespace osu.Game.Screens
|
||||
Content.FadeOut();
|
||||
Content.MoveToX(x_movement_amount);
|
||||
|
||||
Content.FadeIn(transition_length, EasingTypes.InOutQuart);
|
||||
Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
|
||||
Content.FadeIn(transition_length, Easing.InOutQuart);
|
||||
Content.MoveToX(0, transition_length, Easing.InOutQuart);
|
||||
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
|
||||
Content.MoveToX(-x_movement_amount, transition_length, Easing.InOutQuart);
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.FadeOut(transition_length, EasingTypes.OutExpo);
|
||||
Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_length, Easing.OutExpo);
|
||||
Content.MoveToX(x_movement_amount, transition_length, Easing.OutExpo);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
|
||||
Content.MoveToX(0, transition_length, Easing.OutExpo);
|
||||
base.OnResuming(last);
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
|
||||
public void BlurTo(Vector2 sigma, double duration, Easing easing = Easing.None)
|
||||
{
|
||||
background?.BlurTo(sigma, duration, easing);
|
||||
blurTarget = sigma;
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
private void display(Background newBackground)
|
||||
{
|
||||
current?.FadeOut(800, EasingTypes.OutQuint);
|
||||
current?.FadeOut(800, Easing.OutQuint);
|
||||
current?.Expire();
|
||||
|
||||
Add(current = newBackground);
|
||||
|
@ -128,14 +128,14 @@ namespace osu.Game.Screens.Menu
|
||||
bool rightward = beatIndex % 2 == 1;
|
||||
double duration = timingPoint.BeatLength / 2;
|
||||
|
||||
icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
|
||||
icon.RotateTo(rightward ? 10 : -10, duration * 2, Easing.InOutSine);
|
||||
|
||||
icon.Animate(
|
||||
i => i.MoveToY(-10, duration, EasingTypes.Out),
|
||||
i => i.ScaleTo(1, duration, EasingTypes.Out)
|
||||
i => i.MoveToY(-10, duration, Easing.Out),
|
||||
i => i.ScaleTo(1, duration, Easing.Out)
|
||||
).Then(
|
||||
i => i.MoveToY(0, duration, EasingTypes.In),
|
||||
i => i.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In)
|
||||
i => i.MoveToY(0, duration, Easing.In),
|
||||
i => i.ScaleTo(new Vector2(1, 0.9f), duration, Easing.In)
|
||||
);
|
||||
}
|
||||
|
||||
@ -145,25 +145,25 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
sampleHover?.Play();
|
||||
|
||||
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
|
||||
box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic);
|
||||
|
||||
double duration = TimeUntilNextBeat;
|
||||
|
||||
icon.ClearTransforms();
|
||||
icon.RotateTo(10, duration, EasingTypes.InOutSine);
|
||||
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
|
||||
icon.RotateTo(10, duration, Easing.InOutSine);
|
||||
icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
icon.RotateTo(0, 500, EasingTypes.Out);
|
||||
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
|
||||
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
icon.RotateTo(0, 500, Easing.Out);
|
||||
icon.MoveTo(Vector2.Zero, 500, Easing.Out);
|
||||
icon.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
if (State == ButtonState.Expanded)
|
||||
box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
|
||||
box.ScaleTo(new Vector2(1, 1), 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -176,13 +176,13 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
boxHoverLayer.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
||||
boxHoverLayer.FadeTo(0.1f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
boxHoverLayer.FadeTo(0, 1000, EasingTypes.OutQuint);
|
||||
boxHoverLayer.FadeTo(0, 1000, Easing.OutQuint);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
@ -214,7 +214,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
boxHoverLayer.ClearTransforms();
|
||||
boxHoverLayer.Alpha = 0.9f;
|
||||
boxHoverLayer.FadeOut(800, EasingTypes.OutExpo);
|
||||
boxHoverLayer.FadeOut(800, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
|
||||
@ -246,23 +246,23 @@ namespace osu.Game.Screens.Menu
|
||||
switch (ContractStyle)
|
||||
{
|
||||
default:
|
||||
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
|
||||
box.ScaleTo(new Vector2(0, 1), 500, Easing.OutExpo);
|
||||
this.FadeOut(500);
|
||||
break;
|
||||
case 1:
|
||||
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
|
||||
box.ScaleTo(new Vector2(0, 1), 400, Easing.InSine);
|
||||
this.FadeOut(800);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ButtonState.Expanded:
|
||||
const int expand_duration = 500;
|
||||
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
|
||||
box.ScaleTo(new Vector2(1, 1), expand_duration, Easing.OutExpo);
