Rename EasingTypes to Easing

This commit is contained in:
Thomas Müller
2017-07-22 20:50:25 +02:00
parent c08cb43b9c
commit e68675f970
121 changed files with 450 additions and 450 deletions

View File

@ -29,27 +29,27 @@ namespace osu.Game.Screens.Select.Options
{
base.PopIn();
this.FadeIn(transition_duration, EasingTypes.OutQuint);
this.FadeIn(transition_duration, Easing.OutQuint);
if (buttonsContainer.Position.X == 1 || Alpha == 0)
buttonsContainer.MoveToX(x_position - x_movement);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
this.FadeOut(transition_duration, EasingTypes.InQuint);
this.FadeOut(transition_duration, Easing.InQuint);
}
public BeatmapOptionsOverlay()