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Rename EasingTypes to Easing
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@ -138,7 +138,7 @@ namespace osu.Game.Overlays.Profile
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public void ResetBall()
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{
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ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, EasingTypes.OutQuint);
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ball.MoveTo(new Vector2(1, GetYPosition(Values.Last())), ballShown ? transform_duration : 0, Easing.OutQuint);
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ball.Show();
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BallRelease();
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ballShown = true;
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@ -158,7 +158,7 @@ namespace osu.Game.Overlays.Profile
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float y = GetYPosition(values[i]);
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if (Math.Abs(y * DrawHeight - position.Y) <= 8f)
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{
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ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, EasingTypes.OutQuint);
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ball.MoveTo(new Vector2(index / (float)(count - 1), y), transform_duration, Easing.OutQuint);
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BallMove(i);
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}
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}
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