|
||||
this.FadeIn(expand_duration / 6f);
|
||||
break;
|
||||
case ButtonState.Exploded:
|
||||
const int explode_duration = 200;
|
||||
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
|
||||
box.ScaleTo(new Vector2(2, 1), explode_duration, Easing.OutExpo);
|
||||
this.FadeOut(explode_duration / 4f * 3);
|
||||
break;
|
||||
}
|
||||
|
@ -224,13 +224,13 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
|
||||
buttonArea.FadeOut(300);
|
||||
|
||||
osuLogo.Delay(150)
|
||||
.Schedule(() => toolbar?.Hide())
|
||||
.ScaleTo(1, 800, EasingTypes.OutExpo)
|
||||
.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
|
||||
.ScaleTo(1, 800, Easing.OutExpo)
|
||||
.MoveTo(Vector2.Zero, 800, Easing.OutExpo);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
@ -247,11 +247,11 @@ namespace osu.Game.Screens.Menu
|
||||
sampleBack?.Play();
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
var sequence = osuLogo
|
||||
.ScaleTo(0.5f, 200, EasingTypes.In)
|
||||
.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
|
||||
.ScaleTo(0.5f, 200, Easing.In)
|
||||
.MoveTo(buttonFlow.DrawPosition, 200, Easing.In);
|
||||
|
||||
if (fromInitial && osuLogo.Scale.X > 0.5f)
|
||||
sequence.OnComplete(o =>
|
||||
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Menu
|
||||
b.State = ButtonState.Expanded;
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
|
||||
|
||||
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
||||
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
||||
|
@ -134,8 +134,8 @@ namespace osu.Game.Screens.Menu
|
||||
logo.ScaleTo(0.4f);
|
||||
logo.FadeOut();
|
||||
|
||||
logo.ScaleTo(1, 4400, EasingTypes.OutQuint);
|
||||
logo.FadeIn(20000, EasingTypes.OutQuint);
|
||||
logo.ScaleTo(1, 4400, Easing.OutQuint);
|
||||
logo.FadeIn(20000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
|
@ -118,10 +118,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
buttons.State = MenuState.EnteringMode;
|
||||
|
||||
Content.FadeOut(length, EasingTypes.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
|
||||
Content.FadeOut(length, Easing.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||
|
||||
sideFlashes.FadeOut(length / 4, EasingTypes.OutQuint);
|
||||
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
@ -137,10 +137,10 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
buttons.State = MenuState.TopLevel;
|
||||
|
||||
Content.FadeIn(length, EasingTypes.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
|
||||
Content.FadeIn(length, Easing.OutQuint);
|
||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||
|
||||
sideFlashes.FadeIn(length / 4, EasingTypes.InQuint);
|
||||
sideFlashes.FadeIn(length / 4, Easing.InQuint);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
|
||||
.Then()
|
||||
.FadeOut(beatLength, EasingTypes.In);
|
||||
.FadeOut(beatLength, Easing.In);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -240,27 +240,27 @@ namespace osu.Game.Screens.Menu
|
||||
this.Delay(early_activation).Schedule(() => sampleBeat.Play());
|
||||
|
||||
logoBeatContainer
|
||||
.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, EasingTypes.Out)
|
||||
.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out)
|
||||
.Then()
|
||||
.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
|
||||
|
||||
ripple.ClearTransforms();
|
||||
ripple
|
||||
.ScaleTo(logoAmplitudeContainer.Scale)
|
||||
.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint)
|
||||
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, EasingTypes.OutQuint);
|
||||
.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, Easing.OutQuint)
|
||||
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, Easing.OutQuint);
|
||||
|
||||
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
|
||||
{
|
||||
flashLayer.ClearTransforms();
|
||||
flashLayer
|
||||
.FadeTo(0.2f * amplitudeAdjust, early_activation, EasingTypes.Out)
|
||||
.FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out)
|
||||
.Then()
|
||||
.FadeOut(beatLength);
|
||||
|
||||
visualizer.ClearTransforms();
|
||||
visualizer
|
||||
.FadeTo(0.9f * amplitudeAdjust, early_activation, EasingTypes.Out)
|
||||
.FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out)
|
||||
.Then()
|
||||
.FadeTo(0.5f, beatLength);
|
||||
}
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Screens.Menu
|
||||
const float velocity_adjust_cutoff = 0.98f;
|
||||
|
||||
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
|
||||
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
|
||||
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint);
