Rename EasingTypes to Easing

This commit is contained in:
Thomas Müller
2017-07-22 20:50:25 +02:00
parent c08cb43b9c
commit e68675f970
121 changed files with 450 additions and 450 deletions

View File

@ -92,8 +92,8 @@ namespace osu.Game.Screens.Ranking
};
}
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint);
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint);
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
}
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Ranking
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, EasingTypes.OutQuint);
(Background as BackgroundScreenBeatmap)?.BlurTo(background_blur, 2500, Easing.OutQuint);
allCircles.ForEach(c =>
{
@ -68,27 +68,27 @@ namespace osu.Game.Screens.Ranking
currentPage.FadeOut();
circleOuterBackground
.FadeIn(transition_time, EasingTypes.OutQuint)
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
.FadeIn(transition_time, Easing.OutQuint)
.ScaleTo(1, transition_time, Easing.OutQuint);
using (BeginDelayedSequence(transition_time * 0.25f, true))
{
circleOuter
.FadeIn(transition_time, EasingTypes.OutQuint)
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
.FadeIn(transition_time, Easing.OutQuint)
.ScaleTo(1, transition_time, Easing.OutQuint);
using (BeginDelayedSequence(transition_time * 0.3f, true))
{
backgroundParallax.FadeIn(transition_time, EasingTypes.OutQuint);
backgroundParallax.FadeIn(transition_time, Easing.OutQuint);
circleInner
.FadeIn(transition_time, EasingTypes.OutQuint)
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
.FadeIn(transition_time, Easing.OutQuint)
.ScaleTo(1, transition_time, Easing.OutQuint);
using (BeginDelayedSequence(transition_time * 0.4f, true))
{
modeChangeButtons.FadeIn(transition_time, EasingTypes.OutQuint);
currentPage.FadeIn(transition_time, EasingTypes.OutQuint);
modeChangeButtons.FadeIn(transition_time, Easing.OutQuint);
currentPage.FadeIn(transition_time, Easing.OutQuint);
}
}
}
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Ranking
{
allCircles.ForEach(c =>
{
c.ScaleTo(0, transition_time, EasingTypes.OutSine);
c.ScaleTo(0, transition_time, Easing.OutSine);
});
Content.FadeOut(transition_time / 4);

View File

@ -158,7 +158,7 @@ namespace osu.Game.Screens.Ranking
Origin = Anchor.TopCentre,
Direction = FillDirection.Horizontal,
LayoutDuration = 200,
LayoutEasing = EasingTypes.OutQuint
LayoutEasing = Easing.OutQuint
}
}
}
@ -180,7 +180,7 @@ namespace osu.Game.Screens.Ranking
{
s.FadeOut()
.Then(delay += 200)
.FadeIn(300 + delay, EasingTypes.Out);
.FadeIn(300 + delay, Easing.Out);
}
});
}
@ -372,7 +372,7 @@ namespace osu.Game.Screens.Ranking
{
protected override double RollingDuration => 3000;
protected override EasingTypes RollingEasing => EasingTypes.OutPow10;
protected override Easing RollingEasing => Easing.OutPow10;
public SlowScoreCounter(uint leading = 0) : base(leading)
{