Rename EasingTypes to Easing

This commit is contained in:
Thomas Müller
2017-07-22 20:50:25 +02:00
parent c08cb43b9c
commit e68675f970
121 changed files with 450 additions and 450 deletions

View File

@ -224,13 +224,13 @@ namespace osu.Game.Screens.Menu
{
case MenuState.Exit:
case MenuState.Initial:
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
buttonArea.FadeOut(300);
osuLogo.Delay(150)
.Schedule(() => toolbar?.Hide())
.ScaleTo(1, 800, EasingTypes.OutExpo)
.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
.ScaleTo(1, 800, Easing.OutExpo)
.MoveTo(Vector2.Zero, 800, Easing.OutExpo);
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
@ -247,11 +247,11 @@ namespace osu.Game.Screens.Menu
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
var sequence = osuLogo
.ScaleTo(0.5f, 200, EasingTypes.In)
.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
.ScaleTo(0.5f, 200, Easing.In)
.MoveTo(buttonFlow.DrawPosition, 200, Easing.In);
if (fromInitial && osuLogo.Scale.X > 0.5f)
sequence.OnComplete(o =>
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Menu
b.State = ButtonState.Expanded;
break;
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);