|
||||
|
||||
if (maxAmplitude > velocity_adjust_cutoff)
|
||||
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
|
||||
@ -286,13 +286,13 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
logoBounceContainer.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||
logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -304,7 +304,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
flashLayer.ClearTransforms();
|
||||
flashLayer.Alpha = 0.4f;
|
||||
flashLayer.FadeOut(1500, EasingTypes.OutExpo);
|
||||
flashLayer.FadeOut(1500, Easing.OutExpo);
|
||||
|
||||
Action?.Invoke();
|
||||
return true;
|
||||
@ -314,18 +314,18 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
logoHoverContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
logoHoverContainer.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
public void Impact()
|
||||
{
|
||||
impactContainer.FadeOutFromOne(250, EasingTypes.In);
|
||||
impactContainer.FadeOutFromOne(250, Easing.In);
|
||||
impactContainer.ScaleTo(0.96f);
|
||||
impactContainer.ScaleTo(1.12f, 250);
|
||||
}
|
||||
|
@ -235,7 +235,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}) { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
|
@ -337,7 +337,7 @@ namespace osu.Game.Screens.Multiplayer
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||
OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
|
||||
}) { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
protected virtual double PopOutDuration => 150;
|
||||
protected virtual float PopOutScale => 2.0f;
|
||||
protected virtual EasingTypes PopOutEasing => EasingTypes.None;
|
||||
protected virtual Easing PopOutEasing => Easing.None;
|
||||
protected virtual float PopOutInitialAlpha => 0.75f;
|
||||
|
||||
protected virtual double FadeOutDuration => 100;
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <summary>
|
||||
/// Easing for the counter rollover animation.
|
||||
/// </summary>
|
||||
protected EasingTypes RollingEasing => EasingTypes.None;
|
||||
protected Easing RollingEasing => Easing.None;
|
||||
|
||||
protected SpriteText DisplayedCountSpriteText;
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public class ComboResultCounter : RollingCounter<long>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
protected override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
protected override double GetProportionalDuration(long currentValue, long newValue)
|
||||
{
|
||||
|
@ -76,20 +76,20 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private void appearTransform()
|
||||
{
|
||||
if (mods.Value.Any(m => !m.Ranked))
|
||||
unrankedText.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
|
||||
unrankedText.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
else
|
||||
unrankedText.Hide();
|
||||
|
||||
iconsContainer.FinishTransforms();
|
||||
iconsContainer.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
|
||||
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
expand();
|
||||
using (iconsContainer.BeginDelayedSequence(1200))
|
||||
contract();
|
||||
}
|
||||
|
||||
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, EasingTypes.OutQuint);
|
||||
private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
|
||||
|
||||
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, EasingTypes.OutQuint);
|
||||
private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
|
@ -97,11 +97,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (judgement.Result == HitResult.Miss)
|
||||
return;
|
||||
|
||||
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint)
|
||||
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, Easing.OutQuint)
|
||||
.Delay(glow_fade_delay)
|
||||
.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
|
||||
.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
|
||||
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
overlay.FadeIn(activate_delay, EasingTypes.Out);
|
||||
overlay.FadeIn(activate_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
if (args.Key == Key.Tilde && !fired)
|
||||
{
|
||||
overlay.FadeOut(fadeout_delay, EasingTypes.Out);
|
||||
overlay.FadeOut(fadeout_delay, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -76,8 +76,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool HandleInput => State == Visibility.Visible;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, EasingTypes.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, EasingTypes.In);
|
||||
protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
|
||||
|
||||
// Don't let mouse down events through the overlay or people can click circles while paused.
