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https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Rename EasingTypes to Easing
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@ -128,14 +128,14 @@ namespace osu.Game.Screens.Menu
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bool rightward = beatIndex % 2 == 1;
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double duration = timingPoint.BeatLength / 2;
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icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
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icon.RotateTo(rightward ? 10 : -10, duration * 2, Easing.InOutSine);
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icon.Animate(
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i => i.MoveToY(-10, duration, EasingTypes.Out),
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i => i.ScaleTo(1, duration, EasingTypes.Out)
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i => i.MoveToY(-10, duration, Easing.Out),
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i => i.ScaleTo(1, duration, Easing.Out)
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).Then(
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i => i.MoveToY(0, duration, EasingTypes.In),
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i => i.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In)
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i => i.MoveToY(0, duration, Easing.In),
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i => i.ScaleTo(new Vector2(1, 0.9f), duration, Easing.In)
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);
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}
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@ -145,25 +145,25 @@ namespace osu.Game.Screens.Menu
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sampleHover?.Play();
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box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
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box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic);
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double duration = TimeUntilNextBeat;
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icon.ClearTransforms();
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icon.RotateTo(10, duration, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
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icon.RotateTo(10, duration, Easing.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), duration, Easing.Out);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransforms();
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icon.RotateTo(0, 500, EasingTypes.Out);
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icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
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icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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icon.RotateTo(0, 500, Easing.Out);
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icon.MoveTo(Vector2.Zero, 500, Easing.Out);
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icon.ScaleTo(Vector2.One, 200, Easing.Out);
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if (State == ButtonState.Expanded)
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box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
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box.ScaleTo(new Vector2(1, 1), 500, Easing.OutElastic);
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}
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[BackgroundDependencyLoader]
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@ -176,13 +176,13 @@ namespace osu.Game.Screens.Menu
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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boxHoverLayer.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
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boxHoverLayer.FadeTo(0.1f, 1000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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boxHoverLayer.FadeTo(0, 1000, EasingTypes.OutQuint);
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boxHoverLayer.FadeTo(0, 1000, Easing.OutQuint);
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return base.OnMouseUp(state, args);
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}
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@ -214,7 +214,7 @@ namespace osu.Game.Screens.Menu
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boxHoverLayer.ClearTransforms();
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boxHoverLayer.Alpha = 0.9f;
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boxHoverLayer.FadeOut(800, EasingTypes.OutExpo);
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boxHoverLayer.FadeOut(800, Easing.OutExpo);
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}
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public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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@ -246,23 +246,23 @@ namespace osu.Game.Screens.Menu
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switch (ContractStyle)
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{
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default:
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box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
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box.ScaleTo(new Vector2(0, 1), 500, Easing.OutExpo);
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this.FadeOut(500);
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break;
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case 1:
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box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
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box.ScaleTo(new Vector2(0, 1), 400, Easing.InSine);
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this.FadeOut(800);
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break;
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}
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break;
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case ButtonState.Expanded:
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const int expand_duration = 500;
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box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
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box.ScaleTo(new Vector2(1, 1), expand_duration, Easing.OutExpo);
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this.FadeIn(expand_duration / 6f);
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break;
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case ButtonState.Exploded:
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const int explode_duration = 200;
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box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
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box.ScaleTo(new Vector2(2, 1), explode_duration, Easing.OutExpo);
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this.FadeOut(explode_duration / 4f * 3);
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break;
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}
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