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Rename EasingTypes to Easing
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@ -224,13 +224,13 @@ namespace osu.Game.Screens.Menu
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{
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case MenuState.Exit:
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case MenuState.Initial:
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buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
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buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
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buttonArea.FadeOut(300);
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osuLogo.Delay(150)
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.Schedule(() => toolbar?.Hide())
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.ScaleTo(1, 800, EasingTypes.OutExpo)
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.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
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.ScaleTo(1, 800, Easing.OutExpo)
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.MoveTo(Vector2.Zero, 800, Easing.OutExpo);
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foreach (Button b in buttonsTopLevel)
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b.State = ButtonState.Contracted;
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@ -247,11 +247,11 @@ namespace osu.Game.Screens.Menu
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sampleBack?.Play();
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break;
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case MenuState.TopLevel:
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buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
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var sequence = osuLogo
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.ScaleTo(0.5f, 200, EasingTypes.In)
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.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
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.ScaleTo(0.5f, 200, Easing.In)
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.MoveTo(buttonFlow.DrawPosition, 200, Easing.In);
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if (fromInitial && osuLogo.Scale.X > 0.5f)
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sequence.OnComplete(o =>
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@ -276,7 +276,7 @@ namespace osu.Game.Screens.Menu
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b.State = ButtonState.Expanded;
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break;
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case MenuState.EnteringMode:
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buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
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buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
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buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
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buttonsPlay.ForEach(b => b.ContractStyle = 1);
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