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
@ -262,8 +262,8 @@ namespace osu.Game.Screens.Play
|
||||
if (!loadedSuccessfully)
|
||||
return;
|
||||
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, EasingTypes.OutQuint);
|
||||
Background?.FadeTo(1 - (float)dimLevel, 1500, EasingTypes.OutQuint);
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, Easing.OutQuint);
|
||||
Background?.FadeTo(1 - (float)dimLevel, 1500, Easing.OutQuint);
|
||||
|
||||
Content.Alpha = 0;
|
||||
|
||||
@ -271,7 +271,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Content
|
||||
.ScaleTo(0.7f)
|
||||
.ScaleTo(1, 750, EasingTypes.OutQuint)
|
||||
.ScaleTo(1, 750, Easing.OutQuint)
|
||||
.Delay(250)
|
||||
.FadeIn(250);
|
||||
|
||||
@ -282,7 +282,7 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
|
||||
pauseContainer.Alpha = 0;
|
||||
pauseContainer.FadeIn(750, EasingTypes.OutQuint);
|
||||
pauseContainer.FadeIn(750, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
@ -314,7 +314,7 @@ namespace osu.Game.Screens.Play
|
||||
HitRenderer?.FadeOut(fade_out_duration);
|
||||
Content.FadeOut(fade_out_duration);
|
||||
|
||||
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
|
||||
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
||||
|
||||
Background?.FadeTo(1f, fade_out_duration);
|
||||
}
|
||||
|
@ -82,13 +82,13 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void contentIn()
|
||||
{
|
||||
Content.ScaleTo(1, 650, EasingTypes.OutQuint);
|
||||
Content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
Content.FadeInFromZero(400);
|
||||
}
|
||||
|
||||
private void contentOut()
|
||||
{
|
||||
Content.ScaleTo(0.7f, 300, EasingTypes.InQuint);
|
||||
Content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||
Content.FadeOut(250);
|
||||
}
|
||||
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
contentIn();
|
||||
|
||||
logo.Delay(500).MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
|
||||
logo.Delay(500).MoveToOffset(new Vector2(0, -180), 500, Easing.InOutExpo);
|
||||
info.Delay(750).FadeIn(500);
|
||||
this.Delay(2150).Schedule(pushWhenLoaded);
|
||||
}
|
||||
@ -131,7 +131,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
|
||||
Content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||
this.FadeOut(150);
|
||||
|
||||
return base.OnExiting(next);
|
||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Screens.Play.ReplaySettings
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeDuration = transition_duration,
|
||||
AutoSizeEasing = EasingTypes.OutQuint,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(15),
|
||||
Spacing = new Vector2(0, 15),
|
||||
@ -123,10 +123,10 @@ namespace osu.Game.Screens.Play.ReplaySettings
|
||||
else
|
||||
{
|
||||
content.AutoSizeAxes = Axes.None;
|
||||
content.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, EasingTypes.OutQuint);
|
||||
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, EasingTypes.OutQuint);
|
||||
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
@ -154,14 +154,14 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
case Visibility.Visible:
|
||||
if (lastState == Visibility.Hidden)
|
||||
this.FadeIn(500, EasingTypes.OutExpo);
|
||||
this.FadeIn(500, Easing.OutExpo);
|
||||
|
||||
if (!IsHovered)
|
||||
using (BeginDelayedSequence(1000))
|
||||
scheduledHide = Schedule(() => State = Visibility.Hidden);
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
this.FadeOut(1000, EasingTypes.OutExpo);
|
||||
this.FadeOut(1000, Easing.OutExpo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -249,29 +249,29 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(5), 500, EasingTypes.OutQuint);
|
||||
box.FadeColour(colourHover, 500, EasingTypes.OutQuint);
|
||||
background.FadeTo(0.4f, 500, EasingTypes.OutQuint);
|
||||
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
|
||||
box.FadeColour(colourHover, 500, Easing.OutQuint);
|
||||
background.FadeTo(0.4f, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(0), 500, EasingTypes.OutQuint);
|
||||
box.FadeColour(colourNormal, 500, EasingTypes.OutQuint);
|
||||
background.FadeTo(0.2f, 500, EasingTypes.OutQuint);
|
||||
flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
|
||||
box.FadeColour(colourNormal, 500, Easing.OutQuint);
|
||||
background.FadeTo(0.2f, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
@ -280,8 +280,8 @@ namespace osu.Game.Screens.Play
|
||||
if (!Enabled)
|
||||
return false;
|
||||
|
||||
box.FlashColour(Color4.White, 500, EasingTypes.OutQuint);
|
||||
aspect.ScaleTo(1.2f, 2000, EasingTypes.OutQuint);
|
||||
box.FlashColour(Color4.White, 500, Easing.OutQuint);
|
||||
aspect.ScaleTo(1.2f, 2000, Easing.OutQuint);
|
||||
|
||||
bool result = base.OnClick(state);
|
||||
|
||||
|
@ -121,14 +121,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updateBarVisibility()
|
||||
{
|
||||
bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, EasingTypes.In);
|
||||
this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
|
||||
bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, Easing.In);
|
||||
this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, Easing.In);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
updateBarVisibility();
|
||||
this.FadeIn(500, EasingTypes.OutQuint);
