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Rename EasingTypes to Easing
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@ -119,12 +119,12 @@ namespace osu.Game.Screens.Select
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ratingsGraph.Values = ratings.Select(rating => (float)rating);
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ratingsContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
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ratingsContainer.FadeColour(Color4.White, 500, Easing.Out);
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}
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else if (failOnMissing)
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ratingsGraph.Values = new float[10];
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else
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ratingsContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
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ratingsContainer.FadeColour(Color4.Gray, 500, Easing.Out);
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if (hasRetriesFails)
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{
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@ -139,7 +139,7 @@ namespace osu.Game.Screens.Select
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failGraph.Values = fails.Select(fail => (float)fail);
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retryGraph.Values = retries.Zip(fails, (retry, fail) => retry + MathHelper.Clamp(fail, 0, maxValue));
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retryFailContainer.FadeColour(Color4.White, 500, EasingTypes.Out);
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retryFailContainer.FadeColour(Color4.White, 500, Easing.Out);
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}
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else if (failOnMissing)
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{
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
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retryGraph.Values = new float[100];
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}
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else
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retryFailContainer.FadeColour(Color4.Gray, 500, EasingTypes.Out);
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retryFailContainer.FadeColour(Color4.Gray, 500, Easing.Out);
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}
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public BeatmapDetails()
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@ -169,7 +169,7 @@ namespace osu.Game.Screens.Select
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Width = 0.4f,
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Direction = FillDirection.Vertical,
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LayoutDuration = 200,
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LayoutEasing = EasingTypes.OutQuint,
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LayoutEasing = Easing.OutQuint,
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Children = new[]
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{
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description = new MetadataSegment("Description"),
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