Rename EasingTypes to Easing

This commit is contained in:
Thomas Müller
2017-07-22 20:50:25 +02:00
parent c08cb43b9c
commit e68675f970
121 changed files with 450 additions and 450 deletions

View File

@ -94,9 +94,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(DrawableOsuHitObject.TIME_FADEIN);
fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, Easing.Out);
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(DrawableOsuHitObject.TIME_FADEIN);
}

View File

@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
number.FadeOut();
this.FadeOut(800)
.ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
}
Expire();

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void LoadComplete()
{
if (Judgement.Result != HitResult.Miss)
JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, EasingTypes.OutQuint);
JudgementText.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.LoadComplete();
}

View File

@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
d => d.FadeIn(animIn),
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
).Then(
d => d.ScaleTo(1, 150, EasingTypes.Out)
d => d.ScaleTo(1, 150, Easing.Out)
);
}
@ -82,8 +82,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
.FadeColour(Color4.Red, 80);
break;
case ArmedState.Hit:
this.FadeOut(120, EasingTypes.OutQuint)
.ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
this.FadeOut(120, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, 120, Easing.OutQuint);
break;
}
}

View File

@ -174,9 +174,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ticks.Rotation = disc.Rotation;
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, EasingTypes.OutQuint);
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, EasingTypes.OutQuint);
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
}
protected override void UpdatePreemptState()
@ -184,16 +184,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.UpdatePreemptState();
circleContainer.ScaleTo(spinner.Scale * 0.3f);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, EasingTypes.OutQuint);
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
disc.RotateTo(-720);
symbol.RotateTo(-720);
mainContainer
.ScaleTo(0)
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint)
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
.Then()
.ScaleTo(1, 500, EasingTypes.OutQuint);
.ScaleTo(1, 500, Easing.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
@ -203,10 +203,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state)
{
case ArmedState.Hit:
sequence.ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break;
case ArmedState.Miss:
sequence.ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}

View File

@ -106,8 +106,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
tracking = value;
follow.ScaleTo(tracking ? 2.8f : 1, 300, EasingTypes.OutQuint);
follow.FadeTo(tracking ? 0.2f : 0, 300, EasingTypes.OutQuint);
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
}
}

View File

@ -128,12 +128,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
background.FinishTransforms(false, nameof(Alpha));
background
.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo)
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
.Then()
.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
}
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, Easing.OutExpo);
}
}
}