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -92,8 +92,8 @@ namespace osu.Game.Screens.Ranking
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint);
|
||||
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
|
||||
|
||||
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint);
|
||||
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Ranking
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, EasingTypes.OutQuint);
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, Easing.OutQuint);
|
||||
|
||||
allCircles.ForEach(c =>
|
||||
{
|
||||
@ -68,27 +68,27 @@ namespace osu.Game.Screens.Ranking
|
||||
currentPage.FadeOut();
|
||||
|
||||
circleOuterBackground
|
||||
.FadeIn(transition_time, EasingTypes.OutQuint)
|
||||
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
.FadeIn(transition_time, Easing.OutQuint)
|
||||
.ScaleTo(1, transition_time, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(transition_time * 0.25f, true))
|
||||
{
|
||||
circleOuter
|
||||
.FadeIn(transition_time, EasingTypes.OutQuint)
|
||||
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
.FadeIn(transition_time, Easing.OutQuint)
|
||||
.ScaleTo(1, transition_time, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(transition_time * 0.3f, true))
|
||||
{
|
||||
backgroundParallax.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
backgroundParallax.FadeIn(transition_time, Easing.OutQuint);
|
||||
|
||||
circleInner
|
||||
.FadeIn(transition_time, EasingTypes.OutQuint)
|
||||
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
|
||||
.FadeIn(transition_time, Easing.OutQuint)
|
||||
.ScaleTo(1, transition_time, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(transition_time * 0.4f, true))
|
||||
{
|
||||
modeChangeButtons.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
currentPage.FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
modeChangeButtons.FadeIn(transition_time, Easing.OutQuint);
|
||||
currentPage.FadeIn(transition_time, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
allCircles.ForEach(c =>
|
||||
{
|
||||
c.ScaleTo(0, transition_time, EasingTypes.OutSine);
|
||||
c.ScaleTo(0, transition_time, Easing.OutSine);
|
||||
});
|
||||
|
||||
Content.FadeOut(transition_time / 4);
|
||||
|
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Ranking
|
||||
Origin = Anchor.TopCentre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint
|
||||
LayoutEasing = Easing.OutQuint
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -180,7 +180,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
s.FadeOut()
|
||||
.Then(delay += 200)
|
||||
.FadeIn(300 + delay, EasingTypes.Out);
|
||||
.FadeIn(300 + delay, Easing.Out);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -372,7 +372,7 @@ namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
protected override double RollingDuration => 3000;
|
||||
|
||||
protected override EasingTypes RollingEasing => EasingTypes.OutPow10;
|
||||
protected override Easing RollingEasing => Easing.OutPow10;
|
||||
|
||||
public SlowScoreCounter(uint leading = 0) : base(leading)
|
||||
{
|
||||
|
@ -46,18 +46,18 @@ namespace osu.Game.Screens
|
||||
|
||||
using (Content.BeginDelayedSequence(300, true))
|
||||
{
|
||||
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
|
||||
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
|
||||
boxContainer.ScaleTo(1, transition_time, Easing.OutElastic);
|
||||
boxContainer.RotateTo(0, transition_time / 2, Easing.OutQuint);
|
||||
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||
Content.FadeIn(transition_time, Easing.OutExpo);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
textContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_time, EasingTypes.OutExpo);
|
||||
textContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
|
||||
Content.FadeOut(transition_time, Easing.OutExpo);
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
@ -66,16 +66,16 @@ namespace osu.Game.Screens
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
|
||||
textContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeOut(transition_time, EasingTypes.OutExpo);
|
||||
textContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
|
||||
Content.FadeOut(transition_time, Easing.OutExpo);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
|
||||
Content.FadeIn(transition_time, EasingTypes.OutExpo);
|
||||
textContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||
Content.FadeIn(transition_time, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public ScreenWhiteBox()
|
||||
|
@ -341,7 +341,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (group.State == BeatmapGroupState.Expanded)
|
||||
{
|
||||
group.Header.MoveToX(-100, 500, EasingTypes.OutExpo);
|
||||
group.Header.MoveToX(-100, 500, Easing.OutExpo);
|
||||
var headerY = group.Header.Position.Y;
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
@ -349,7 +349,7 @@ namespace osu.Game.Screens.Select
|
||||
if (panel == selectedPanel)
|
||||
selectedY = currentY + panel.DrawHeight / 2 - DrawHeight / 2;
|
||||
|
||||
panel.MoveToX(-50, 500, EasingTypes.OutExpo);
|
||||
panel.MoveToX(-50, 500, Easing.OutExpo);
|
||||
|
||||
//on first display we want to begin hidden under our group's header.
