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https://github.com/osukey/osukey.git
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Rename EasingTypes to Easing
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@ -92,8 +92,8 @@ namespace osu.Game.Screens.Ranking
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};
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}
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protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint);
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protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
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protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint);
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protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
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}
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}
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Ranking
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, EasingTypes.OutQuint);
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(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, Easing.OutQuint);
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allCircles.ForEach(c =>
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{
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@ -68,27 +68,27 @@ namespace osu.Game.Screens.Ranking
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currentPage.FadeOut();
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circleOuterBackground
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.FadeIn(transition_time, EasingTypes.OutQuint)
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.ScaleTo(1, transition_time, EasingTypes.OutQuint);
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.FadeIn(transition_time, Easing.OutQuint)
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.ScaleTo(1, transition_time, Easing.OutQuint);
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using (BeginDelayedSequence(transition_time * 0.25f, true))
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{
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circleOuter
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.FadeIn(transition_time, EasingTypes.OutQuint)
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.ScaleTo(1, transition_time, EasingTypes.OutQuint);
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.FadeIn(transition_time, Easing.OutQuint)
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.ScaleTo(1, transition_time, Easing.OutQuint);
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using (BeginDelayedSequence(transition_time * 0.3f, true))
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{
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backgroundParallax.FadeIn(transition_time, EasingTypes.OutQuint);
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backgroundParallax.FadeIn(transition_time, Easing.OutQuint);
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circleInner
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.FadeIn(transition_time, EasingTypes.OutQuint)
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.ScaleTo(1, transition_time, EasingTypes.OutQuint);
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.FadeIn(transition_time, Easing.OutQuint)
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.ScaleTo(1, transition_time, Easing.OutQuint);
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using (BeginDelayedSequence(transition_time * 0.4f, true))
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{
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modeChangeButtons.FadeIn(transition_time, EasingTypes.OutQuint);
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currentPage.FadeIn(transition_time, EasingTypes.OutQuint);
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modeChangeButtons.FadeIn(transition_time, Easing.OutQuint);
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currentPage.FadeIn(transition_time, Easing.OutQuint);
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}
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}
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}
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@ -98,7 +98,7 @@ namespace osu.Game.Screens.Ranking
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{
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allCircles.ForEach(c =>
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{
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c.ScaleTo(0, transition_time, EasingTypes.OutSine);
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c.ScaleTo(0, transition_time, Easing.OutSine);
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});
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Content.FadeOut(transition_time / 4);
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@ -158,7 +158,7 @@ namespace osu.Game.Screens.Ranking
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Origin = Anchor.TopCentre,
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Direction = FillDirection.Horizontal,
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LayoutDuration = 200,
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LayoutEasing = EasingTypes.OutQuint
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LayoutEasing = Easing.OutQuint
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}
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}
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}
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@ -180,7 +180,7 @@ namespace osu.Game.Screens.Ranking
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{
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s.FadeOut()
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.Then(delay += 200)
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.FadeIn(300 + delay, EasingTypes.Out);
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.FadeIn(300 + delay, Easing.Out);
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}
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});
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}
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@ -372,7 +372,7 @@ namespace osu.Game.Screens.Ranking
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{
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protected override double RollingDuration => 3000;
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protected override EasingTypes RollingEasing => EasingTypes.OutPow10;
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protected override Easing RollingEasing => Easing.OutPow10;
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public SlowScoreCounter(uint leading = 0) : base(leading)
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{
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