Rename EasingTypes to Easing

This commit is contained in:
Thomas Müller
2017-07-22 20:50:25 +02:00
parent c08cb43b9c
commit e68675f970
121 changed files with 450 additions and 450 deletions

View File

@ -240,27 +240,27 @@ namespace osu.Game.Screens.Menu
this.Delay(early_activation).Schedule(() => sampleBeat.Play());
logoBeatContainer
.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, EasingTypes.Out)
.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, Easing.Out)
.Then()
.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
.ScaleTo(1, beatLength * 2, Easing.OutQuint);
ripple.ClearTransforms();
ripple
.ScaleTo(logoAmplitudeContainer.Scale)
.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint)
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, EasingTypes.OutQuint);
.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, Easing.OutQuint)
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, Easing.OutQuint);
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
{
flashLayer.ClearTransforms();
flashLayer
.FadeTo(0.2f * amplitudeAdjust, early_activation, EasingTypes.Out)
.FadeTo(0.2f * amplitudeAdjust, early_activation, Easing.Out)
.Then()
.FadeOut(beatLength);
visualizer.ClearTransforms();
visualizer
.FadeTo(0.9f * amplitudeAdjust, early_activation, EasingTypes.Out)
.FadeTo(0.9f * amplitudeAdjust, early_activation, Easing.Out)
.Then()
.FadeTo(0.5f, beatLength);
}
@ -274,7 +274,7 @@ namespace osu.Game.Screens.Menu
const float velocity_adjust_cutoff = 0.98f;
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint);
if (maxAmplitude > velocity_adjust_cutoff)
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
@ -286,13 +286,13 @@ namespace osu.Game.Screens.Menu
{
if (!Interactive) return false;
logoBounceContainer.ScaleTo(0.9f, 1000, EasingTypes.Out);
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
logoBounceContainer.ScaleTo(1f, 500, EasingTypes.OutElastic);
logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic);
return true;
}
@ -304,7 +304,7 @@ namespace osu.Game.Screens.Menu
flashLayer.ClearTransforms();
flashLayer.Alpha = 0.4f;
flashLayer.FadeOut(1500, EasingTypes.OutExpo);
flashLayer.FadeOut(1500, Easing.OutExpo);
Action?.Invoke();
return true;
@ -314,18 +314,18 @@ namespace osu.Game.Screens.Menu
{
if (!Interactive) return false;
logoHoverContainer.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
logoHoverContainer.ScaleTo(1, 500, EasingTypes.OutElastic);
logoHoverContainer.ScaleTo(1, 500, Easing.OutElastic);
}
public void Impact()
{
impactContainer.FadeOutFromOne(250, EasingTypes.In);
impactContainer.FadeOutFromOne(250, Easing.In);
impactContainer.ScaleTo(0.96f);
impactContainer.ScaleTo(1.12f, 250);
}