|
||||
if (panel.Alpha == 0)
|
||||
@ -360,11 +360,11 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
else
|
||||
{
|
||||
group.Header.MoveToX(0, 500, EasingTypes.OutExpo);
|
||||
group.Header.MoveToX(0, 500, Easing.OutExpo);
|
||||
|
||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||
{
|
||||
panel.MoveToX(0, 500, EasingTypes.OutExpo);
|
||||
panel.MoveToX(0, 500, Easing.OutExpo);
|
||||
movePanel(panel, false, animated, ref currentY);
|
||||
}
|
||||
}
|
||||
@ -379,7 +379,7 @@ namespace osu.Game.Screens.Select
|
||||
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||
{
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, EasingTypes.OutExpo);
|
||||
panel.MoveToY(currentY, animated ? 750 : 0, Easing.OutExpo);
|
||||
|
||||
if (advance)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
|
@ -119,12 +119,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
ratingsGraph.Values = ratings.Select(rating => (float)rating);
|
||||
|
||||
ratingsContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
|
||||
ratingsContainer.FadeColour(Color4.White, 500, Easing.Out);
|
||||
}
|
||||
else if (failOnMissing)
|
||||
ratingsGraph.Values = new float[10];
|
||||
else
|
||||
ratingsContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
|
||||
ratingsContainer.FadeColour(Color4.Gray, 500, Easing.Out);
|
||||
|
||||
if (hasRetriesFails)
|
||||
{
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Screens.Select
|
||||
failGraph.Values = fails.Select(fail => (float)fail);
|
||||
retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue));
|
||||
|
||||
retryFailContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
|
||||
retryFailContainer.FadeColour(Color4.White, 500, Easing.Out);
|
||||
}
|
||||
else if (failOnMissing)
|
||||
{
|
||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
|
||||
retryGraph.Values = new float[100];
|
||||
}
|
||||
else
|
||||
retryFailContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
|
||||
retryFailContainer.FadeColour(Color4.Gray, 500, Easing.Out);
|
||||
}
|
||||
|
||||
public BeatmapDetails()
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
|
||||
Width = 0.4f,
|
||||
Direction = FillDirection.Vertical,
|
||||
LayoutDuration = 200,
|
||||
LayoutEasing = EasingTypes.OutQuint,
|
||||
LayoutEasing = Easing.OutQuint,
|
||||
Children = new[]
|
||||
{
|
||||
description = new MetadataSegment("Description"),
|
||||
|
@ -57,14 +57,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.MoveToX(0, 800, EasingTypes.OutQuint);
|
||||
this.RotateTo(0, 800, EasingTypes.OutQuint);
|
||||
this.MoveToX(0, 800, Easing.OutQuint);
|
||||
this.RotateTo(0, 800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.MoveToX(-100, 800, EasingTypes.InQuint);
|
||||
this.RotateTo(10, 800, EasingTypes.InQuint);
|
||||
this.MoveToX(-100, 800, Easing.InQuint);
|
||||
this.RotateTo(10, 800, Easing.InQuint);
|
||||
}
|
||||
|
||||
public void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Select
|
||||
Action = action,
|
||||
});
|
||||
|
||||
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
public Footer()
|
||||
{
|
||||
|
@ -89,27 +89,27 @@ namespace osu.Game.Screens.Select
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
Hovered?.Invoke();
|
||||
light.ScaleTo(new Vector2(1, 2), Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.FadeColour(SelectedColour, Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.ScaleTo(new Vector2(1, 2), Footer.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
light.FadeColour(SelectedColour, Footer.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
HoverLost?.Invoke();
|
||||
light.ScaleTo(new Vector2(1, 1), Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.FadeColour(DeselectedColour, Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
light.ScaleTo(new Vector2(1, 1), Footer.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
light.FadeColour(DeselectedColour, Footer.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
box.FadeTo(0.3f, Footer.TRANSITION_LENGTH * 2, EasingTypes.OutQuint);
|
||||
box.FadeTo(0.3f, Footer.TRANSITION_LENGTH * 2, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
box.ClearTransforms();
|
||||
box.Alpha = 1;
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH * 3, EasingTypes.OutQuint);
|
||||
box.FadeOut(Footer.TRANSITION_LENGTH * 3, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
|
@ -62,15 +62,15 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
break;
|
||||
case Visibility.Visible:
|
||||
this.FadeIn(200);
|
||||
content.MoveToY(0, 800, EasingTypes.OutQuint);
|
||||
content.MoveToY(0, 800, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(100, true))
|
||||
{
|
||||
avatar.FadeIn(300, EasingTypes.OutQuint);
|
||||
nameLabel.FadeIn(350, EasingTypes.OutQuint);
|
||||
avatar.FadeIn(300, Easing.OutQuint);
|
||||
nameLabel.FadeIn(350, Easing.OutQuint);
|
||||
|
||||
avatar.MoveToX(0, 300, EasingTypes.OutQuint);
|
||||
nameLabel.MoveToX(0, 350, EasingTypes.OutQuint);
|
||||
avatar.MoveToX(0, 300, Easing.OutQuint);
|
||||
nameLabel.MoveToX(0, 350, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(250, true))
|
||||
{
|
||||
@ -269,13 +269,13 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
protected override bool OnHover(Framework.Input.InputState state)
|
||||
{
|
||||
background.FadeTo(0.5f, 300, EasingTypes.OutQuint);
|
||||
background.FadeTo(0.5f, 300, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
||||
{
|
||||
background.FadeTo(background_alpha, 200, EasingTypes.OutQuint);
|
||||
background.FadeTo(background_alpha, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
|
@ -54,13 +54,13 @@ namespace osu.Game.Screens.Select.Options
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
||||
flash.FadeTo(0.1f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
flash.FadeTo(0, 1000, EasingTypes.OutQuint);
|
||||
flash.FadeTo(0, 1000, Easing.OutQuint);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
flash.ClearTransforms();
|
||||
flash.Alpha = 0.9f;
|
||||
flash.FadeOut(800, EasingTypes.OutExpo);
|
||||
flash.FadeOut(800, Easing.OutExpo);
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
@ -29,27 +29,27 @@ namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
base.PopIn();
|
||||
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
|
||||
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
||||
buttonsContainer.MoveToX(x_position - x_movement);
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
|
||||
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
|
||||
|
||||
buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
|
||||
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
|
||||
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
|
||||
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
|
||||
|
||||
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
|
||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
|
||||
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
|
||||
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
|
||||
|
||||
this.FadeOut(transition_duration, EasingTypes.InQuint);
|
||||
this.FadeOut(transition_duration, Easing.InQuint);
|
||||
}
|
||||
|
||||
public BeatmapOptionsOverlay()
|
||||
|
@ -312,14 +312,14 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||
Content.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
FilterControl.Activate();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
||||
Content.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
|
@ -296,7 +296,7 @@ namespace osu.Game.Screens.Tournament
|
||||
}
|
||||
}
|
||||
|
||||
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) =>
|
||||
private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
|
||||
this.TransformTo(nameof(speed), value, duration, easing);
|
||||
|
||||
private enum ScrollState
|
||||
|
@ -169,7 +169,7 @@ namespace osu.Game.Users
|
||||
private void load(OsuColour colours, UserProfileOverlay profile)
|
||||
{
|
||||
Status.ValueChanged += displayStatus;
|
||||
Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, EasingTypes.OutQuint);
|
||||
Status.ValueChanged += status => statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
|
||||
|
||||
base.Action = () =>
|
||||
{
|
||||
@ -190,15 +190,15 @@ namespace osu.Game.Users
|
||||
|
||||
if (status == null)
|
||||
{
|
||||
statusBar.ResizeHeightTo(0f, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.ResizeHeightTo(0f, transition_duration, Easing.OutQuint);
|
||||
statusBar.FadeOut(transition_duration, Easing.OutQuint);
|
||||
this.ResizeHeightTo(height - status_height, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
statusBar.ResizeHeightTo(status_height, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.ResizeHeightTo(status_height, transition_duration, Easing.OutQuint);
|
||||
statusBar.FadeIn(transition_duration, Easing.OutQuint);
|
||||
this.ResizeHeightTo(height, transition_duration, Easing.OutQuint);
|
||||
|
||||
statusMessage.Text = status.Message;
|
||||
}
|
||||
|
Reference in New Issue
Block a user